Timeline

Jun 21, 2021:

5:40 PM Ticket #6232 (Gamesetup bug with ai difficulty.) closed by Langbart
invalid
11:54 AM Ticket #6235 (Faulty command can crash clients.) created by Freagarach
Since r25151 a bad client can send a command that crashes all clients. …
10:59 AM Localization/nl_NL edited by Freagarach
Title Case (diff)
9:41 AM Ticket #6232 (Gamesetup bug with ai difficulty.) updated by Langbart
Seems to be invalid, can't reproduce the problem. Will ask MatSharrow
9:25 AM Changeset [25809] by autobuild
  • ps/trunk/binaries/data/l10n/id.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/id.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-userreport.po
[i18n] Updated POT and PO files.
9:23 AM Ticket #6234 (Hotkey bug to toggle window size while in lobby chat input) updated by Freagarach
I am not sure this is a bug. It seems logical that having text input …
9:19 AM Ticket #6233 (Unit in the outpost should not be displayed as idle) updated by Freagarach
Owner, Priority, Patch, Milestone changed
6:59 AM lobby_hotkey.jpg attached to Ticket #6234 by Langbart
6:59 AM Ticket #6234 (Hotkey bug to toggle window size while in lobby chat input) created by Langbart
Nani has noticed an error when the cursor is in the lobby chat input …
1:48 AM lobby_screenshot.jpg attached to Ticket #6233 by Langbart
1:48 AM Ticket #6233 (Unit in the outpost should not be displayed as idle) created by Langbart
A user named Palaiologos has discovered that a soldier in an outpost …

Jun 20, 2021:

11:12 AM Ticket #6232 (Gamesetup bug with ai difficulty.) updated by Stan
Milestone changed
2:18 AM Ticket #6232 (Gamesetup bug with ai difficulty.) created by Stan
From IRC […]

Jun 19, 2021:

10:05 PM Ticket #6231 (New map previews have wrong angle and size.) created by nani
The default look of all the old (and consistent) map previews have a …
3:19 PM Ticket #6230 (Fix build on OpenSuse) created by Stan
See Phab:D4178
1:33 PM Ticket #1810 (Improve configuration system) updated by Dunedan
Cc changed
1:33 PM Ticket #1810 (Improve configuration system) updated by Dunedan
Description changed
I'd also appreciate a command line option to specify the location of …
12:25 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Replying to stanislas69: > Maybe related, …
12:10 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
I managed to reproduce a few more time by just starting the game, solo …
10:59 AM Ticket #6225 (Segfault in the single player match setup screen) updated by Stan
My bad, didn't read. I didn't manage to reproduce on windows, but it …
4:18 AM Ticket #6229 (Fix freehand position.) created by nani
Freehand position is activated when the player is in input state …

Jun 18, 2021:

11:34 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
What do you mean debug mode? I'm compiling with make config=debug
11:28 PM Ticket #6225 (Segfault in the single player match setup screen) updated by Stan
Maybe you should try in debug mode then. If we're doing something …
11:12 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
I'm sure not. It's total chaos in the system when that happens. It …
10:55 PM Civ:_Seleucids edited by Carl-O
Formatting and adding images, more formatting needed (diff)
10:01 PM Ticket #6225 (Segfault in the single player match setup screen) updated by Stan
Do you run out of ram ?
9:44 PM Civ:_Athenians edited by Carl-O
Formatting (diff)
9:39 PM Civ:_Macedonians edited by Carl-O
Formatting, let's put both wonders until the palace has been … (diff)
9:07 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Got another crash, the backtrace is the same except some addresses …
7:09 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
And here is a backtrace! :D […]
1:32 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Ok I got a debug build with symbols thanks for the help :D Back to …
11:00 AM Changeset [25808] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
10:01 AM Ticket #6225 (Segfault in the single player match setup screen) updated by wraitii
Try with OPTIONS+=(debug !strip) somewhere before build()
9:25 AM Changeset [25807] by autobuild
  • ps/trunk/binaries/data/l10n/fr.engine.po
  • ps/trunk/binaries/data/l10n/it.engine.po
  • ps/trunk/binaries/data/l10n/zh.engine.po
[i18n] Updated POT and PO files.
5:49 AM Changeset [25806] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Jun 17, 2021:

11:47 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
I have now pyrogenesis_dbg instead of pyrogenesis […] noooooo
2:21 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Replying to Freagarach: > > managed to reproduce > Can …
9:52 AM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) closed by wraitii
fixed: In 25805: […]
9:52 AM Changeset [25805] by wraitii
  • ps/trunk/source/graphics/ObjectManager.cpp
Fix hotloading making models disappear. The actors were always …
9:49 AM Debugging edited by wraitii
Update OOS doc (diff)
9:40 AM Changeset [25804] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix serialisation crash when patrolling. r24360 / rP24360 introduced …
6:21 AM Ticket #6225 (Segfault in the single player match setup screen) updated by Freagarach
> managed to reproduce Can you explain how? Replying to [comment:11
5:50 AM Changeset [25803] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
3:24 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
> (No debugging symbols found in pyrogenesis) Shoots! Here is the …
2:59 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
BTW, I don't know how to use these debuggers. I just do `gdb …
2:55 AM gdb-output.txt attached to Ticket #6225 by tuxayo
managed to reproduce, it seems there are no symbols. Recompilation in …
2:53 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
interestinglog.html is empty. Are the other files relevant? …
2:51 AM mainlog.html.xz attached to Ticket #6225 by tuxayo
mailog after crash
1:44 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Summary changed

Jun 16, 2021:

9:18 PM Ticket #6221 (Default shadow cutoff distance too low) updated by Salesome
Milestone changed
Let's postpone it - if the greater community really trips over this …
7:38 PM Ticket #6221 (Default shadow cutoff distance too low) updated by Stan
Unconclusive poll here …
7:37 PM Ticket #6088 (Snap-in building rotation bug) updated by Stan
It wasn't vlad said he would maybe look into it after the gui …
7:36 PM Ticket #6179 ([PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not ...) updated by Stan
Could it be that the unit gets promoted inside the building and such …
6:02 PM Ticket #6088 (Snap-in building rotation bug) updated by Freagarach
Wasn't this already fixed by vladislavbelov?
6:01 PM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) updated by wraitii
Milestone changed
Decided against fixing this for A25 because of the potential balance …
6:00 PM Ticket #6088 (Snap-in building rotation bug) updated by wraitii
Milestone changed
It seems the issue is actually that the snapping prevents using all 4 …
5:57 PM Ticket #6180 (Some random maps fail to load.) updated by wraitii
Second replay by Freagarach fixed in r25800
5:54 PM Ticket #6205 (Incorrect save options popup) closed by wraitii
fixed: In 25802: […]
5:54 PM Changeset [25802] by wraitii
  • ps/trunk/source/ps/ConfigDB.cpp
Fix options occasionally thinking they've been modified when they …
5:53 PM Changeset [25801] by wraitii
  • ps/trunk/binaries/data/mods/public/campaigns/new_maps.json
  • ps/trunk/binaries/data/mods/public/campaigns/tutorial.json
Reset the campaigns previews I had used a debug image which I left in …
5:52 PM Ticket #6227 (Unknown map - random landscape FAIL) closed by wraitii
fixed: In 25800: […]
5:52 PM Changeset [25800] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js
Fix bug with map-dependent random settings Settings like Landscape, …
5:49 PM Ticket #6226 (Errors and OOS 25798) updated by Freagarach
For the record the "this cannot research" was because of the butterfly …
5:42 PM Ticket #6226 (Errors and OOS 25798) closed by wraitii
fixed: I'm confident the OOS is a false positive: reverting rP25786 makes the …
4:48 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by wraitii
Priority changed
4:41 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by Freagarach
Also happens on hotloading. (At least simulation files.)
4:36 PM Ticket #6226 (Errors and OOS 25798) updated by wraitii
@Palaiologos I don't think that's the right replay, it's not the same …
2:02 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by Stan
Description changed
1:17 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by Langbart
Noticed at the end of tutorial the same thing - …
1:12 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by Stan
Description changed
1:11 PM pause.gif attached to Ticket #6228 by Stan
1:11 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) created by Stan
Reported here: …
12:44 PM Ticket #5307 (Broken textures.) updated by Stan
Description changed
9:56 AM Ticket #6225 (Segfault in the single player match setup screen) updated by wraitii
Priority, Milestone changed
Bumping to RB until we have more info
9:55 AM Ticket #6225 (Segfault in the single player match setup screen) updated by wraitii
You can try config=debug L46 actually. But I think it's likely you're …
8:01 AM Ticket #6227 (Unknown map - random landscape FAIL) updated by Freagarach
This seems a more specific (i.e. duplicate) ticket of #6180?

Jun 15, 2021:

9:02 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Replying to stanislas69: > Any way you could add the debug …
8:57 PM Ticket #6225 (Segfault in the single player match setup screen) updated by Stan
Any way you could add the debug symbols for pyrogenesis in the stack?
8:55 PM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
The dev version. Exactly there: …
8:53 PM Ticket #6225 (Segfault in the single player match setup screen) updated by Langbart
Do you play with the A24 version or the SVN version? You could upload …
7:36 PM oos_dump.zip attached to Ticket #6226 by Palaiologos
7:34 PM 2021-06-15_0001.2.zip attached to Ticket #6226 by Palaiologos
7:23 PM Ticket #6227 (Unknown map - random landscape FAIL) updated by Langbart
Patch changed
2:46 PM commands.txt attached to Ticket #6227 by Langbart
2:46 PM Ticket #6227 (Unknown map - random landscape FAIL) created by Langbart
Playing the RC1 [25799] I got an error starting an unknown map […]
10:46 AM Ticket #6226 (Errors and OOS 25798) updated by wraitii
In 25799: […]
10:46 AM Changeset [25799] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Repairable.js
Mirage unrepairable in cmpRepairable. rP25393 introduced a …
10:44 AM Ticket #6205 (Incorrect save options popup) updated by Stan
Patch changed
10:41 AM Ticket #6205 (Incorrect save options popup) updated by Freagarach
Priority changed
10:22 AM Ticket #6226 (Errors and OOS 25798) updated by wraitii
I could not reproduce the OOS & since we don't have paialogos' dump we …
7:05 AM Ticket #6226 (Errors and OOS 25798) updated by Freagarach
Priority, Patch, Component changed
Taking on the not-miraged Repairable.
1:56 AM oos.zip attached to Ticket #6226 by Langbart
1:55 AM 2021-06-15_0001.zip attached to Ticket #6226 by Langbart
1:55 AM Ticket #6226 (Errors and OOS 25798) created by Langbart
Playing a game in the lobby with SVN version [25798] got some errors: …
1:10 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Description changed
1:07 AM Ticket #6225 (Segfault in the single player match setup screen) updated by tuxayo
Another one when starting a game. 22MiB coredump this time. stdout: …
1:04 AM Ticket #6225 (Segfault in the single player match setup screen) created by tuxayo
Hi, I will try to reproduce. Here is the stack trace. I have a 450MiB …

Jun 14, 2021:

9:42 PM Changeset [25798] by Itms
  • ps/trunk/binaries/data/config/default.cfg
New key for signing A25-compatible mods.
9:05 PM Ticket #6224 (Key names are not translatable) updated by tbleher
Replying to Langbart: > You want items like Return to be …
9:03 PM german-tooltip-period-numdecimal.png attached to Ticket #6224 by tbleher
Screenshot showing a German tooltip with English key names
8:43 PM pixelshapes.jpg attached to Ticket #6151 by Langbart
8:43 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by Langbart
Description, Summary changed
7:05 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by Langbart
Description changed
Adding the idea of Wijitmaker about pixel shapes to the description.
10:34 AM Alpha25 edited by Stan
rP25797 (diff)
10:28 AM ReleaseProcessDraft edited by Stan
Fix names (diff)
10:23 AM ReleaseProcessDraft edited by wraitii
(diff)
9:43 AM Ticket #6210 (Defeat Music is played in loop after resigning) updated by wraitii
Milestone changed
9:43 AM Ticket #6086 (Serialization issue) updated by wraitii
Milestone changed
9:43 AM Tickets #5911,​5987,​5990,​6062,​6093,​6094,​6195,​3201,​5092,​5294,​5550,​5614,​5906,​5947,​5956,​6005,​6023,​6024,​6025,​6032,​6058,​6064,​6065,​6082,​6101,​6113,​6116,​6132,​6155,​6174,​6179,​6213,​6080,​6061 batch updated by wraitii
Milestone changed
9:40 AM Ticket #5990 (TextureConverter failed P24817 + D3504) updated by wraitii
Random thought: could be hitting the windows 32-bit RAM limit ?
9:38 AM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by wraitii
Milestone changed
9:38 AM Ticket #3548 (Lobby bot (XPartaMupp) - remove dead games) closed by wraitii
fixed
9:37 AM Ticket #6197 (Some option types don't have a context) updated by wraitii
Priority, Milestone changed
Past string freeze now. Gonna downgrade to must have.
9:36 AM Ticket #6059 (Crash on Intel GPU with GLSL) closed by wraitii
invalid
9:34 AM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) closed by wraitii
fixed: Issue how been fixed by user1 in the weeks since that message.
9:28 AM Ticket #6224 (Key names are not translatable) updated by wraitii
Priority, Milestone changed
9:25 AM Changeset [25797] by autobuild
  • ps/trunk/binaries/data/l10n/es.engine.po
  • ps/trunk/binaries/data/l10n/tr.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/sk.mod-selector.po
[i18n] Updated POT and PO files.
8:15 AM Ticket #6222 (Magadha has no description text) closed by Freagarach
fixed: In 25796: […]
8:15 AM Changeset [25796] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/skirmishes/magadha_2p.xml
Provide Magadha description. Text by: @wowgetoffyourcellphone Patch …
8:05 AM Ticket #6223 (hovering over a temple reveals enemy hidden units) closed by Freagarach
duplicate: #4047
5:47 AM Changeset [25795] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
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