Trying to Platinum the game right now, I just need to get three more trophies. In short, the game is good, maybe even great. It definitely does NOT deserve that 5 out of 10 rating. If you liked the other Arkham games including Origins, you will most likely enjoy Gotham Knights. You need to understand the combat's rhythm first and how progression is handled though as I needed to, because at first, it's as slow and uninteresting as it appeared in the original trailers. It does get better though! If you want a combat style more in line with Batman himself from the past games, I'd recommend playing as either Nightwing or Batgirl. One thing I have noticed though is that it seemed like the devs wanted you to experiment and explore each member of the Bat family and try out their different playstyles. I did this intentionally because it's how I wanted to play and I'm glad that I did because it does add variety to the experience. Also it makes the the ending quite special with a cool little nod just FYI ;). However, it seems like the game itself thinks that you're only going to be playing as one character for the entire experience in some instances. Bat cycle challenges for example will appear every new night. It doesn't matter which Knight you choose, you will eventually complete them and get the trophy. However I had to watch one cutscene four times for each character because I was playing as all four throughout my first playthrough. I thought my game was messed up but I'm almost certain now that it was just an important story beat, and that I wouldn't have had to watch it four straight times in a row if I wasn't jumping between characters like I was. This is something that I just sort of noticed as I was playing. I felt like I was doing more work than I needed to as a result of tackling four different characters instead of just maining one. It wasn't a huge deal though. All in all I have enjoyed my experience with Gotham Knights!
RWBY Arrowfell has problems. Having both Arc and WayForward on board seemed like an easy win. However, due to cheap deaths, repetitive environments & no map whatsoever aimed at padding out it's length, it unfortunately fails yet again to be that game adaptation that we've been waiting for. Grimm Eclipse is definitely better. Arrowfell does eventually become more enjoyable, but it's opening hours are unforgiving, making for a bad first impression.
TGB is a beautiful, relaxing but brief 2 1/2 hour experience. The game is slower paced, light on story & not particularly challenging. The story doesnt really become clear until the end with a somber cutscene. As new mechanics are introduced, the difficulty does ramp up slightly, & you are forced to think more creatively in certain scenarios. It's an enjoyable game and worth playing if you can get it under the starting $20 starting price.