Timeline
Jun 21, 2021:
- 5:40 PM Ticket #6232 (Gamesetup bug with ai difficulty.) closed by
- invalid
- 11:54 AM Ticket #6235 (Faulty command can crash clients.) created by
- Since r25151 a bad client can send a command that crashes all clients. …
- 10:59 AM Localization/nl_NL edited by
- Title Case (diff)
- 9:41 AM Ticket #6232 (Gamesetup bug with ai difficulty.) updated by
- Seems to be invalid, can't reproduce the problem. Will ask MatSharrow …
- 9:25 AM Changeset [25809] by
-
- ps/trunk/binaries/data/l10n/id.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/id.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-userreport.po
- …
- 9:23 AM Ticket #6234 (Hotkey bug to toggle window size while in lobby chat input) updated by
- I am not sure this is a bug. It seems logical that having text input …
- 9:19 AM Ticket #6233 (Unit in the outpost should not be displayed as idle) updated by
-
Owner, Priority, Patch, Milestone changed
- 6:59 AM Ticket #6234 (Hotkey bug to toggle window size while in lobby chat input) created by
-
Nani
has noticed an error when the cursor is in the lobby chat input … - 1:48 AM Ticket #6233 (Unit in the outpost should not be displayed as idle) created by
-
A user named
Palaiologos
has discovered that a soldier in an outpost …
Jun 20, 2021:
- 11:12 AM Ticket #6232 (Gamesetup bug with ai difficulty.) updated by
-
Milestone changed
- 2:18 AM Ticket #6232 (Gamesetup bug with ai difficulty.) created by
- From IRC […]
Jun 19, 2021:
- 10:05 PM Ticket #6231 (New map previews have wrong angle and size.) created by
- The default look of all the old (and consistent) map previews have a …
- 3:19 PM Ticket #6230 (Fix build on OpenSuse) created by
- See Phab:D4178
- 1:33 PM Ticket #1810 (Improve configuration system) updated by
-
Cc changed
- 1:33 PM Ticket #1810 (Improve configuration system) updated by
-
Description changed
I'd also appreciate a command line option to specify the location of … - 12:25 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Replying to stanislas69: > Maybe related, …
- 12:10 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- I managed to reproduce a few more time by just starting the game, solo …
- 10:59 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- My bad, didn't read. I didn't manage to reproduce on windows, but it …
- 4:18 AM Ticket #6229 (Fix freehand position.) created by
- Freehand position is activated when the player is in input state …
Jun 18, 2021:
- 11:34 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
-
What do you mean debug mode? I'm compiling with
make config=debug
… - 11:28 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Maybe you should try in debug mode then. If we're doing something …
- 11:12 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- I'm sure not. It's total chaos in the system when that happens. It …
- 10:55 PM Civ:_Seleucids edited by
- Formatting and adding images, more formatting needed (diff)
- 10:01 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Do you run out of ram ?
- 9:44 PM Civ:_Athenians edited by
- Formatting (diff)
- 9:39 PM Civ:_Macedonians edited by
- Formatting, let's put both wonders until the palace has been … (diff)
- 9:07 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Got another crash, the backtrace is the same except some addresses …
- 7:09 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- And here is a backtrace! :D […]
- 1:32 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Ok I got a debug build with symbols thanks for the help :D Back to …
- 11:00 AM Changeset [25808] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 10:01 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
-
Try with
OPTIONS+=(debug !strip)
somewhere before build() - 9:25 AM Changeset [25807] by
-
- ps/trunk/binaries/data/l10n/fr.engine.po
- ps/trunk/binaries/data/l10n/it.engine.po
- ps/trunk/binaries/data/l10n/zh.engine.po
- …
- 5:49 AM Changeset [25806] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Jun 17, 2021:
- 11:47 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- I have now pyrogenesis_dbg instead of pyrogenesis […] noooooo
- 2:21 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Replying to Freagarach: > > managed to reproduce > Can …
- 9:52 AM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) closed by
- fixed: In 25805: […]
- 9:52 AM Changeset [25805] by
-
- ps/trunk/source/graphics/ObjectManager.cpp
- 9:49 AM Debugging edited by
- Update OOS doc (diff)
- 9:40 AM Changeset [25804] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 6:21 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- > managed to reproduce Can you explain how? Replying to [comment:11 …
- 5:50 AM Changeset [25803] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 3:24 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- > (No debugging symbols found in pyrogenesis) Shoots! Here is the …
- 2:59 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- BTW, I don't know how to use these debuggers. I just do `gdb …
- 2:53 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- interestinglog.html is empty. Are the other files relevant? …
- 1:44 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
-
Summary changed
Jun 16, 2021:
- 9:18 PM Ticket #6221 (Default shadow cutoff distance too low) updated by
-
Milestone changed
Let's postpone it - if the greater community really trips over this … - 7:38 PM Ticket #6221 (Default shadow cutoff distance too low) updated by
- Unconclusive poll here …
- 7:37 PM Ticket #6088 (Snap-in building rotation bug) updated by
- It wasn't vlad said he would maybe look into it after the gui …
- 7:36 PM Ticket #6179 ([PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not ...) updated by
- Could it be that the unit gets promoted inside the building and such …
- 6:02 PM Ticket #6088 (Snap-in building rotation bug) updated by
- Wasn't this already fixed by vladislavbelov?
- 6:01 PM Ticket #6216 (Some units fail to play their attack sound when attacking & chasing) updated by
-
Milestone changed
Decided against fixing this for A25 because of the potential balance … - 6:00 PM Ticket #6088 (Snap-in building rotation bug) updated by
-
Milestone changed
It seems the issue is actually that the snapping prevents using all 4 … - 5:57 PM Ticket #6180 (Some random maps fail to load.) updated by
- Second replay by Freagarach fixed in r25800
- 5:54 PM Ticket #6205 (Incorrect save options popup) closed by
- fixed: In 25802: […]
- 5:54 PM Changeset [25802] by
-
- ps/trunk/source/ps/ConfigDB.cpp
- 5:53 PM Changeset [25801] by
-
- ps/trunk/binaries/data/mods/public/campaigns/new_maps.json
- ps/trunk/binaries/data/mods/public/campaigns/tutorial.json
- 5:52 PM Ticket #6227 (Unknown map - random landscape FAIL) closed by
- fixed: In 25800: […]
- 5:52 PM Changeset [25800] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js
- ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js
- ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js
- 5:49 PM Ticket #6226 (Errors and OOS 25798) updated by
- For the record the "this cannot research" was because of the butterfly …
- 5:42 PM Ticket #6226 (Errors and OOS 25798) closed by
- fixed: I'm confident the OOS is a false positive: reverting rP25786 makes the …
- 4:48 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by
-
Priority changed
- 4:41 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by
- Also happens on hotloading. (At least simulation files.)
- 4:36 PM Ticket #6226 (Errors and OOS 25798) updated by
- @Palaiologos I don't think that's the right replay, it's not the same …
- 2:02 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by
-
Description changed
- 1:17 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by
- Noticed at the end of tutorial the same thing - …
- 1:12 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) updated by
-
Description changed
- 1:11 PM Ticket #6228 (Saving the game in Pause mod makes all entities disappear.) created by
- Reported here: …
- 12:44 PM Ticket #5307 (Broken textures.) updated by
-
Description changed
- 9:56 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
-
Priority, Milestone changed
Bumping to RB until we have more info - 9:55 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- You can try config=debug L46 actually. But I think it's likely you're …
- 8:01 AM Ticket #6227 (Unknown map - random landscape FAIL) updated by
- This seems a more specific (i.e. duplicate) ticket of #6180?
Jun 15, 2021:
- 9:02 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Replying to stanislas69: > Any way you could add the debug …
- 8:57 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Any way you could add the debug symbols for pyrogenesis in the stack?
- 8:55 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- The dev version. Exactly there: …
- 8:53 PM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Do you play with the A24 version or the SVN version? You could upload …
- 7:23 PM Ticket #6227 (Unknown map - random landscape FAIL) updated by
-
Patch changed
- 2:46 PM Ticket #6227 (Unknown map - random landscape FAIL) created by
- Playing the RC1 [25799] I got an error starting an unknown map […]
- 10:46 AM Ticket #6226 (Errors and OOS 25798) updated by
- In 25799: […]
- 10:46 AM Changeset [25799] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Repairable.js
- 10:44 AM Ticket #6205 (Incorrect save options popup) updated by
-
Patch changed
- 10:41 AM Ticket #6205 (Incorrect save options popup) updated by
-
Priority changed
- 10:22 AM Ticket #6226 (Errors and OOS 25798) updated by
- I could not reproduce the OOS & since we don't have paialogos' dump we …
- 7:05 AM Ticket #6226 (Errors and OOS 25798) updated by
-
Priority, Patch, Component changed
Taking on the not-miragedRepairable
. - 1:55 AM Ticket #6226 (Errors and OOS 25798) created by
- Playing a game in the lobby with SVN version [25798] got some errors: …
- 1:10 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
-
Description changed
- 1:07 AM Ticket #6225 (Segfault in the single player match setup screen) updated by
- Another one when starting a game. 22MiB coredump this time. stdout: …
- 1:04 AM Ticket #6225 (Segfault in the single player match setup screen) created by
- Hi, I will try to reproduce. Here is the stack trace. I have a 450MiB …
Jun 14, 2021:
- 9:42 PM Changeset [25798] by
-
- ps/trunk/binaries/data/config/default.cfg
- 9:05 PM Ticket #6224 (Key names are not translatable) updated by
-
Replying to Langbart:
> You want items like
Return
to be … - 8:43 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by
-
Description, Summary changed
- 7:05 PM Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by
-
Description changed
Adding the idea of Wijitmaker about pixel shapes to the description. - 10:34 AM Alpha25 edited by
- rP25797 (diff)
- 10:28 AM ReleaseProcessDraft edited by
- Fix names (diff)
- 10:23 AM ReleaseProcessDraft edited by
- (diff)
- 9:43 AM Ticket #6210 (Defeat Music is played in loop after resigning) updated by
-
Milestone changed
- 9:43 AM Ticket #6086 (Serialization issue) updated by
-
Milestone changed
- 9:43 AM Tickets #5911,5987,5990,6062,6093,6094,6195,3201,5092,5294,5550,5614,5906,5947,5956,6005,6023,6024,6025,6032,6058,6064,6065,6082,6101,6113,6116,6132,6155,6174,6179,6213,6080,6061 batch updated by
-
Milestone changed
- 9:40 AM Ticket #5990 (TextureConverter failed P24817 + D3504) updated by
- Random thought: could be hitting the windows 32-bit RAM limit ?
- 9:38 AM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by
-
Milestone changed
- 9:38 AM Ticket #3548 (Lobby bot (XPartaMupp) - remove dead games) closed by
- fixed
- 9:37 AM Ticket #6197 (Some option types don't have a context) updated by
-
Priority, Milestone changed
Past string freeze now. Gonna downgrade to must have. - 9:36 AM Ticket #6059 (Crash on Intel GPU with GLSL) closed by
- invalid
- 9:34 AM Ticket #5794 (SVN Lobby bot does not unlist a game if user quits forcefully) closed by
- fixed: Issue how been fixed by user1 in the weeks since that message.
- 9:28 AM Ticket #6224 (Key names are not translatable) updated by
-
Priority, Milestone changed
- 9:25 AM Changeset [25797] by
-
- ps/trunk/binaries/data/l10n/es.engine.po
- ps/trunk/binaries/data/l10n/tr.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/sk.mod-selector.po
- …
- 8:15 AM Ticket #6222 (Magadha has no description text) closed by
- fixed: In 25796: […]
- 8:15 AM Changeset [25796] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/magadha_2p.xml
- 8:05 AM Ticket #6223 (hovering over a temple reveals enemy hidden units) closed by
- duplicate: #4047
- 5:47 AM Changeset [25795] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
Note:
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