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» Ghost Recon Downloads » Ghost Recon Advanced Warfighter 2 » Mods - Campaigns » Sanchez Campaign AKA Bogie Missions

Sanchez Campaign AKA Bogie Missions
Added: 14/03/09 12:36:52
Description: THE BOGIE CAMPAIGN

The Bogie Campaign is based off of the 11 coop missions that form the hunt for General Sanchez in Single Player and LAN Campaign Server modes.

Each mission you can anticipate:
- Custom Briefings that include objectives, tactical, strategic, tips as well as a custom tactical map.
- Insertion location and time when entering the map
- Added Narcom video & audio that makes sense throughout each mission
- Location text that will appear in the lower left corner when you enter that particular area. IE: the City Hall GUI Text will appear when you get close to the City Hall in Operation Evicted Occupation
- Since there is no respawning, these spots are now where the game is saved (SP Only). Added a few additional save spots.
- Added mood and\or memorable music at the beginning and end of each mission. The missions that didn't have occasional sound efx now have them.
- Removed quite a few AI from most maps to accommodate the 4 player campaign mode.

TRAINING
- Bogie Training Grounds Small Fog Map
- Bogie Training Grounds Large Day Map

ACT I
- Operation: Evicted Occupation Day Map
- Escape from Juarez Day Map
- Operation: Hostile Oasis Night Map
- Operation: Oceanic Suppression Morning Fog Map


ACT II
- Relative Sanctuary Evening Map. Please note that there is no Tactical Map for this mission as there were severe problems converting this map over to single player.
- Mercenary Village Day Map
- Sanchez City Day Map

ACT III
- Toxic Revolutionaries Part I Morning Map
- Toxic Revolutionaries Part II Day Map

Special Instructions:
Known issues involve the aforementioned Relative Sanctuary mission where the tactical map does not display. You can still move your AI Ghost Bots via point and click with your mouse on the normal screen, just not on the tactical map. Also, we have had some crashes with the Brettzies Weapons Mod when loading up your ghosts with the Brettzies weapons. Once the mission starts, you may actually crash back to your desktop with a C Stack error.

To play, unzip into your "custom_levels" directory. For Single Player Campaign Mode selet "Bogie_Missions" in the upper right had corner of the screen where it currently states "graw2" (use the arrows). Enjoy!

Reporting crashes or issues:
If you have any problems using this campaign then please use the Documentation link below which will redirect you to the release thread in the Ghost Recon.net forums.

You will be able to post any issues or questions there, this will help the author to respond to your problem more efficiently.
Creator/Author: Bogie
Version: v1.5
Documentation: http://www.ghostrecon.net/forums/index.php?showtopic=51950
File Size (MB): 49.5
Last Download: 26/07/24 12:36:21
Downloads: 12962
Rating:
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Webmasters : link to the page URL, not the download URL



PLEASE SCROLL DOWN TO LEAVE A COMMENT!

Posted By CrackerJack on 14/03/09 14:18:19

Sweet. Thanks.

Posted By Rogue Soldat on 14/03/09 15:46:44

ZOMG, AWESOME!

Posted By Kelin33 on 15/03/09 12:08:34

U should work for ubisoft man,greta work!!! we appreciate your time doing this for us!!

Posted By ZombiePhalanx on 25/03/09 11:21:40

Hey man, thanks for this damn nice work - atmosphere great, surrounding variety great, enemy balance cool, ..... ! you gave me that old feeling back for GRAW Laughing

Dude, you´ve got a nice feeling for that game and its possibilities, each mission was a surprise and a pleasure to play.

thx Cool

 

Posted By Wappy on 25/03/09 14:56:02

Thx for your work and to keep GRAW 2 going.

 

Posted By Poff on 01/04/09 05:50:43

omg..thnx dude :)

Posted By Bogie on 15/04/09 02:09:48

Thanks for all of the great feedback.  Please let me know how I can improve or things that you would like to see in the next "Brother Vitale Campaign" (if you are keeping track with the coop missions).

 Thanks again for all of your support!!

Posted By karambiatos on 16/04/09 18:19:26

Awesome mod the traning took me an hour :D (smaller map)

 really nice maps and everything made me actually use the team and all those team work windows tabs and so on 

Posted By s on 20/04/09 22:52:57

good good good

Posted By BBB on 23/04/09 17:41:54

Wonderful mapWink!!!

Posted By EricX on 04/05/09 04:17:20

Awesome... AWESOME campaign mod Bogie!!!

THANK YOU SO MUCH!

I do have one problem... I killed the cult leader and all (on top of church bldg) but the mission wont end. Is that supposed to be like that?

Also, when will the next Bogie campaign come out?

(oh yea, love the graffiti...LMAO!)

Posted By Bogie on 11/05/09 22:36:12

Thanks again for all of the feedback

EricX, after killing the Cult Leader in Toxic Revolutionaries Part II, the extraction zone is essentially right up against the "compound" building where the smoke is.  Once you exit the church portion and looking out towards where the tank is patroling, it is right there.

The next campain is being worked on and will probably be released sometime in June 2009

Posted By HLR 10054 on 14/05/09 18:50:50

Hi  Great work

Posted By JJ on 14/05/09 18:51:53

Great Campaign! I have been working at it for the past day and a half.  Im stuck on relative sanctuary though.  When I get to Little Billys Cabin, There are no more objectives and my men just end up dieing...  How do I finish this level?

Posted By Bogie on 16/05/09 02:02:19

Just a hint, Billy has to die.  So when the trigger begins noted by a "Billy Look Out" message; just get out of the way and let him be terminated ... or ... since you do not like your brother anyway, just shoot him.

Hope this helps.

Posted By T. on 25/06/09 19:34:26

Where is Billy?

Posted By Bogie on 26/06/09 23:28:56

Hello T.

Billy is in the Relative Sanctuary mission well after the C5 Cargo Crash Site.  There should be a green tag that states his location.  He is essentially the "Rosen" character with the Blackhawk Pilot camo and has a M9 with a silencer.  Billy is standing on his front porch which is parallel with the cliff walls.

Hope this helps

Posted By Just can´t finish the Relative Sanctuary on 27/07/09 23:50:56

Really awesome work. But I have tried several times kill Billy but he just stand up again and again. What could I missing ?

Please help! I really like to reach the next missions!

Thanks for the previous campaing  anyway, because it´s really good stuff.

Posted By Flanker on 03/08/09 09:55:47

Great campaign, but could anyone tell me how to get the squad - all of them - off of the platform where the last mission (toxic revolutionaries, part II) starts? I can order one of the Ghosts to enter the map (the balkony) or to follow me, sometimes even a second one, but never the whole team - at least one would fail to find the way and get stuck on the platform. In the mission before I already had trouble to get them into the bunker (and again out of it), but I finally managed to push them across the line in and out (through the entrance). This time, however, they wouldn't let me move them by force and resist all my attempts physically. Any suggestions? Otherwise I would have to shoot my mentally disabled team mates in order to finish the mission (did that once).   

Posted By jason on 24/08/09 20:15:42

best game in the world u rock

Posted By JERRY on 04/10/09 23:28:37

i AM STUCK OM HOSTILE OASIS.. KILLRD EVERY BODY DESTROYED EVERYTHING GET TO THE CHOPPER AND NOTHING HAPPENS... CAN'T DESTROY CHOPPER CAN'T DO ANYTHING...WHATS NEXT... super game

Posted By muadeeb on 07/10/09 21:44:41

Hey I think I know why the game keeps crashing,,, happened to me over and over no matter what I was doing.

Crash in application version: 30899.3048

 

Unhandled exception - access violation

 

 

 

C STACK:

                        graw2   (???) : ???

 

SCRIPT STACK:

            data\lib\script_network\gametype\gametype.dsf(0)

            data\lib\script_network\gametype\gametype.dsf(0)

            data\lib\managers\eventmanager.dsf(0)

            data\lib\managers\eventmanager.dsf(0)

            data\lib\managers\worldmanager.dsf(0)

            data\lib\managers\worldmanager.dsf(0)

            data\lib\setups\setup.dsf(0)

            data\level\level.dsf(0)

 

Renderer: threaded

Physics : threaded

 

After the crash my save game title screen showed multiple saves with garbled numbers at the end of at least three save games where there should be only one at that point since I just finished selecting my weapons and team. Could there be a glitch in the save game portion of the program that is causing the stack errors.... never got even one stack error in Vitale campaign but many many many in Bogie Campaign

 

Posted By Jerry on 07/10/09 21:48:14

Had to deleat masada weapons pack and restart mission with only original weapons to finish hostile oasis... Somebody fix this issuelease the original weapons are poor at best

Posted By Jerry on 07/10/09 21:49:25

Thats supposed to be Pleaseeeeeeeeeeeeeee

Posted By JERRY on 08/10/09 20:11:50

CRASH CRASH CRASH WHAT A PAIN

Posted By spanish1 on 22/11/09 17:07:17

Hello I am catched in Operation: Evicted Occupation and I want to know as it could end the Abraham To and B? I do not have Zeus nor my Ghost either? It is possible to do it? Where encounter one " mula" in order to take a Zeus, I am against abraham B?Very thanks.

Posted By spanish1 on 22/11/09 17:09:52

Pardon, my email is: pacualt@yahoo.es

Posted By mexicobob on 01/12/09 16:26:50

I downloaded the "Sanchez Campaign AKA Bogie Missions", unziped into the custom_levels. Start the game and cannot figure how to start this mission. I do not have anything on the right hand side of screen that says "graw2" also the arrows do not work, only the mouse. Please help!

Posted By Help on 20/12/09 10:37:28

Hi im trying to make this work but it says

Crash in application version: 0.3048

 

Archive::checked_read() Attempt to read past end of archive 'custom_levels\campaign_bogie_ver1_5_all.bundle'

 

Any ideas?

Posted By backshooter on 28/02/10 17:46:12

This is a great campaign. Some saves wouldn't reload without crashing, but that's a minor irritant. Overall it seems about as stable as the stock missions, but waaay more challenging. Thanks!

Posted By zoa597 on 04/03/10 09:23:03

Thanks!!! Great Work

Posted By omillan on 19/03/10 22:30:27

omg!!!!! Great job on this one.thanks man!!!!

Posted By D-D on 21/03/10 11:44:46

Help please: I get to where the general is supposed to be in the first mission but my when I get there nothing happens (and there is no general).

Posted By roxas naxos on 14/05/10 20:21:19

how many coops =)

it's good?

 

Posted By djm67 on 17/05/10 19:07:58

I can't get bast the Billy mission either, Billy is dead but I cannot kill the bad guys. Grenades, bullets nothing hurts them for long , they are like zombies. I can shoot them (with the entire squad) until we are all dead or out of bullets but they keep getting back up off the ground and coming for us.

Posted By kev on 19/05/10 13:15:19

hey just got the same problem as djm67.and I really want to continue that very nice game :-Dthx bogie!btw I use brettzies wpn pack

Posted By Jan on 22/05/10 16:19:30

I only recently discovered the mod campaigns and all this stuff. I'm fond of TCO2 and Bogie's work. Only, I have this problem with the Bogie Missions: in the sp campaign mode, the first mission crashes almost immediately, ("threaded", etc), so I can't continue. I can play the lan server campaigns, but most of them also crash after some time. I have the vague impression that an akward key combination under my left little finger can cause that, or firing against a metal wall (as if I - and the game- get killed by a ricocheting bullet... ;-) Anyone ? Thanks in advance Jan

Posted By jan on 26/05/10 01:29:47

(continued) This is what it says when it crashes (near the church) - didn't touch the keyboard ! Crash in application version: 30899.3048 data\lib\units\extensions\groupunit.dsf(-1): cant find member: human_data in type SCRIPT STACK: data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Anyone, please ? Jan

Posted By Hamed91211173 on 04/06/10 17:35:49

IF You Can Tell Download URL

Posted By Billy on 13/06/10 15:29:54

Anyone figured out the Billy glitch yet?

I can't even find the guy - he's not on the porch

Posted By Iwang on 06/10/10 06:17:03

COol Men!!!!!!!!!!!Cool

Posted By Shadice1 on 03/11/10 02:42:59

Solution to Relative Sanctuary mission (Billy glitch).If Billy is not on the porch when you arrive, you have to go back to an earlier save, because you probably did what I did and that was I quick saved when getting the info about approaching Billys cabin. When reloading from that quick save the glitch is there I think (no Billy). So a save game between the crash site and approaching Billys cabin will probably do it if you play from there and to the porch without saving.

Posted By Shadice1 on 03/11/10 02:44:57

At least it worked for me. ^^

Posted By Candy76041820 on 26/03/11 02:28:54

GRAW2 (w/ V1.5 Patch) crash at mission Operation Evicted Occupation, Escape from Juarez, Mercenary Village, and Sanchez City. These are the scenarios:OEO: Abrams get RPG'd if I loaded saved game.EfJ: At the beginning, when I get to the exit door before my teammates. GRAW2 reports "GameType Error". Had to send out teammates first.MV: Going along the rightmost path, before getting to the first buildings. Same problem as with EfJ. What's more, GRAW2 again if I choose to push back along the rightmost path again, and the "Mercs Called Reinforcements" hint appears. Had to go to the left or in the river.SC: The VERY FIRST second when the mission starts!

Posted By Frank on 28/12/12 05:06:44

ESCAPE FROM JUAREZ problem.

The sniper and RPG guys won't die even till my last round of bullets fired at them (close shots). How to kill them?

Posted By walter on 04/06/13 03:33:09

how to resolve this please Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\managers\worldmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded

Posted By steve on 18/07/15 04:24:25

why do i always fell out of the world

Posted By on 09/07/19 15:29:13

Posted By on 27/07/19 22:51:39

Posted By on 09/03/20 13:41:30