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Unionisation leaps forward: now it's time to deliver | Opinion
New unions at Microsoft are a major step, but the real work starts now – bargained agreements that improve things for their members are essential to drive the movement forward
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Does a game being 'mobile-first' limit the amount a developer can charge on console?
With games increasingly launching on both mobile and console, experts debate the impact on pricing
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C2 Game Studio's Luis Correa shares how Capcom's 2001 action brawler inspired his career in games development
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NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"
Songyee Yoon discusses growing the industry through female role models, diverse games and professional baseball teams
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EA vets' new studio Play By Play aims to revive the spirit of NBA Street
We speak to CEO Scott Probst and creative director Mike Young about what the sports games market is missing while serious simulations dominate
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it
Look North World raises $4.5m in overall funding
Studio will use investment to further support development of original titles
Arts union Equity issues guidance for UK workers following SAG-AFTRA strike
Union supports US movement but can’t join due to UK legislation, advises its members to continue work
Steam demo overhaul includes standalone store pages, user reviews and wishlist notifications
Valve says demos will now behave in the same way as free games on leading PC marketplace
Hasbro CEO: "We're going all in on becoming a digital play company"
"Our goal is to be shipping one to two new games per year starting as early as late 2025, potentially early 2026," Chris Cocks says
Netflix reduces budget for BioShock film, making a "more personal" story
Comic-Con panel reveals work on the upcoming movie is being "reconfigured"
Elden Ring climbs to Top Five in revenue charts for June | Newzoo Charts
Luigi's Mansion 2 HD rose to No.2 on the Switch revenue charts in three days
C2 Game Studio's Luis Correa shares how Capcom's 2001 action brawler inspired his career in games development
Unionisation leaps forward: now it's time to deliver | Opinion
New unions at Microsoft are a major step, but the real work starts now – bargained agreements that improve things for their members are essential to drive the movement forward
Paradox Interactive profits drop 90% due to Life By You cancellation
Write-downs of development costs for the game amounted to $19.2 million
Epic removes Fortnite from mobile app stores to prepare for own store launch
Publisher also pulls games from Samsung Galaxy store due to side-loading settings
Discuss the skills crisis at the GamesIndustry.biz HR Summit
The event takes place September 18 at London's Royal Institution
PSVR 2 app to release on Steam on August 6 | News-in-brief
The app means users will be able to play PlayStation VR 2 titles on PC via Steam
SAG-AFTRA calls for a "video game strike", effective from tomorrow
"Frankly, it's stunning that these video game studios haven’t learned anything from the lessons of last year"
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years