4 different comeback mechanics (treasure + life gain + two 1/1 fishes + draw) is A LOT of potential value, and you'll be hard pressed to not at least get one of them. Good stats combined with a lot of potential value seems like a great combination to me.
I was just looking for a new white 4. Might test this. It's pretty random but stabilizes really well if you are down in any aspect of the game, and if you are ahead its still a big chungus.
This is pretty bad If you're ahead (most likely a 4/5 + 1 card), terrible at parity (it's hard to make tokens when the 4/5 you just played is also counted, and white decks tend to go wider than other decks), and pretty good when under pressure (a 4/5 + two 1/1's + 4 life).
In particular, it's extremely hard to get both a card and the tokens, which is the only effect that would make this card feel broken.
Normally cards with some many etb effects are begging to get blinked. The problem with that strategy with this card is subsequent play patterns become less impactful each time. This too often will be a medicore body that fails the vindicate test.
I'm actually rather optimistic about the ability. Its flexibility in value will allow the deck pilot to play around it.
If you have existing tokens you can trade with them less favorably because you'll get more from this guy. If you have important creatures, you can skip blocking with them to gain life with this guy. Same with cards in hand and playing lands.
I think that white's competition in 4 drops will ultimately keep this guy out of tight cubes, because he doesn't really contribute proactively to a game plan, but it's still a solid pack of value to offer both midrange and control.
I played the 6 mana Linvala that was like this card and it never triggered. I hate that if you’re only getting one of the etbs the card isn’t good enough and treasure plus any of the other modes is also pretty underwhelming for a cube 4 nowadays. Like, you really want fish plus draw to feel like you’re getting away with something, or fish and life against aggro, and that just won’t happen that often.
The body is above average for 4mana. But it's a bad reverse Balance card. You have to be behind to exploit it at it's best and that's bad enough; I think it's not a huge comeback for 2WW. Yeah you get 1 treasure token, draw 1 card, create 2 1/1 token if you're behind on all those aspects... Who cares? It won't really help that much in the end. Palace Jailer will save your ass; not this one. I prefer Seasoned Dungeonner or Bladehold if I aggro.
You can blink it I suppose; but if it triggers again it means you're really far behind so... If it triggers on attack why not, but it's ETB only.
A slightly better Sunset Revelry on a stick. Taking a look at some commonly cubed spellonastickcreatures, you're getting on average ~3 points of stats for every 1 mana spent on the "stick". In the case of Beza, you're getting a whopping 4.5 points stats per mana spent on its body, which makes it an incredibly efficient creature on the surface.
We then have to consider whether Sunset Revelry is actually an effect worth paying for. The effect obviously favors slower decks, which can more readily expect to gain two 1/1's and 4 life. Factor in Beza's massive 4/5 butt and you end up with an outrageous tool for stabilizing against aggressive decks. But against reactive decks, you are at best drawing a card and making a treasure. Still a 2-for-1 to be sure, but the body is much less relevant and you run the risk of getting blown out by a counterspell. I wish you got a bona fide Knight of the White Orchid effect, because that would make Beza's matchup against slow decks comparable to its matchup against aggressive decks (effectively going 3-for-1). Still, the card is so good at beating aggro that it can definitely earn a slot in the cube.
I'd argue a significantly worse Sunset Revelry, because you only get the tokens if you are two creatures behind your opponent when you cast this spell. The compensation from the treasure mode is small, especially as this costs 4 mana (so you cannot play this before your land drop until turn 5).
I'd argue a significantly worse Sunset Revelry, because you only get the tokens if you are two creatures behind your opponent when you cast this spell. The compensation from the treasure mode is small, especially as this costs 4 mana (so you cannot play this before your land drop until turn 5).
I think this is miles ahead of Sunset Revelry since nobody batted an eye at that card and this always gives you a 4/5 (and almost always something else). Not to mention that being a creature opens it up to much more synergies.
I'd argue a significantly worse Sunset Revelry, because you only get the tokens if you are two creatures behind your opponent when you cast this spell. The compensation from the treasure mode is small, especially as this costs 4 mana (so you cannot play this before your land drop until turn 5).
Ah that's right, I didn't account for the fact that putting Sunset Revelry on a body is actually anti-synergistic. The 4/5 statline makes a lot more sense now, and it also makes the Treasure mode even more disappointing.
4 different comeback mechanics (treasure + life gain + two 1/1 fishes + draw) is A LOT of potential value, and you'll be hard pressed to not at least get one of them. Good stats combined with a lot of potential value seems like a great combination to me.
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In particular, it's extremely hard to get both a card and the tokens, which is the only effect that would make this card feel broken.
I don't like this much.
A 4/5 + 1 mode as a base is really not that bad of a floor. The ceiling against an agro deck beating you down is very high.
On first evaluation, I don't think this is good in the main deck agressive slanted deck. It's a great sideboard card.
Overall, seems like a replaceable level controlling card , but definitly testable. Low confidence on the evaluation.
Last Updated 02/07/24
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If you have existing tokens you can trade with them less favorably because you'll get more from this guy. If you have important creatures, you can skip blocking with them to gain life with this guy. Same with cards in hand and playing lands.
I think that white's competition in 4 drops will ultimately keep this guy out of tight cubes, because he doesn't really contribute proactively to a game plan, but it's still a solid pack of value to offer both midrange and control.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
You can blink it I suppose; but if it triggers again it means you're really far behind so... If it triggers on attack why not, but it's ETB only.
We then have to consider whether Sunset Revelry is actually an effect worth paying for. The effect obviously favors slower decks, which can more readily expect to gain two 1/1's and 4 life. Factor in Beza's massive 4/5 butt and you end up with an outrageous tool for stabilizing against aggressive decks. But against reactive decks, you are at best drawing a card and making a treasure. Still a 2-for-1 to be sure, but the body is much less relevant and you run the risk of getting blown out by a counterspell. I wish you got a bona fide Knight of the White Orchid effect, because that would make Beza's matchup against slow decks comparable to its matchup against aggressive decks (effectively going 3-for-1). Still, the card is so good at beating aggro that it can definitely earn a slot in the cube.
540 Version: https://cubecobra.com/cube/list/zza
I'd argue a significantly worse Sunset Revelry, because you only get the tokens if you are two creatures behind your opponent when you cast this spell. The compensation from the treasure mode is small, especially as this costs 4 mana (so you cannot play this before your land drop until turn 5).
I think this is miles ahead of Sunset Revelry since nobody batted an eye at that card and this always gives you a 4/5 (and almost always something else). Not to mention that being a creature opens it up to much more synergies.
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Ah that's right, I didn't account for the fact that putting Sunset Revelry on a body is actually anti-synergistic. The 4/5 statline makes a lot more sense now, and it also makes the Treasure mode even more disappointing.
540 Version: https://cubecobra.com/cube/list/zza