Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
Elden Ring is a superlative title, one of those works capable of becoming an event and becoming engraved in the collective imagination. It achieves this by remaining faithful to its formula and exporting its identity to the concept of the open world, achieving its own personal approach, resulting in a world that is visually stunning, and that works with overwhelming precision in terms of mechanics. An excellent videogame that also maintains the concreteness of its proposal.
Elden Ring packs its intricately crafted world - a world which should be used as a reference point for open-world design moving forward - with more impressive boss fights and secrets than you can shake a giant greatsword at. Although its punishing combat system may not be to everyone’s taste, it is an essential experience both for FromSoftware newcomers and seasoned veterans alike.
Elden Ring is a crowning achievement of over a decade of Miyazaki’s and FromSoftware’s work, and an amazing example of how to find a whole new level of fun in a well-known and somewhat worn-out formula. The open world turned out to be a perfect fit for the genre and you can still tell this masterpiece was created by the famous Japanese studio. I honestly haven’t been so excited about a game since the first Dark Souls.
Elden Ring feels like the natural evolution of a video game series that continues to reinvent itself after more than 13 years of its birth. FromSoftware is simply the best at what they do. While there are some technical issues and repetitive structures and creatures, Elden Ring is a cruelly wonderful piece of work and one of the best adventure games of recent years.
The years of waiting were worth it, Elden Ring is brilliant. It offers a huge amount of content, a beautiful world and addictive gameplay. But the series does start to feel a little bit stale.
Elden Ring needed to be fresh and bold, and
it succeeds, putting you in charge of your
own adventure. However the open world has
some uneven terrain. [Issue#12, p.80]
The single greatest game I have ever played, I achieved the platinum and have played over 10 times through now. Elden Ring is revolutionary in modern gaming. The influence it's had over gamers who previously had never touched a souls game proves my point, this game has potential to be game of the decade by a long mile. Boss design, beginner friendliness, environment design, soundtracks, gameplay, lore... Every aspect of this game earns this score. At least top 5 games of all time, and it's not 5,4,3 or 2. Fromsoft COOKED.
The game is really good but i dont think the open world was the way to go, to me it feels empty and often repetitive. I spent most of the time figuring out where to go next then when i finally found some location i found out im not strong enough to be there and i had to start finding another location that was suited to my level. I saw many people say that open world aspect is what makes this game great and that this is how openworld should be but i dont think so. BUT when you finally find a place where you should be the game f*cking slaps the legacy dungeons are awesome as are the boss fights(although some are longer then they should be and can get annoying).TLDR: You have fun in legacy dungeons then wander aimlessly to find another one being borded to death.Game with 10/10 potential ruined by open world
Apres avoir obtenu le GOTY et tous les retours, je me suis décidé à jouer car j’aime bien l’univers. Après plusieurs heures de jeu, j’étais assez déçu par le fait que le jeu ne vous donne pas suffisamment d’informations dans votre progression. Les obstacles sont nombreux et la difficulté qui fait l’essence du jeu me semble abusive et ne sert pas toujours l’histoire. Dommage !!!
The game is frankly weak. can I start with the cons that outweigh the pros
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empty open world
copying and mobs from dark souls, although this is a new universe and game
it is very difficult to follow the path planned by the developers because if you find the boss later, you will be too strong for him and will kill him the first time, an open world is not suitable for this genre
quests, as always, in the games of this studio are rubbish, if in DS they could be completed intuitively, then 0.1 percent of players will pass without guides, you probably need to get into the head of babadzaki and find out where the quest character is standing this time
there are few good bosses, 8 bosses come to mind, and it’s funny to even call the rest bosses
lack of a normal local plot and the presence of global **** about gods and aliens
advantages of the game
+
beautiful locationsa
sea of various interesting weapons and spells
8 good bosses and I especially liked the capital, unfortunately this is the only location that could impress me
Lock on system doesn't work keeps changing no pause screen worlds cool bit you can just run past 60 percent of the games one bosses are cool 20 percent of everyone's death are **** side quest boring characters I don't care for good looks good combatspretty good never explain any of the stats and what they do I constantly have to go on my phone and search something up good character customize leveling weapons Is a pain in the ass the game doesn't want you to switch your build mid way though
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...