Timeline
May 17, 2016:
- 11:23 PM Random_Map_Generator edited by
- (diff)
- 11:19 PM Heightmap_Library edited by
- (diff)
- 11:18 PM Heightmap_Library edited by
- (diff)
- 11:04 PM Heightmap_Library created by
- 10:13 PM Rmgen2_Library created by
- 9:37 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by
- I tested the clearance patch. I ve got a really nice feeling (more …
- 9:35 PM Changeset [18196] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js
- …
- 9:31 PM Changeset [18195] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js
- 9:07 PM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by
-
Keywords, Summary changed
It was also needed to filter duplicate elements, so .concat has not … - 9:05 PM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) closed by
- fixed: In 18194: […]
- 9:05 PM Changeset [18194] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- 8:14 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by
- TODO: * Let player A not cange player B's color (same with civ and …
- 6:47 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by
- Note from fatherbushido: corpses are broken, and some other templates …
- 6:41 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
-
Keywords changed
Thanks for the patch, and thanks to feneur for filing a report! - 6:40 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) closed by
- fixed: In 18193: […]
- 6:40 PM Changeset [18193] by
-
- ps/trunk/source/soundmanager/SoundManager.cpp
- 6:35 PM Changeset [18192] by
-
- ps/trunk/binaries/data/mods/public/gui/options/options.json
- 6:05 PM Changeset [18191] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 4:29 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by
-
Keywords, Milestone changed
- 4:14 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by
-
Keywords, Description, Milestone changed
The clearance patch is ready for review (the other is just a WiP). … - 1:44 PM Changeset [18190] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/auras/sele_hero_seleucus_victor.json
- 1:25 PM Ticket #3987 (Implement options to randomly choose from a subset of civilisations ...) created by
-
Since r12704, the current gamesetup code inlaunchGame()
first … - 12:48 PM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by
- Replying to sanderd17: > And what if 5 buttons were added? …
- 12:23 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
- Update: Actually the "player has rejoined" message is sent after the …
- 12:02 PM Ticket #3451 ([PATCH] Complete the tooltips of the tech phases) updated by
-
Keywords, Milestone, Summary changed
- 11:44 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by
- And what if 5 buttons were added? It shouldn't be uncommon to have a …
- 11:41 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by
- Why not just changing the wide of the credits window if a button was added?
- 11:16 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) created by
- In the patch below, the buttons have been placed in a vertical column, …
- 11:14 AM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
- refs #3049
- 9:40 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
-
Description changed
- 12:47 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
- * The comment for the explicit pausing only confuses me. It should …
- 12:34 AM Ticket #3985 (Delete miraged construction sites) created by
- It is possible to delete all buildings (given enough of capture …
May 16, 2016:
- 11:34 PM Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by
- Replying to elexis: > * Is that the only useful hotkey …
- 8:32 PM Ticket #3234 ([PATCH] Different timeouts for wonder victory) updated by
- In 18189: […]
- 8:32 PM Changeset [18189] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/settings/wonder_times.json
- 6:40 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
* The peculiarity of
pauseGame
to not pause in singleplayer if … - 6:32 PM Alpha21 edited by
- (diff)
- 6:09 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
- That works too, and will probably be better when volume sliders will …
- 6:01 PM Ticket #3984 (Exit and resign do not work as expected) updated by
- As you also mentioned, rejoining a game after being defeated shows a …
- 5:58 PM Ticket #3984 (Exit and resign do not work as expected) created by
- When a user wants to exit the game by pressing the exit button, it …
- 4:53 PM Ticket #3224 ([PATCH][Art] Aura Icons) updated by
-
Summary changed
- 4:44 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Keywords changed
- 4:15 PM Ticket #3049 (Rewrite/restructure gamesetup) updated by
-
Description changed
I CC me to this ticket - 3:57 PM Ticket #3792 ([PATCH] Stackable auras) updated by
- In 18188: […]
- 3:57 PM Changeset [18188] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/auras/ptol_hero_ptolemy_I_2.json
- 3:18 PM Changeset [18187] by
-
- ps/trunk/binaries/data/mods/public/gui/session/top_panel.xml
- 3:06 PM Ticket #3435 ([PATCH] Chat & Developer overlay broken in visual replay) updated by
-
Description, Summary changed
- 3:06 PM Ticket #3233 ([PATCH] Show capture bars when hoovering, similar to health bars) updated by
-
Description, Summary changed
- 3:05 PM Ticket #3208 ([PATCH] Letting technologies replace other technologies) updated by
-
Description, Summary changed
- 3:04 PM Ticket #3156 ([PATCH] Lobby: Spam filter hides chat scrollback partially) updated by
-
Description, Summary changed
- 3:04 PM Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by
-
Description, Summary changed
- 3:03 PM Ticket #2950 ([PATCH] Extend / Improve Trigger functionality) updated by
-
Description, Summary changed
- 3:03 PM Ticket #2944 ([PATCH] Make RMGen wall placement more generic so no/less tweaking is ...) updated by
-
Description, Summary changed
- 3:02 PM Ticket #2190 ([PATCH] Garrison loading range should depend on obstruction) updated by
-
Description, Summary changed
- 3:02 PM Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by
-
Description, Summary changed
- 3:01 PM Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
-
Description, Summary changed
- 2:54 PM Ticket #3832 ([PATCH] Lobby message timestamps improperly stored in GUI code) updated by
-
Description, Summary changed
- 2:44 PM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
- ref #3816
- 2:09 PM Ticket #3973 ([PATCH] Capturerate threshold) updated by
-
Keywords, Milestone, Summary changed
That's a nice idea which will prevent that "capture recapture capture … - 12:48 PM Changeset [18186] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- …
- 12:41 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- I'm not sure a testcase will help, but maybe starting a forum thread …
- 12:28 PM Ticket #3983 ([PATCH] Different variants for different health levels) updated by
- I think that's a dupe of #131
- 12:23 PM Changeset [18185] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 11:51 AM Ticket #3983 ([PATCH] Different variants for different health levels) created by
- The patch below implements variant selection based on health level. …
- 10:44 AM Ticket #3982 ([PATCH] Update l10n/message.json for aura translation) created by
- 9:15 AM Changeset [18184] by
-
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po
- …
- 8:47 AM Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
- I wonder what will happen with archers (visible-)garrisoned on a wall.
- 6:39 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- Style remarks: * Stacking functions inside each other is not that …
- 2:57 AM Ticket #3966 ([PATCH] Empty simlog directories) updated by
-
Keywords, Cc changed
Thanks leper for a quick review on irc. - 2:56 AM Ticket #3966 ([PATCH] Empty simlog directories) closed by
- fixed: In 18183: […]
- 2:56 AM Changeset [18183] by
-
- ps/trunk/source/lib/file/file_system.cpp
- ps/trunk/source/lib/file/file_system.h
- ps/trunk/source/ps/Replay.cpp
- …
- 2:21 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
- In 18182: […]
- 2:21 AM Changeset [18182] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Introductory Tutorial.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Units_demo.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/starting_economy_walkthrough.xml
- 1:43 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
- Thanks for coming up with a patch! Did you try if …
- 12:01 AM Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
- How does changing L231 of input.js to: […] effect this ticket? see …
May 15, 2016:
- 11:04 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- ...and comments removed.
- 9:22 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Replying to mimo: > That's exactly why on comment 11, i …
- 8:29 PM Changeset [18181] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 8:27 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Replying to stanislas69: > BTW I'm not sure auto adding …
- 8:12 PM Ticket #2706 ([PATCH] Allow individual entities to upgrade to other entities) updated by
- Replying to sanderd17: > * I don't really agree with …
- 8:08 PM Ticket #2706 ([PATCH] Allow individual entities to upgrade to other entities) updated by
-
Keywords, Description changed
Style fixes: * The adding of the two elements in L521 could be … - 7:55 PM Ticket #3637 (Obstruction Manager OOS without rejoin) updated by
-
Description changed
Perhaps it's again an issue with data types that can't be serialised … - 7:54 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
- As noted by Yves it also solves some translation issues with the stuff …
- 7:16 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
-
Keywords changed
* Patch was proposed and reviewed by leper, discussed with sanderd17 … - 7:13 PM Tickets #3979,3501 batch updated by
- In 18180: […]
- 7:13 PM Changeset [18180] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- …
- 7:06 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- BTW I'm not sure auto adding units on towers and such is a good idea, …
- 5:34 PM Alpha21 edited by
- Updated to r18179. Thanks to fatherbushido and sanderd17 for … (diff)
- 4:20 PM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
- I don't mind if flora and fauna have the same color, but I don't like …
- 2:35 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Replying to mimo: > What's the problem with breaking …
- 1:44 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- What's the problem with breaking compatibility if we believe …
- 12:12 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Replying to mimo: > why is VisibleGarrisonAllowedClasses …
- 11:57 AM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- why is VisibleGarrisonAllowedClasses optional in the schema ? Wouldn't …
- 11:47 AM Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
- I tested the patch. I observed that : When building a set of walls …
- 11:23 AM Ticket #3750 (Skirmish map - Dueling Cliffs (3v3)) updated by
- No, I haven't finished my improvements
- 11:13 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
-
Owner changed
- 11:09 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
-
Keywords, Milestone, Summary changed
- 11:07 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by
- This problem only happens in the main menu. => in game, music is …
- 9:44 AM Ticket #3750 (Skirmish map - Dueling Cliffs (3v3)) updated by
-
Description changed
A version improved by Niektb was added on the forums link (see ticket … - 9:40 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- You might want to get rid of […] as this type of comments isn't …
- 9:08 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
-
Keywords, Summary changed
- 8:47 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- Updated patch from initial round of code review. Patch has been …
- 8:45 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
-
Keywords changed
- 8:00 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
- You skipped a few colors. What do you think of the new bush colors? …
- 7:01 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
-
Keywords changed
Thanks for continuing this ticket. Did the diff reveal an easteregg … - 6:21 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
- * Thanks for the patch. It should have been rebased and committed 5 …
- 6:19 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
- In 18179: […]
- 6:19 AM Changeset [18179] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/maps/random/survivalofthefittest.json
- ps/trunk/binaries/data/mods/public/maps/scenarios/Introductory Tutorial.xml
- …
- 6:04 AM Changeset [18178] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_global_object.js
- ps/trunk/binaries/data/mods/public/gui/common/network.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- …
- 3:29 AM Ticket #3199 (Clicking "not ready" just before the host starts the game causes a ...) updated by
-
Description changed
Occasionally experiencing this on svn (r18174) (not sure if it applies … - 3:14 AM Changeset [18177] by
-
- ps/trunk/binaries/data/mods/public/gui/text/tips/stoa.txt
- 2:38 AM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
-
Keywords changed
Thanks Last changes: * the "Failed to connect to server" is already … - 2:38 AM Ticket #3570 ([PATCH] Change message for failed join to host.) closed by
- fixed: In 18176: […]
- 2:37 AM Changeset [18176] by
-
- ps/trunk/binaries/data/mods/public/gui/common/network.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- …
- 1:31 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
-
Milestone changed
Backlogging effectively since it didn't go to backlog last time. - 1:17 AM Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
- Any updates ?
- 12:52 AM Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by
- Might be nice to try with -std=gnu++11 since that's the c++11 …
May 14, 2016:
- 10:17 PM Changeset [18175] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
- 8:25 PM Changeset [18174] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 6:01 PM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
-
Keywords changed
- 4:20 PM Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by
- Actually that's quite nice to have that hotkey. * How about showing …
- 4:16 PM Ticket #3981 (Two hours late save) closed by
- duplicate: Duplicate of #3350
- 4:06 PM Ticket #3981 (Two hours late save) created by
- On my computer, saves are recorded with a two hours late timestamp …
- 4:00 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- Modified the hero display to place things in a horizontal panel, with …
- 3:34 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
-
Owner, Status, Description changed
- 3:10 PM Changeset [18173] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- 3:00 PM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- Phrasing: * Generally -> often * port -> UDP port * It should first …
- 2:49 PM Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by
- And the above patch just fixes NVTT to work with GCC 6. Not sure what …
- 2:30 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
-
Keywords changed
- 2:27 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) closed by
- fixed: In 18172: […]
- 2:27 PM Changeset [18172] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Fogging.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/Market.js
- …
- 2:25 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) closed by
- invalid: Reinstalling apparently fixed the issue …
- 2:25 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- MY ISSUE WAS RESOLVED, PEOPLE TRY TO REDOWNLOAD THE GAME AND REINSTALLING!!
- 2:15 PM Changeset [18171] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 2:14 PM Changeset [18170] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- …
- 2:08 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
-
Keywords changed
Thanks! Had been waiting long for that one actually :) - 2:07 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) closed by
- fixed: In 18169: […]
- 2:07 PM Changeset [18169] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 2:06 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
-
Keywords changed
Thanks for the patch - 2:04 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) closed by
- fixed: In 18168: […]
- 2:04 PM Changeset [18168] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- …
- 1:26 PM Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by
- Since we want more information for lobby matches (#3476), better send …
- 1:23 PM GameplayFeatureStatus edited by
- (diff)
- 1:11 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
- Furthermore if the user saves an empty string to the options field and …
- 12:58 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
- If the user saves the settings with a blank playername, it will …
- 12:52 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
-
Keywords changed
- 12:41 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
-
Keywords changed
Due to the consistent naming of GUI objects, thehideControl
calls … - 12:25 PM Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by
-
Description changed
Should game.nbp just be number of players without observers or should … - 12:19 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
-
Summary changed
- 12:16 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Can you come to our IRC channel? I may be easier to ask questions …
- 12:09 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) created by
-
Most options follow the pattern:
foo
for the control and … - 11:53 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Replying to elexis: > It says "Insufficient access rights …
- 11:50 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Replying to sanderd17: > Did you try rebooting your …
- 11:40 AM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") created by
- r18161 caused multiple translation issues reported on transifex: …
- 11:17 AM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
- Done : ! - add a mandatory TechCostMultiplier in ProductionQueue …
- 11:05 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
-
Component, Description changed
It says "Insufficient access rights to open a file". Since it only … - 10:49 AM Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by
-
Description changed
Still happens with #3022, just less frequently. - 9:11 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Did you try rebooting your computer?
- 3:16 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- and this is the error in question …
- 2:45 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) created by
- [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3978/23688d …
- 12:20 AM Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) updated by
- ...for using zlib
- 12:19 AM Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) created by
- see: http://www.libpng.org/pub/png/libpng.html : "Virtually all …
May 13, 2016:
- 10:14 PM Changeset [18167] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
- 6:12 PM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
-
Keywords changed
After discussions with mimo and sanderd17: - add a mandatory … - 5:36 PM Ticket #3138 ([PATCH] SDL 2.0.4 devel version breaks Windows build) updated by
-
Description changed
r17658 introduced a bug for hotkeys, see #3870. - 5:26 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by
-
Description, Summary changed
- 4:57 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by
- r17658 is responsible for this bug. (I tested that)
- 2:27 PM Tickets #3551,3467,3373 batch updated by
-
Owner, Status changed
- 2:09 PM Ticket #3951 (Host quitting rated games) updated by
-
Description changed
Notice there might be a good reason to kill a rated game. For example … - 11:56 AM Ticket #3397 (Option to select between generic and specific name or to select both) updated by
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Type, Milestone changed
Backlogging due to lack of progress. - 11:52 AM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by
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Keywords changed
(Someone could also try to replace that magic number in the … - 11:33 AM Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) updated by
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Keywords changed
- 11:21 AM Tickets #3637,3870 batch updated by
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Priority changed
Nominated for most annoying bugs of the last release. Doesn't need to … - 11:12 AM Ticket #3976 (Building damage sound) created by
- When siege (especially a catapult) damages a building, there should …
- 10:52 AM Ticket #3825 (Start using template strings) updated by
- It depends on the Spidermonkey upgrade, so it's indeed not for …
- 10:51 AM Tickets #3901,3643,3871,3915,3921,2087,3651,3676,3718,3724,3730,3761,3912,457 batch updated by
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Milestone changed
- 10:48 AM Tickets #3901,3643,3871,3915,3921,2087,3651,3676,3718,3724,3730,3761,3912,457 batch updated by
- Backlogging due to lack of progress.
- 10:44 AM Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by
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Keywords, Milestone changed
Tagging as simple as apparently only few things of the existing patch … - 10:41 AM Ticket #3825 (Start using template strings) updated by
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Description, Milestone changed
Had seen those things in php and shellcode and never liked them (maybe … - 10:27 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
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Description, Summary changed
Backlogging due to lack of progress. - 10:19 AM Ticket #3858 (Make AI serialization fully "reproducible") updated by
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Description, Milestone changed
Correct me if you are planning to work on this in the near future. - 10:16 AM Ticket #3866 ([PATCH] When a ship sinks/building destroys without space to unload ...) updated by
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Keywords, Milestone changed
Backlogging due to lack of progress. - 10:14 AM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
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Description changed
IIRC the only thing to be changed in the patch uploaded by Stan is the … - 10:00 AM Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by
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Description, Milestone changed
Not going to change the lobbybot until #3022 and configuring my local … - 9:15 AM Changeset [18166] by
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- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-gamesetup.po
- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-lobby.po
- …
- 2:01 AM Ticket #3975 (Player has won message) created by
- Currently there are only chat messages shown for players who were …
- 1:45 AM Ticket #3421 (Chatting while waiting for other players to connect) updated by
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Description changed
(Refs #4375 to show which clients are still in the loading screen)
May 12, 2016:
- 9:04 PM Changeset [18165] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
- 7:42 PM Changeset [18164] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 7:38 PM Changeset [18163] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/map-module.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
- …
- 7:25 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- the patch looks good to me (i've not yet tested it, will do it this …
- 6:08 PM Changeset [18162] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 5:31 PM Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by
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Keywords changed
Adding the placeholder dropdown item should be done as it is simple … - 5:24 PM ReleaseProcessDraft edited by
- Fixed development deadline. (diff)
- 5:20 PM ReleaseProcessDraft edited by
- Reset for alpha 21 release. Added candidates. (diff)
- 5:00 PM Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
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Description changed
- 4:58 PM Ticket #3908 (Relative template resource cost rounding) closed by
- duplicate: It is an error in #2936, not just a GUI round missing as in #3817: …
- 4:09 PM Alpha21 edited by
- Updated to r18161 (diff)
- 4:07 PM Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
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Keywords changed
Thanks for the patch and staying with us throughout all the … - 4:02 PM Ticket #3501 ([PATCH] Distinguish player resign and defeat message) closed by
- fixed: In 18161: […]
- 4:02 PM Changeset [18161] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 2:32 PM Alpha21 edited by
- Updated to r18160. (diff)
- 2:14 PM Changeset [18160] by
-
- ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
- ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
- 1:48 PM Changeset [18159] by
-
- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
- 1:27 PM Changeset [18158] by
-
- ps/trunk/source/ps/SavedGame.cpp
- 8:24 AM Ticket #3973 ([PATCH] Capturerate threshold) updated by
- As it is made a "simple" ticket, better to be precise in the …
- 12:41 AM Ticket #3908 (Relative template resource cost rounding) updated by
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Keywords changed
- 12:32 AM Changeset [18157] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
- …
- 12:21 AM Ticket #3974 (Loyalty aura for all buildings) created by
- All buildings could receive an aura that increases the base …
- 12:13 AM Ticket #3973 ([PATCH] Capturerate threshold) created by
- Currently the capturerate depends linearily on the health-points of …
May 11, 2016:
- 10:02 PM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
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Keywords changed
- 9:48 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- tradeManager: - lines 396 and 397: these temporary variables are only …
- 6:18 PM Ticket #3966 ([PATCH] Empty simlog directories) updated by
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Keywords, Cc, Summary changed
The uploaded patch fixes the empty direcory bug reported by Vladislav … - 5:42 PM Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by
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Priority, Description changed
- 3:42 PM Ticket #3903 (Brush cursor preview size doesn't always fit the area changed when applied) updated by
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Description changed
Somehow related to #559 - 3:01 PM Ticket #3414 (New Atlas UI) updated by
-
Description changed
Thanks trompetin17 for working on this. Just to make sure we are on … - 2:59 PM Alpha21 edited by
- (diff)
- 1:16 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- Thanks for working on the patch. in programming.json, the list is in …
- 12:18 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- While cleaning whitespaces is good I guess you shouldn't be doing it …
- 11:47 AM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
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Keywords, Summary changed
- 11:35 AM Changeset [18156] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
- 2:55 AM Alpha21 edited by
- Updated and split Gameplay and Balancing to distinguish qualitative … (diff)
- 2:42 AM Changeset [18155] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
- 2:09 AM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
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Keywords changed
Thanks for the patch. I changed few characters: -whitespace around … - 2:07 AM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) closed by
- fixed: In 18154: […]
- 2:07 AM Changeset [18154] by
-
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- …
- 1:23 AM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
- Syntax check only: * `cmpTrader ? cmpTrader.GetFirstMarket() : …
May 10, 2016:
- 10:53 PM Ticket #3696 ([PATCH] Sheep-shield - different kinds of population limits) updated by
-
Keywords, Description changed
I propose 1. Limit max number of sheep to something reasonable like … - 9:01 PM Actors edited by
- fix typo (diff)
- 8:27 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
- I've just uploaded v3 which improves the UnitAI behaviour. When a …
- 7:08 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
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Keywords changed
- 5:23 PM Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by
- On the implementation: A 2mb replay file is zip-compressed to …
- 4:12 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by
-
PlayersCanChange
->GuestSettings
?Color & Civilization & Team
… - 1:56 PM Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by
-
Keywords changed
Any updates? (I saw your working copy works again). There are several … - 1:38 PM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
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Keywords, Milestone changed
* To fix the fundamentally broken mechanism of hardcoding numbers in … - 1:20 PM Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) created by
- #3904 is one of many examples of tooltips being wrong due to hardcoded …
- 1:07 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
-
Keywords changed
* 2 revisions changed that code, the patch doesn't apply anymore * … - 12:40 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
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Keywords changed
- 11:33 AM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
-
Keywords, Summary changed
- 11:33 AM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
-
Description changed
It comes from r17882. I checked other templates which could have been … - 11:03 AM Ticket #3039 (SpiderMonkey 31 compilation error with Ubuntu PPA) closed by
- fixed: In 18153: […]
- 11:02 AM Changeset [18153] by
-
- ps/trunk/source/scriptinterface/ScriptTypes.h
- 9:53 AM Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) updated by
- I CC me to this ticket
- 9:44 AM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
-
Owner changed
- 9:37 AM Actors edited by
- More detailed description (diff)
- 6:51 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
- Why is resumegame calling itself ?
- 5:25 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
-
Keywords, Description changed
- 5:19 AM Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) created by
- A new gamesetup option could be added that allows players to pick …
- 5:14 AM Changeset [18152] by
-
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 5:05 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Keywords changed
Patch seemed to work, but the existing and newly added JS code is as … - 4:35 AM Changeset [18151] by
-
- ps/trunk/binaries/data/mods/public/gui/common/network.js
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- 2:15 AM Alpha21 edited by
- Updated to r18150 and fixed a comment (diff)
- 12:45 AM Changeset [18150] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/market.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/sele_market.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/sele_market_AO.png
- …
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