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July 20, 2024 - 04:53
Brotherhood, unity and peace, ladies and gentlemen! The team from Blender has recently published Blender 4.2 LTS. For those unaware, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here are the changes and the fun stuff from Blender 4.2 LTS:

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Blender Foundation and the online developers community are proud to present Blender 4.2 LTS!





Blender 4.2 LTS splash by Blender Studio



What’s New






As usual with LTS (long-term support) releases, Blender 4.2 LTS comes packed with features, improvements, and fixes ready to power your projects for the next two years.




Some highlights:

  • New render engine: EEVEE got a complete rewrite, bringing global illumination, displacement, better SSS, volumetric lighting and shadows, viewport motion blur, and so much more.
  • Cycles: Ray Portals, Thin Film Interference, better volume rendering, blue noise, and more.
  • The Compositor: Can now utilize GPU acceleration for offline renders, it’s faster on CPU, and more nodes are supported in the 3D Viewport.
  • Extensions: A new way to share, install, and update add-ons and themes online within Blender.
  • Portable installation.
  • Khronos PBR Neutral Tone Mapper.
  • New sculpt tools.
  • Video Sequencer: Strips redesign, including highlighting missing media, text strip enhancements, and better performance.
  • Collection exporters.
  • USD, Alembic, glTF, OBJ, PLY, and STL enhancements.
  • Undo up to 5x faster.
  • Animation editors and tools upgrades.
  • And so much more!




This also marks the launch of the online Extensions Platform – a community website to share free and open-source add-ons and themes.





You can find more information about Blender by visiting the Official Website. Download Blender Here. And this is all for today! Enjoy Blender and provide your feedback about it so it can get better....

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July 20, 2024 - 04:45
Comrade General! We have news for you. Reinforcements have arrived from Notepad++ as Notepad++ v8.6.9 has been recently posted by their staff. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

The changes from Notepad++ v8.6.9 were announced with the following words:

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Notepad++ v8.6.9 bug-fixes & enhancements:

  • Make installation and updates easy & quiet by adding the “Yes (Silent)” button.
  • Add new options ‘/closeRunningNpp’ & ‘/runNppAfterSilentInstall’ in the installer.
  • Fix the crash of the “Next Search Result” command on the empty search result.
  • Fix the regression where the Find dialog size is not remembered across sessions.
  • Fix the regression of content lost by using Encoding “Convert to…” commands.
  • Fix the regression of exception/crash on Windows Server Core 2022.
  • Prevent DirectWrite from being enabled under Windows Server.    
  • Enhance the quality of Fluent toolbar icon sets for different DPI settings.
  • Improve the look & feel of the tabbar close button in dark mode.
  • Improve the dark mode tab bar icon in the search results panel.
  • Add the ability to pre-populate the predefined color sets for custom tones.    
  • Add “Show All Character” popup menu on a toolbar button.
  • Fix the rectangular selection copy-paste bug.
  • Allow opening shortcut files (*.lnk) directly if the file extension is changed.
  • Fix the lost panels issue.
  • Add Backspace unindent option.
  • Fix CSS more indentation bug.
  • Include F13-F24 keys in Shortcut Mapper.
  • Fix the problem where the last empty, clean, untitled tab cannot be closed after renaming.
  • Add plugin a command (NPPM_SETUNTITLEDNAME) to rename an untitled tab.
  • Display a message box with information about disabled backward regex searching.
  • Fix the display glitch for unsaved tabs containing tab characters.
  • Fix the status bar and tab bar flicker during the GUI update (fixed only for dark mode).
  • Fix the issue with the “Begin/End Select” command after deletion.
  • Resolve the integer overflow problem in the Column Editor.
  • Adjust the position of hits text in the File Progress dialog.
  • Fix the deployment of other software blocked due to NppShell.


For further information about Notepad++, visit its Official Website, and Forums. Download Notepad++ v8.6.9. And this is all for today! Enjoy Notepad++ and provide your feedback about it so it can get better....

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July 15, 2024 - 20:45
A new version of Final Alert 2 YR 1.02 Patches has been released moments ago by E1 Elite to cover the latest Phobos release. For those who are not acquainted with it, Final Alert 2 YR 1.02 Patches is a DLL that extends the features and fixes bugs from Final Alert 2 YR 1.02 map editor for Red Alert 2: Yuri's Revenge and also for the vanilla Red Alert 2. Here are the changes and the fun stuff from Final Alert 2 YR v1.02 Patches (2024-07-15):

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Final Alert 2 YR v1.02 Patches
(Modified FA2sp source code)

Changes (2024-07-15):
- Adds custom parameter dropdown support for trigger actions and events.
- Phobos Build 43 updates to trigger actions & events and script actions in FAData.ini.


You can find more information about Final Alert 2 YR 1.02 Patches by visiting the Topic at PPM Forums. Final Alert 2 YR 1.02 Patches is downloadable at This Address. And this is all for today! Enjoy Final Alert 2 YR 1.02 Patches and provide your feedback about it so it can get better....

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July 15, 2024 - 07:26
Greetings, commander! Starkku, from Phobos, has recently published Phobos Build 43. For those unfamiliar with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the updates from Phobos Build 43:

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Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.

Phobos development build 43 is up!

Changes compared to build 42:

Migration info:

  • Digital display Offset and Offset.ShieldDelta Y-axis coordinates now work in an inverted fashion (negative goes up, positive goes down) to be consistent with how pixel offsets work elsewhere in the game.

New features:

  • Allow restricting how many times per frame a single radiation site can damage a building (by Starkku)
  • Allow explicitly setting the superweapons AI uses for Chronoshift script actions (by Starkku)
  • Allow customizing Aircraft weapon strafing regardless of ROT and Strafing.Shots values beyond 5 (by Trsdy)
  • Allow strafing weapons to deduct ammo per shot instead of per strafing run (by Starkku)
  • Allow CloakVisible=true laser trails optionally be seen only if a unit is detected (by Starkku)
  • Customizing whether passengers are kicked out when an aircraft fires (by ststl)
  • Shield hit flash (by Starkku)
  • Option to scatter Anim/SplashList animations around impact coordinates (by Starkku)
  • Customizable wake anim (by TwinkleStar)
  • AI script action to jump back to the previous script after picking a random script (by handama)
  • Insignias visibility and position adjustments (by Fryone)
  • Promotion animation (by Fryone)
  • Allow different technos to share build limit in a group (by ststl & Ollerus)
  • Map events 604-605 for checking if a specific Techno enters in a cell (by FS-21)
  • Waypoint path is drawn for all units, even those not under player control if DebugKeysEnabled=yes (by Trsdy)
  • RemoveDisguise now works on vehicle disguises (by Trsdy)

Vanilla fixes:

  • Air units are now reliably included by target scan with large range and Warhead detonation by large CellSpread (by Starkku)

Phobos fixes:

  • Fixed radiation site damage not taking the radiation level reduction into accord (by Starkku)
  • Correctly update laser trail position while techno is cloaked even if the trail is not drawn (by Starkku)
  • Fixed a crash/freeze that would occur if AttachEffect ExpireWeapon added/removed AttachEffects on the AttachEffect's owner (by Starkku)
  • Fixed a potential crash on transfering non-Cumulative AttachEffects from one object to another (by Starkku)
  • Fixed a potential crash caused by AI script action 10104 Chronoshift to Enemy Base (by Starkku)
  • Fixed a potential desync caused by BehavesLike=Fire ParticleSystems with AdjustTargetCoordsOnRotation=true (by Starkku)
  • Landed AircraftTypes are no longer explicitly excluded from using Interceptor logic (by Starkku)
  • Fix for the potentially wrong time shown on SuperWeapon tooltips (by Trsdy)
  • Some code optimizations (by Trsdy)


You can check more information about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download Phobos Here. And that's all regarding Phobos for now. Stay tuned at PPM for more news about Phobos!...

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July 10, 2024 - 05:13
One vision, one purpose! Version 0.59 of Chrono Divide is now playable on their website. For those unaware of what is being written here, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. The changes from Chrono Divide Version 0.59 were announced with the following words:

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Version 0.59
8 July, 2024

               
Bug fixes
  • Harvesters should no longer be distracted from their mining operations by enemy units found in close proximity immediately after being spawned
  • Fixed an issue preventing faster units from overtaking slower units when moving in a straight line
  • Corrected voice feedback for Attack-Move orders
  • Fixed an error causing the "Ready" button to be disabled when joining a multiplayer game

               
               
Features and improvements
  • Better detection of maps using unsupported engine features
  • Singleplayer games should be paused when opening the game menu
  • Remember selected bot difficulty, position, and team in singleplayer games


You can learn more about Chrono Divide by visiting the Official Website, and Discord Channel. Play the latest version of Chrono Divide by clicking Here. And this is all for today! Enjoy Chrono Divide and provide your feedback about it so it can get better....

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July 10, 2024 - 05:09
Hello everyone! Guillaume Chereau has announced a new version of Goxel called Goxel v0.15.0. For those unfamiliar with it, Goxel is a free, open-source volumetric model editor. It uses 24-bit RGB colors. It has unlimited scene size. It also has unlimited undo buffers and layers. It uses Marching Cube rendering. It is able to export to obj, pyl, png, magica voxel, qubicle. There is an old fork from TheChosenEvilOne that is able to load and export Westwood voxel files used in Tiberian Sun, Red Alert 2, and OpenRA. Here are the updates from Goxel v0.15.0:

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  • Improved the selection tool: the selection mask is now automatically updated when we move the selection box, and the move tool automatically applies to the selection mask.
  • Improved the gizmos to move the selection box so that we can move or grow without having to select the mode in the UI.
  • Add support for adding and subtracting the selection box.
  • Added a new 'edit' panel for the selection mask operations.


For further information about Goxel, visit the Official Website. Download Goxel v0.15.0. And that's all regarding Goxel for now. Stay tuned at PPM for more news about Goxel!...

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July 10, 2024 - 04:56
Greetings, Commander! Updates of Rise of The Reds have been shared recently by SWR Productions covering one of the new factions of the mod: the European Continental Alliance. Rise of The Reds is a classic and popular modification for C&C Generals: Zero Hour that adds two completely new factions: the tank-heavy Russian Federation and the defense-oriented European Continental Alliance. It also greatly expands the three original factions with several new units, buildings, powers, and abilities to explore and combine with your in-game tactics. Here is what you need to know about the progress on Rise of The Reds:

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Good morning everybody! As usual, we hope you've all had a great week and that things are going well for you all. This week, we are jumping into some of the new changes to the ECA's support unit roster.

To understand why the Light Excavator (affectionately called the 'Bobcat" by the testing team) was created, we need to understand what it is intended to replace. Since the introduction of the ECA in 1.8, the Tear Gas Strike Generals Power has been a staple for the faction. It was intended to be a useful and reliable way of leveraging the ECA's inherent slow production times with an effective debuff power that could give the ECA units a fighting chance against more typical factions. As beloved and useful as the power was, unfortunately, the overlapping damage types needed to make the Tear Gas Strike work was one of the most consistent causes of game crashes in multiplayer.

As such, the decision was made to scrap the power and spread tear gas utility throughout the remaining unit roster, with units like the Heavy Sniper and Lynx receiving tear gas-based abilities to try and fill the hole that resulted from the removal of the old Generals Power.

However, this left ECA with a Generals Power slot that now needed filling. Whilst a huge emphasis has been placed on making ECA more reliable, aggressive, and unit-focused in 1.9, we still wanted to explore new ways that we could support defensive playstyles - after all, they are still a major focus for the ECA faction, even if it is in a more unit focused way now.

This has led to the creation of a new Generals Power, 'Combat Engineering'. This Power allows ECA engineering units like Engineers, Warhound AVREs, and Pioneers additional construction options to help build more defenses on a larger scale than ever before. It also allows them to call down a new unit, the ECA Light Excavator.



During Operation Nemesis, European forces in North and West Africa frequently had to contend with severely degraded or outright non-existent infrastructure in various GLA-controlled countries. As a result, military engineering resources for the construction of operating bases and lines of communication were spread thin. This led to the formation of a new doctrine where local commands would pool these resources as an on-call reserve that could be airlifted to any engineering element in the field as needed. As the stranglehold of the GLA receded and European control of the region expanded, these same engineering assets would also see increasing use in the construction of new infrastructure for the civilian populace.

Once authorized by the commanding general, European Engineers, Combat Pioneers, and Warhound AVRE commanders can requisition a 'Bobcat' Light Excavator to be para-dropped to their location by an A400M transport. Like its larger-sized cousin, the Light Excavator is a construction vehicle capable of erecting the standard assortment of European facilities and providing repair support. This allows forward forces to rapidly consolidate their position with defenses and establish new facilities without the delay and risk associated with driving a slow, vulnerable Excavator all the way from the base through potentially unsafe territory.

Early into the Russo-European War, many continental members of the European Alliance lost most of their air assets to an onslaught of air strikes, missile bombardment, and sabotage action. It was not until the decisive turn-around of Operation Pandora and the United States' entry into the war that the European air forces once again took to the skies with greater confidence, launching from secure bases on the British Isles, the Iberian Peninsula, and North Africa. It was from this point onwards that the same successful tactic of air-lifted engineering support would be used to greatly affect the liberation of France and the Low Countries.

Render Description MARS2588


The following 2 units have been in the game since 1.86, but never previously received much attention due to their rather minimal impact on the unit roster. Originally intended to be a late-game use for Supply Tracks, both the Medic Track and Engineer Track have been remade from scratch to be dedicated units with their own quirks and abilities.

A popular choice of many European militaries is the Bandvagn family of Swedish all-terrain vehicles, whose unique articulated design gives them exceptional mobility in snow, swamp, desert, and mountain environments. Besides the many combat-oriented variants, such as the Lynx personnel carrier and the Fenris cryogenic weapons carrier, the simple Supply Tracks play a key role in the logistical sustainment of ECA operations and can be converted into medical or repair support vehicles as needed or ordered directly from a Field Command Post as such.



The Medic Track houses an emergency stabilization and treatment facility to heal wounded European infantry in the field. The Third World War produced an extensive list of highly distinguished medical personnel of whom some examples shall be provided:

Meryl Mitchell of the British Army fought in the defence of Ramsgate in 2047 and later deployed to the European mainland. When her medical post was caught in the path of a Russian breakout attempt near Utrecht, she operated a heavy machine gun under fire, thwarting the attack at the cost of her own life.

In late 2048, European and American forces liberated northern Italy. Amidst fighting in Cremona, a US Marine recon element was shattered by an ambush. Arriving in response, Bruno Husseini of the Italian Army ran 80 meters ahead of his unit under enemy fire to aid a wounded Marine before his comrades caught up and repelled the attackers.

During the liberation of Germany in early 2049, Dutch Army medical officer Hendrik Mulder stood his ground against armed members of an extremist resistance group that tried to force him to surrender wounded Russian soldiers under his care, saving them from deadly reprisal. The group was arrested by military police.

Render Description MARS2588



The Engineer Track is equipped with a bulldozer blade and a utility crane to repair European hardware in the field. The Third World War produced an extensive list of highly distinguished engineering personnel of whom some examples shall be provided:

During the Russian invasion of the Baltic countries in the summer of 2045, Vladimir Cernavskis of the Latvian Army repaired a broken detonator while under fire to complete the destruction of a critical motorway bridge that bought additional time for the evacuation of Riga, sacrificing his own life in the act.

After the fall of Berlin and surrender of the German government in 2046, the Bundeswehr fought on, including Tobias Liang, whose unit was repairing battle-damaged tanks on the French side of the Rhine when a vanguard of Russian paratroopers attacked. The small engineer detachment held on for a half hour until reinforcements arrived.

During the counter-offensives of 2048, European forces had to clear thousands of unexploded munitions, including one dramatic instance where a thermobaric bomb was found near a historic church. Instead of detonating it safely, French Army specialist Gabriel Baron chose to dismantle it alone in a tense operation.

Render Description MARS2588 & ThiccestRicc

We hope you've enjoyed this peek into some of the more personal stories of the more humble ECA support units. They may not be the units shooting the shells and destroying targets directly, but having these units in your army compositions is going to often be the decisive factor in whether you survive or perish.

That's all for this week. We will see you at the next one!


For further information about Rise of The Reds, visit the Official Website, Forums, ModDB Profile, Discord Channel, and YouTube Video Channel. And that's all regarding Rise of The Reds for now. Stay tuned at PPM for more news about Rise of The Reds!...

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July 02, 2024 - 15:31
Welcome back, visitors! The developers from and Contra have recently shared a first view of the Chinese Nuclear Facility. For those unaware, Contra is a modification for Command & Conquer Generals: Zero Hour that redefines the experience of the game with new units, new graphics and adds general's superpowers. It adds 3 new generals, improves the AI greatly, and introduces super units, among many other gameplay changes, balance changes, and bug fixes. Here is what you need to know about the progress on Contra:

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Hi all,

we are bringing another update, and this time, we have rewarded Nuclear general with a special structure "Nuclear Facility"

As you might guess, this structure is available at rank3.
It has several unique abilities, which makes it very important for this general.

The most obvious one is that it produces a great amount of power. This power will be required for Nuclear Storm, which now comes without GP and is unlocked with Nuclear Facility. This decision will make Nuclear Storm more accessible in the game, but since power consumption will depend on Nuclear Facility, it will be easier to sabotage Nuclear Storm. We believe that this will spice up the game.

Nuclear Facility will contain some important upgrades too. Testing will decide which upgrades will be better and more appropriate than in Propaganda.

Lastly, this structure grants the ability to give Nuclear Weapons to selected units on maps. It means that Battle Masters will have a nuclear shot (which we remember from previous Contra versions). Other units will benefit from nuclear shots as well. Time will tell how much damage and which units will be affected, but this ability will surely improve your units when needed.



Stay tuned for more updates as we are heading toward release, and thank you for supporting us. It means a lot!


You can learn more about Contra by visiting the Official Website, Forums at Revora, ModDB Profile, and Discord Channel. That's all, folks! Stay tuned at PPM for more news coverage on Contra!...