Timeline

Apr 10, 2021:

10:23 PM Localization/nl_NL edited by rollieoo
(diff)
9:41 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
@angen given it seems you did https://code.wildfiregames.com/D3184 how …
7:27 PM Actors edited by wraitii
Quality Levels (diff)
7:15 PM Alpha25 edited by wraitii
rP25227 (diff)
12:05 PM Ticket #6116 (Minimap polygon bug on some maps) updated by Ram
It can also happens when you are on a map you created from the …
7:27 AM Changeset [25227] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 9, 2021:

11:15 PM Ticket #6136 (Add lobby password option alternative.) updated by nani
Description changed
11:15 PM Ticket #6136 (Add lobby password option alternative.) created by nani
Add an alternative option to make games private by allowing to access …
8:21 PM Ticket #6124 (No replays available) updated by Langbart
Forum thread with a user describing the same problem with A24 also on …
8:14 PM Ticket #6124 (No replays available) updated by Silier
Milestone changed
8:08 PM Changeset [25226] by wraitii
  • ps/trunk/source/ps/TemplateLoader.cpp
Fix rP25223 - wstring_view on a temporary & wrong utf16->8 conversion. …
8:01 PM Changeset [25225] by wraitii
  • ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
  • ps/trunk/source/gui/ObjectBases/IGUIObject.h
  • ps/trunk/source/gui/ObjectTypes/CButton.cpp
Simplify GUI Proxy implementation & customisation. This finishes …
5:45 PM Changeset [25224] by wraitii
  • ps/trunk/source/graphics/ModelAbstract.h
  • ps/trunk/source/graphics/ModelDummy.h
  • ps/trunk/source/graphics/ObjectEntry.cpp
Allow empty actor files. This allows empty actor files -> they map to …
5:43 PM Changeset [25223] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/builder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/mixins/hoplite.xml
Allow arbitrary compositions in TemplateLoader template names. - …
5:34 PM Changeset [25222] by wraitii
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
Fix crash in ActorViewer. Fixes rP25210 (and some 2007-2010 commit). …
10:46 AM Changeset [25221] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Fix promoting entities going back to default stance. Introduced in …
10:42 AM Changeset [25220] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Repairable.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Transform.js
Use explicit functions for passing on a builders list. Instead of …
10:13 AM Changeset [25219] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
Fix MSVC warning. Introduced in rP25182. Differential Revision: …
9:24 AM Changeset [25218] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/fr.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/zh.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
[i18n] Updated POT and PO files.
9:08 AM Changeset [25217] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix pickup error. Introduced by forgetting to change a line in r25162
8:29 AM Ticket #6135 (Add trading state in UnitAI.) closed by Freagarach
fixed: In 25216: […]
8:29 AM Changeset [25216] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Move function to perform trade to substate. Don't pretend it to be a …
8:25 AM Changeset [25215] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Split dropping resources from approaching in UnitAI. Allows for …
8:02 AM Changeset [25214] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
Fix phasing requirements of tutorial. Introduced in r23865 / rP23865. …
7:58 AM Alpha25 edited by Freagarach
Phab:rP25213 (diff)
7:55 AM Changeset [25213] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Queue techs at structure with the lowest queue length. Instead of …
7:26 AM Changeset [25212] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 8, 2021:

12:34 PM Changeset [25211] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fix missing return in r25206 / rP25206. Caused entities to walk to …
9:22 AM Changeset [25210] by wraitii
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/actors/actor.rnc
  • ps/trunk/binaries/data/mods/public/art/actors/actor.rng
Implement quality levels for actors & corresponding setting. An actor …
8:09 AM Changeset [25209] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:59 AM Ticket #5810 (For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.) updated by Freagarach
Description, Milestone changed
Building: r25208 Gathering: r25206 Healing: r25207
7:50 AM Changeset [25208] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Builder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Builder.js
Build using Builder instead of UnitAI. Moves the building logic from …
7:40 AM Changeset [25207] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Heal.js
Heal using Heal instead of UnitAI. Moves the healing logic from …
7:31 AM Ticket #4293 (Optimize the Timer calls to Unit.Gather.Gathering in UnitAI) updated by Freagarach
In 25206: […]
7:31 AM Changeset [25206] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/TreasureCollecter.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Gather using ResourceGatherer instead of UnitAI. Moves the gathering …
7:02 AM Ticket #5720 (Game crashes when the game ends where the Game Summary is supposed to be) closed by Freagarach
needsinfo: We'll need that replay.
6:58 AM Ticket #5778 (Boar runs too fast) closed by Freagarach
needsinfo
6:56 AM Ticket #5488 (Program error: gets stuck after generating the scenario and crashes) closed by Freagarach
needsinfo

Apr 7, 2021:

7:14 PM Ticket #6135 (Add trading state in UnitAI.) updated by Freagarach
Owner, Patch changed
1:56 PM summary.jpg attached to Ticket #6025 by Langbart
1:55 PM Ticket #6025 (Summary page problem with long words) updated by Langbart
Description changed
added #3684 and #3085 to the description * #3684 suggests: "The …
12:40 PM Ticket #6087 (Unloading entities from multiple turretHolders unloads merely from one.) closed by Freagarach
fixed: Fixed in r25123.
12:37 PM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by Freagarach
Nah, the issue in 6007 is multiple entities getting hunderds of …
12:35 PM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by wraitii
I don't think so, if I understand correctly 6007 is about multiple …
12:34 PM Ticket #6125 ('Infinite loop' of sorts in UnitAI+guarding) updated by Freagarach
So basically a duplicate of #6007?
12:30 PM Ticket #5884 (Move (remaining) Can* functions in UnitAI to their respective components.) closed by Freagarach
fixed: In r25139: Move Can*-function implementations from UnitAI to their …
10:35 AM Changeset [25205] by Stan
  • ps/trunk/source/graphics/UnitAnimation.cpp
  • ps/trunk/source/graphics/UnitAnimation.h
Fix initial animation sync. UpdateAnimationID → PickAnimationID …
9:04 AM Changeset [25204] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
Don't store origin market in this.goods in cmpTrader. It was …
9:02 AM Changeset [25203] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Split commit from build in cmpFoundation. Useful if e.g. a modder …
8:58 AM Ticket #5890 (Move TraderGain-helper to cmpMarket.) closed by Freagarach
fixed: In 25202: […]
8:58 AM Changeset [25202] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Market.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
Move trader gain to cmpMarket. Deletes the helper, since we need at …
7:23 AM Changeset [25201] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 6, 2021:

7:57 PM Ticket #6135 (Add trading state in UnitAI.) created by Freagarach
Currently, in UnitAI trading is handled by …
7:55 PM Ticket #6134 (Don't move outside of states in UnitAI.) created by Freagarach
Some actions trigger movement when not in a moving state. That is bad. …
7:40 PM Ticket #4477 (Trade with Gaia dock) closed by Freagarach
needsinfo: Sounds like a problem with miraged entities. I can't reproduce, please …
5:20 PM Changeset [25200] by wraitii
  • ps/trunk/.arclint
Suppress CppCheck "unknown macro" lint error. Including third party …
5:11 PM Ticket #5890 (Move TraderGain-helper to cmpMarket.) updated by Freagarach
Owner, Keywords, Patch, Milestone changed
5:10 PM Ticket #3795 (Trade carts travelling between markets without carrying goods) closed by Freagarach
needsinfo: Please reopen when the issue is still here. A lot has changed in …
3:35 PM Changeset [25199] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Some cleaning in cmpFoundation. - var -> let. - Remove some …
3:06 PM Ticket #3410 ([PATCH] Units can go through obstructions) updated by Freagarach
In 25198: […]
3:06 PM Changeset [25198] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Only tell stuff to move from foundation when trying to commit it. It …
2:54 PM Changeset [25197] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Foundation.js
Use transform to finish construction. Decreases duplication. …
2:51 PM Ticket #6133 (Clean Identity.js.) updated by Stan
Disagree for the former one. The language a unit speaks is definitely …
2:28 PM Changeset [25196] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Gate.js
Fix foundation committing following rP25182 (pushing) rP25182 added a …
2:26 PM Changeset [25195] by wraitii
  • ps/trunk/source/ps/Hotkey.cpp
Fix nopch / tiny hotkey optimisation Swap an std::set for an …
2:07 PM Ticket #6133 (Clean Identity.js.) updated by Freagarach
(One could also argue for Controllable and Deletable to not belong …
2:04 PM Ticket #6133 (Clean Identity.js.) created by Freagarach
- "<element name='Lang' a:help='Unit language for voices.'>" seems …
2:00 PM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) updated by gameboy
@wraitii Please help us !
8:39 AM Ticket #5771 (Orders are rejected in incorrect way [UnitAI]) updated by Freagarach
Owner, Status changed
I abandoned the effort. Though I think this is still needed.
7:24 AM Changeset [25194] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 5, 2021:

9:23 AM Changeset [25193] by autobuild
  • ps/trunk/binaries/data/l10n/es.engine.po
  • ps/trunk/binaries/data/l10n/fr.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/cs.mod-selector.po
[i18n] Updated POT and PO files.
7:24 AM Alpha25 edited by Freagarach
Phab:rP25192 (diff)
7:22 AM Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Freagarach
In 25192: […]
7:22 AM Changeset [25192] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Allow to specify subunits on creation. This basically does two …
12:12 AM Ticket #6059 (Crash on Intel GPU with GLSL) updated by Štěpán Škorpil
Hello, I made a fresh install of version alpha 24 to my sisters laptop …
12:09 AM crashlog.2.txt attached to Ticket #6059 by Štěpán Škorpil
12:09 AM crashlog.dmp attached to Ticket #6059 by Štěpán Škorpil

Apr 4, 2021:

10:35 PM Ticket #6132 (Don't get lured by arrows from buildings while attacking.) created by nani
Steps to reproduce: 1) Make army of archers + set them in box …
10:31 PM Ticket #6131 (Do not change from current formation to "forced march" formation when ...) created by nani
At least make it optional to not have this effect.
10:28 PM Ticket #6130 (Make elephants always go in front when in box formation.) created by nani
Do not place elephants to the sides or behind.
10:32 AM Ticket #6081 (Clean Garrison-related code.) closed by Freagarach
fixed: Seems clean enough for now. Feel free to reopen if appropriate.
9:11 AM Alpha25 edited by Freagarach
Revision. (diff)
9:09 AM Alpha25 edited by Freagarach
Phab:rP25191 (diff)
8:52 AM Changeset [25191] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/ReferencePage.js
Add Upkeep component. Adds a new component effectively handling …
8:38 AM Changeset [25190] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_pushing_test.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Cost.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Don't pass owner to initialise a foundation. As ownership is already …
8:32 AM Ticket #6081 (Clean Garrison-related code.) updated by Freagarach
In 25189: […]
8:32 AM Changeset [25189] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Garrisoning.js
Use interval instead of timeout for healing in GarrisonHolder. …
7:57 AM Ticket #6128 (Units don't enter the tower) closed by Freagarach
fixed: In 25188: […]
7:57 AM Changeset [25188] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Garrisonable.js
Fix garrison rally point when unloading. Revealed by r25139 / …
7:27 AM Changeset [25187] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 3, 2021:

10:12 PM Changeset [25186] by wraitii
  • ps/trunk/source/gui/ObjectTypes/CInput.cpp
  • ps/trunk/source/ps/CConsole.cpp
  • ps/trunk/source/ps/Hotkey.cpp
Further hotkey work: clear hotkeys when an input box/the console gets …
1:26 PM Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) updated by Silier
Owner, Patch changed
1:10 PM Ticket #6124 (No replays available) updated by Gaius_Claudius
Hi, No antivirus blocking the game, I've checked thoroughly. In fact …
1:00 PM Ticket #6126 (Metal mines strange appearance) updated by Silier
Component changed
9:00 AM Changeset [25185] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_chasing_test.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/unit_chasing_test_triggers.js
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
Fix chasing after Motion Manager & Pushing. The motion manager …
7:38 AM Changeset [25184] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
7:22 AM Ticket #6128 (Units don't enter the tower) updated by Freagarach
Component, Priority, Owner, Keywords, Patch, Type changed
7:00 AM menu_bar_atlas.gif attached to Ticket #6129 by Langbart
7:00 AM atlas.jpg attached to Ticket #6129 by Langbart
7:00 AM Ticket #6129 (Problems with Scenario Editor on macOS) created by Langbart
The recent upgrade to WXWidgets 3.1.4 on macOS introduced some …
5:35 AM Ticket #6128 (Units don't enter the tower) updated by Langbart
Description changed
added GIF
5:34 AM units_move.gif attached to Ticket #6128 by Langbart
5:34 AM Ticket #6128 (Units don't enter the tower) created by Langbart
Units no longer automatically enter the tower as they did in A24b. …
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