Changes between Version 12 and Version 13 of Actors

Timestamp:
Apr 10, 2021, 7:27:36 PM (3 years ago)
Author:
wraitii
Comment:

Quality Levels

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  • Actors

    v12 v13  
    11''Actors'' are the graphical representations of objects in the game. They combine meshes, textures, animations and props, and also control some other graphical features (such as whether the objects casts shadows or has transparent textures - see MaterialSystem).
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    3 Actor data is stored in XML files, which can be edited by hand, but usually the [wiki:Actor_Editor Actor Editor] is used instead. Actor XML files are located in subdirectories of [source:/ps/trunk/binaries/data/mods/public/art/actors art\actors\] for a given mod (see [wiki:Mod_Layout mod layout]).
     3Actor data is stored in XML files. You can use the [wiki:Actor_Editor Actor Editor] or edit them by hand - the latter is necessary if you're working with quality levels. [[BR]]
     4Actor XML files are located in subdirectories of [source:/ps/trunk/binaries/data/mods/public/art/actors art\actors\] for a given mod (see [wiki:Mod_Layout mod layout]).
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    56To test how an actor will look in-game, use Atlas' [wiki:Atlas_Manual_Object_Tab#TheActorViewer actor viewer].
     
    78== Terminology ==
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     10
    911 * '''Variant''': a named collection of data items, specifying the actor's texture, animations, etc (or any subset of those data). Shown in the [wiki:Actor_Editor Actor Editor] as a single row. A variant can also be defined in an external file (located under [source:/ps/trunk/binaries/data/mods/public/art/variants art/variants/]), or as a combination of an external file with extra internal definitions (which merges both definitions).
    1012 * '''Group''': a set of variants; represented in the [wiki:Actor_Editor Actor Editor] by a block of rows, separated from other groups by blank rows.
     
    102104</actor>
    103105}}}
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