Timeline

May 17, 2016:

11:23 PM Random_Map_Generator edited by FeXoR
(diff)
11:19 PM Heightmap_Library edited by FeXoR
(diff)
11:18 PM Heightmap_Library edited by FeXoR
(diff)
11:04 PM Heightmap_Library created by FeXoR
10:13 PM Rmgen2_Library created by FeXoR
9:37 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by fatherbushido
I tested the clearance patch. I ve got a really nice feeling (more …
9:35 PM Changeset [18196] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/terrain-analysis.js
petra cleanup, mainly unneeded parentheses
9:31 PM Changeset [18195] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js
petra: be more inclined to help an ally attacked by several enemies
9:07 PM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by elexis
Keywords, Summary changed
It was also needed to filter duplicate elements, so .concat has not …
9:05 PM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) closed by elexis
fixed: In 18194: […]
9:05 PM Changeset [18194] by elexis
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Show researchable techs of all selected entities, not only the first …
8:34 PM pausing6.patch attached to Ticket #1950 by echotangoecho
8:22 PM clearance.3.diff attached to Ticket #3685 by sanderd17
Fix bridge actors
8:14 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by Imarok
TODO: * Let player A not cange player B's color (same with civ and …
7:23 PM clearance.2.diff attached to Ticket #3685 by sanderd17
Clearances made optional, as they're only useful on entities that are …
7:07 PM 3806_player_gamesetup_v1.5.patch attached to Ticket #3806 by Imarok
pass string as ref and reverted L74
6:47 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by sanderd17
Note from fatherbushido: corpses are broken, and some other templates …
6:43 PM 3806_player_gamesetup_v1.4_rebased.patch attached to Ticket #3806 by Imarok
Removed the additonal loading state and done some cleanup
6:41 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by elexis
Keywords changed
Thanks for the patch, and thanks to feneur for filing a report!
6:40 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) closed by elexis
fixed: In 18193: […]
6:40 PM Changeset [18193] by elexis
  • ps/trunk/source/soundmanager/SoundManager.cpp
Actually update the sound gain after changing the setting. Patch by …
6:35 PM Changeset [18192] by elexis
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Fix an option comment.
6:05 PM Changeset [18191] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Gamesetup cleanup. Use JSdoc comments and use rgbToGuiColor as …
4:54 PM 3806_player_gamesetup_v1.2.patch attached to Ticket #3806 by Imarok
Removed SetNetworkGameAttributes as it is unneeded now, removed the …
4:38 PM clearance.diff attached to Ticket #3685 by sanderd17
4:29 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by Imarok
Keywords, Milestone changed
4:29 PM 3806_player_gamesetup_v1.1.patch attached to Ticket #3806 by Imarok
Fixes the ticket. The additional loading state will be removed when …
4:14 PM Ticket #3685 ([PATCH] Improvements to obstructions) updated by sanderd17
Keywords, Description, Milestone changed
The clearance patch is ready for review (the other is just a WiP). …
1:44 PM Changeset [18190] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/sele_hero_seleucus_victor.json
Fix Seleucus aura
1:25 PM Ticket #3987 (Implement options to randomly choose from a subset of civilisations ...) created by elexis
Since r12704, the current gamesetup code in launchGame() first …
12:48 PM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by Imarok
Replying to sanderd17: > And what if 5 buttons were added? …
12:23 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
Update: Actually the "player has rejoined" message is sent after the …
12:02 PM Ticket #3451 ([PATCH] Complete the tooltips of the tech phases) updated by fatherbushido
Keywords, Milestone, Summary changed
12:00 PM phaseTechTooltip.diff attached to Ticket #3451 by fatherbushido
11:44 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by sanderd17
And what if 5 buttons were added? It shouldn't be uncommon to have a …
11:41 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) updated by Imarok
Why not just changing the wide of the credits window if a button was added?
11:16 AM modCredits.diff attached to Ticket #3986 by sanderd17
11:16 AM Ticket #3986 ([PATCH] Make it easy for modders to extend the credits) created by sanderd17
In the patch below, the buttons have been placed in a vertical column, …
11:14 AM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by Imarok
refs #3049
9:40 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by fabio
Description changed
12:47 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
* The comment for the explicit pausing only confuses me. It should …
12:34 AM Ticket #3985 (Delete miraged construction sites) created by elexis
It is possible to delete all buildings (given enough of capture …

May 16, 2016:

11:34 PM Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by Imarok
Replying to elexis: > * Is that the only useful hotkey …
11:32 PM 3806_player_gamesetup_v0.9.patch attached to Ticket #3806 by Imarok
This patch works completley. One little bug is that the guestsettings …
8:32 PM Ticket #3234 ([PATCH] Different timeouts for wonder victory) updated by elexis
In 18189: […]
8:32 PM Changeset [18189] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/data/settings/wonder_times.json
Allow more choices for the wonder timeout, refs #3234.
8:24 PM pausing5.patch attached to Ticket #1950 by echotangoecho
6:40 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
* The peculiarity of pauseGame to not pause in singleplayer if …
6:32 PM Alpha21 edited by Palaxin
(diff)
6:09 PM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by Damien PIQUET
That works too, and will probably be better when volume sliders will …
6:07 PM 3901-2.patch attached to Ticket #3901 by Damien PIQUET
change sound immediatly
6:01 PM Ticket #3984 (Exit and resign do not work as expected) updated by elexis
As you also mentioned, rejoining a game after being defeated shows a …
5:58 PM Ticket #3984 (Exit and resign do not work as expected) created by echotangoecho
When a user wants to exit the game by pressing the exit button, it …
4:53 PM Ticket #3224 ([PATCH][Art] Aura Icons) updated by Palaxin
Summary changed
4:44 PM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by echotangoecho
Keywords changed
4:44 PM pausing4.patch attached to Ticket #1950 by echotangoecho
4:15 PM Ticket #3049 (Rewrite/restructure gamesetup) updated by Imarok
Description changed
I CC me to this ticket
4:05 PM 3806_player_gamesetup_v0.8.patch attached to Ticket #3806 by Imarok
wip patch
3:57 PM Ticket #3792 ([PATCH] Stackable auras) updated by elexis
In 18188: […]
3:57 PM Changeset [18188] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/ptol_hero_ptolemy_I_2.json
Fix typo in r17974. Patch by fatherbushido, refs #3792.
3:18 PM Changeset [18187] by elexis
  • ps/trunk/binaries/data/mods/public/gui/session/top_panel.xml
Show the playerselection dropdown in front of the "Follow player" …
3:06 PM Ticket #3435 ([PATCH] Chat & Developer overlay broken in visual replay) updated by Palaxin
Description, Summary changed
3:06 PM Ticket #3233 ([PATCH] Show capture bars when hoovering, similar to health bars) updated by Palaxin
Description, Summary changed
3:05 PM Ticket #3208 ([PATCH] Letting technologies replace other technologies) updated by Palaxin
Description, Summary changed
3:04 PM Ticket #3156 ([PATCH] Lobby: Spam filter hides chat scrollback partially) updated by Palaxin
Description, Summary changed
3:04 PM Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by Palaxin
Description, Summary changed
3:03 PM Ticket #2950 ([PATCH] Extend / Improve Trigger functionality) updated by Palaxin
Description, Summary changed
3:03 PM Ticket #2944 ([PATCH] Make RMGen wall placement more generic so no/less tweaking is ...) updated by Palaxin
Description, Summary changed
3:02 PM Ticket #2190 ([PATCH] Garrison loading range should depend on obstruction) updated by Palaxin
Description, Summary changed
3:02 PM Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by Palaxin
Description, Summary changed
3:01 PM Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by Palaxin
Description, Summary changed
2:54 PM Ticket #3832 ([PATCH] Lobby message timestamps improperly stored in GUI code) updated by Palaxin
Description, Summary changed
2:44 PM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by fatherbushido
ref #3816
2:09 PM Ticket #3973 ([PATCH] Capturerate threshold) updated by fatherbushido
Keywords, Milestone, Summary changed
That's a nice idea which will prevent that "capture recapture capture …
2:08 PM capture.diff attached to Ticket #3973 by fatherbushido
or mul
2:07 PM capture2.diff attached to Ticket #3973 by fatherbushido
with division
12:48 PM Changeset [18186] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
ai: remove some unneeded parentheses
12:41 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by mimo
I'm not sure a testcase will help, but maybe starting a forum thread …
12:28 PM Ticket #3983 ([PATCH] Different variants for different health levels) updated by Stan
I think that's a dupe of #131
12:23 PM Changeset [18185] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
petra: fix buildLimit when it is 0, reported by fatherbushido
11:51 AM damageVariants.diff attached to Ticket #3983 by sanderd17
11:51 AM Ticket #3983 ([PATCH] Different variants for different health levels) created by sanderd17
The patch below implements variant selection based on health level. …
10:45 AM auraTranslation.diff attached to Ticket #3982 by fatherbushido
10:44 AM Ticket #3982 ([PATCH] Update l10n/message.json for aura translation) created by fatherbushido
9:15 AM Changeset [18184] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-ingame.po
[i18n] Updated POT and PO files.
8:47 AM Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by fatherbushido
I wonder what will happen with archers (visible-)garrisoned on a wall.
6:39 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by elexis
Style remarks: * Stacking functions inside each other is not that …
2:57 AM Ticket #3966 ([PATCH] Empty simlog directories) updated by elexis
Keywords, Cc changed
Thanks leper for a quick review on irc.
2:56 AM Ticket #3966 ([PATCH] Empty simlog directories) closed by elexis
fixed: In 18183: […]
2:56 AM Changeset [18183] by elexis
  • ps/trunk/source/lib/file/file_system.cpp
  • ps/trunk/source/lib/file/file_system.h
  • ps/trunk/source/ps/Replay.cpp
Cleanup of #3255, fixes #3966. Don't create an empty oos_logs …
2:21 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by elexis
In 18182: […]
2:21 AM Changeset [18182] by elexis
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Introductory Tutorial.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Units_demo.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/starting_economy_walkthrough.xml
Remove the trigger keyword from these maps as they either use the …
1:43 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by elexis
Thanks for coming up with a patch! Did you try if …
12:01 AM Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by bb
How does changing L231 of input.js to: […] effect this ticket? see …

May 15, 2016:

11:04 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
...and comments removed.
9:22 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Replying to mimo: > That's exactly why on comment 11, i …
8:29 PM Changeset [18181] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
8:27 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by mimo
Replying to stanislas69: > BTW I'm not sure auto adding …
8:12 PM Ticket #2706 ([PATCH] Allow individual entities to upgrade to other entities) updated by elexis
Replying to sanderd17: > * I don't really agree with …
8:08 PM Ticket #2706 ([PATCH] Allow individual entities to upgrade to other entities) updated by elexis
Keywords, Description changed
Style fixes: * The adding of the two elements in L521 could be …
7:56 PM noInfinity.diff attached to Ticket #3637 by sanderd17
7:55 PM Ticket #3637 (Obstruction Manager OOS without rejoin) updated by sanderd17
Description changed
Perhaps it's again an issue with data types that can't be serialised …
7:54 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
As noted by Yves it also solves some translation issues with the stuff …
7:16 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
Keywords changed
* Patch was proposed and reviewed by leper, discussed with sanderd17 …
7:13 PM Tickets #3979,​3501 batch updated by elexis
In 18180: […]
7:13 PM Changeset [18180] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
Use an actual playername instead of "You" in singleplayer, fixes …
7:06 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
BTW I'm not sure auto adding units on towers and such is a good idea, …
6:50 PM 3488.15.diff attached to Ticket #3488 by Stan
Fix the order of disposability of units, this was more complex than I …
5:49 PM 2016-05-15 fatherbushido oos_r18179.zip attached to Ticket #3637 by elexis
Only local entities differ. I'm using Ubuntu 15.04 with gcc 4.9.2 …
5:34 PM Alpha21 edited by elexis
Updated to r18179. Thanks to fatherbushido and sanderd17 for … (diff)
4:20 PM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by elexis
I don't mind if flora and fauna have the same color, but I don't like …
2:35 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Replying to mimo: > What's the problem with breaking …
1:44 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by mimo
What's the problem with breaking compatibility if we believe …
12:40 PM 3488.14.diff attached to Ticket #3488 by Stan
Fix some var/let remove useless lines (that didn't work before but …
12:12 PM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Replying to mimo: > why is VisibleGarrisonAllowedClasses
11:57 AM Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by mimo
why is VisibleGarrisonAllowedClasses optional in the schema ? Wouldn't …
11:47 AM Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by fatherbushido
I tested the patch. I observed that : When building a set of walls …
11:23 AM Ticket #3750 (Skirmish map - Dueling Cliffs (3v3)) updated by Niek
No, I haven't finished my improvements
11:13 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by Damien PIQUET
Owner changed
11:09 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by Stan
Keywords, Milestone, Summary changed
11:07 AM Ticket #3901 ([PATCH] Changing music gain doesn't have any effect) updated by Damien PIQUET
This problem only happens in the main menu. => in game, music is …
11:05 AM 3901.patch attached to Ticket #3901 by Damien PIQUET
10:10 AM UpgradeComponent.9.patch attached to Ticket #2706 by Stan
Rebase, command.js wouldn't apply.
9:44 AM Ticket #3750 (Skirmish map - Dueling Cliffs (3v3)) updated by Stan
Description changed
A version improved by Niektb was added on the forums link (see ticket …
9:40 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stan
You might want to get rid of […] as this type of comments isn't …
9:08 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by fatherbushido
Keywords, Summary changed
8:47 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Updated patch from initial round of code review. Patch has been …
8:45 AM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Keywords changed
8:00 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Niek
You skipped a few colors. What do you think of the new bush colors? …
7:01 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by elexis
Keywords changed
Thanks for continuing this ticket. Did the diff reveal an easteregg …
6:21 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by elexis
* Thanks for the patch. It should have been rebased and committed 5 …
6:19 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by elexis
In 18179: […]
6:19 AM Changeset [18179] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/maps/random/survivalofthefittest.json
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Introductory Tutorial.xml
Add maplist filter for maps that come with triggerscripts. Patch by …
6:04 AM Changeset [18178] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/functions_global_object.js
  • ps/trunk/binaries/data/mods/public/gui/common/network.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
GUI / messagebox cleanup. Remove pointless "mode" argument from …
3:29 AM Ticket #3199 (Clicking "not ready" just before the host starts the game causes a ...) updated by elexis
Description changed
Occasionally experiencing this on svn (r18174) (not sure if it applies …
3:14 AM Changeset [18177] by elexis
  • ps/trunk/binaries/data/mods/public/gui/text/tips/stoa.txt
Update the loading screen tooltips following r18024.
2:38 AM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
Keywords changed
Thanks Last changes: * the "Failed to connect to server" is already …
2:38 AM Ticket #3570 ([PATCH] Change message for failed join to host.) closed by elexis
fixed: In 18176: […]
2:37 AM Changeset [18176] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/network.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
Show a hint when failed to connect to a game stating that it is likely …
1:31 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by Stan
Milestone changed
Backlogging effectively since it didn't go to backlog last time.
1:30 AM 3013.2.diff attached to Ticket #3013 by Stan
Rebase of Fabio's patch
1:17 AM Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by Stan
Any updates ?
12:52 AM Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by Stan
Might be nice to try with -std=gnu++11 since that's the c++11 …

May 14, 2016:

10:17 PM Changeset [18175] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
Remove gather penalty from some more units (the penalty is added as …
8:25 PM Changeset [18174] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
fix r18172
6:01 PM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by Stan
Keywords changed
5:50 PM 3488.13.diff attached to Ticket #3488 by Stan
New version this time creating temporary objects as the game would …
4:20 PM Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by elexis
Actually that's quite nice to have that hotkey. * How about showing …
4:16 PM Ticket #3981 (Two hours late save) closed by sanderd17
duplicate: Duplicate of #3350
4:11 PM 3488.12.diff attached to Ticket #3488 by Stan
Use mimo's way of sending messages.
4:06 PM Ticket #3981 (Two hours late save) created by usbduck
On my computer, saves are recorded with a two hours late timestamp …
4:00 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Modified the hero display to place things in a horizontal panel, with …
3:49 PM 3570.7.diff attached to Ticket #3570 by Stan
grammar fix.
3:34 PM Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Owner, Status, Description changed
3:30 PM 3570.6.diff attached to Ticket #3570 by Stan
Should fix the above.
3:10 PM Changeset [18173] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
Summary screen cleanup. Few simplifications, newlines for sprintf calls.
3:00 PM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
Phrasing: * Generally -> often * port -> UDP port * It should first …
2:49 PM Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by sanderd17
And the above patch just fixes NVTT to work with GCC 6. Not sure what …
2:49 PM alterNvtt.diff attached to Ticket #3967 by sanderd17
2:46 PM 3488.10.diff attached to Ticket #3488 by Stan
Should fix most of the issues and be a little more clean.
2:30 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by mimo
Keywords changed
2:27 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) closed by mimo
fixed: In 18172: […]
2:27 PM Changeset [18172] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/Fogging.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Market.js
allow trade with mirage markets, fixes #3894
2:25 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) closed by sanderd17
invalid: Reinstalling apparently fixed the issue …
2:25 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
MY ISSUE WAS RESOLVED, PEOPLE TRY TO REDOWNLOAD THE GAME AND REINSTALLING!!
2:15 PM Changeset [18171] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Fix typo.
2:14 PM Changeset [18170] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
some cleanup in petra
2:08 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by elexis
Keywords changed
Thanks! Had been waiting long for that one actually :)
2:07 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) closed by elexis
fixed: In 18169: […]
2:07 PM Changeset [18169] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
Gamesetup cleanup. Patch by Imarok, fixes #3980. Rename GUI objects …
2:06 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
Keywords changed
Thanks for the patch
2:04 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) closed by mimo
fixed: In 18168: […]
2:04 PM Changeset [18168] by mimo
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
remove the hardcoded gain in petra, fixes #3943, patch by LittleDev
2:01 PM gamesetup_naming_v4.2.patch attached to Ticket #3980 by Imarok
corrected typo
2:01 PM 763.diff attached to Ticket #763 by Stan
Patch of the above zip
1:47 PM 3570.5.diff attached to Ticket #3570 by Stan
Rebased
1:37 PM 3488.9.diff attached to Ticket #3488 by Stan
Fix style and another typo
1:29 PM gamesetup_naming_v4.patch attached to Ticket #3980 by Imarok
Added some more loops
1:29 PM minimap_color (v3).zip attached to Ticket #763 by Niek
And the updated files
1:26 PM Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by elexis
Since we want more information for lobby matches (#3476), better send …
1:26 PM Minimap current state.png attached to Ticket #763 by Niek
This is the current state of the mod
1:23 PM GameplayFeatureStatus edited by fatherbushido
(diff)
1:13 PM t3979_no_you_dont_v1.patch attached to Ticket #3979 by elexis
1:11 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
Furthermore if the user saves an empty string to the options field and …
12:58 PM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
If the user saves the settings with a blank playername, it will …
12:52 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by Imarok
Keywords changed
12:49 PM gamesetup_naming_v3.patch attached to Ticket #3980 by Imarok
12:41 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by elexis
Keywords changed
Due to the consistent naming of GUI objects, the hideControl calls …
12:36 PM gamesetup_naming_v2.patch attached to Ticket #3980 by Imarok
dont use the name numPlayersControl
12:25 PM Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by Imarok
Description changed
Should game.nbp just be number of players without observers or should …
12:19 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Stan
Summary changed
12:16 PM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by sanderd17
Can you come to our IRC channel? I may be easier to ask questions …
12:10 PM gamesetup_naming.patch attached to Ticket #3980 by Imarok
rename mapFilterSelection, mapTypeSelection and …
12:09 PM Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) created by Imarok
Most options follow the pattern: foo for the control and …
11:53 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
Replying to elexis: > It says "Insufficient access rights …
11:50 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
Replying to sanderd17: > Did you try rebooting your …
11:40 AM Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") created by elexis
r18161 caused multiple translation issues reported on transifex: …
11:17 AM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Done : ! - add a mandatory TechCostMultiplier in ProductionQueue …
11:12 AM 3930.7.diff attached to Ticket #3930 by fatherbushido
11:05 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by elexis
Component, Description changed
It says "Insufficient access rights to open a file". Since it only …
10:49 AM Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by elexis
Description changed
Still happens with #3022, just less frequently.
9:11 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by sanderd17
Did you try rebooting your computer?
3:16 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
and this is the error in question …
2:47 AM 23688d3ebba6082625a37f6af9dbad1e.png attached to Ticket #3978 by Norberto21
2:45 AM Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) created by Norberto21
[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3978/23688d
12:20 AM Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) updated by Raymond
...for using zlib
12:19 AM Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) created by Raymond
see: http://www.libpng.org/pub/png/libpng.html : "Virtually all …

May 13, 2016:

10:14 PM Changeset [18167] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
fix r18165
7:09 PM 3806_player_gamesetup_v0.6.patch attached to Ticket #3806 by Imarok
still WIP, changed PlayersCanChange to GuestSettings
6:40 PM 3930.6.diff attached to Ticket #3930 by fatherbushido
i forgot to add the 2 auras
6:12 PM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Keywords changed
After discussions with mimo and sanderd17: - add a mandatory …
6:04 PM 3930.5.diff attached to Ticket #3930 by fatherbushido
5:36 PM Ticket #3138 ([PATCH] SDL 2.0.4 devel version breaks Windows build) updated by elexis
Description changed
r17658 introduced a bug for hotkeys, see #3870.
5:26 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by elexis
Description, Summary changed
4:57 PM Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by Imarok
r17658 is responsible for this bug. (I tested that)
2:27 PM Tickets #3551,​3467,​3373 batch updated by elexis
Owner, Status changed
2:09 PM Ticket #3951 (Host quitting rated games) updated by elexis
Description changed
Notice there might be a good reason to kill a rated game. For example …
11:56 AM Ticket #3397 (Option to select between generic and specific name or to select both) updated by elexis
Type, Milestone changed
Backlogging due to lack of progress.
11:52 AM Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by elexis
Keywords changed
(Someone could also try to replace that magic number in the …
11:51 AM selection_panels_v2.patch attached to Ticket #3288 by elexis
11:38 AM templateTradingGain3943.2.diff attached to Ticket #3943 by LittleDev
11:33 AM Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) updated by elexis
Keywords changed
11:21 AM Tickets #3637,​3870 batch updated by elexis
Priority changed
Nominated for most annoying bugs of the last release. Doesn't need to …
11:12 AM Ticket #3976 (Building damage sound) created by elexis
When siege (especially a catapult) damages a building, there should …
10:52 AM Ticket #3825 (Start using template strings) updated by sanderd17
It depends on the Spidermonkey upgrade, so it's indeed not for …
10:51 AM Tickets #3901,​3643,​3871,​3915,​3921,​2087,​3651,​3676,​3718,​3724,​3730,​3761,​3912,​457 batch updated by elexis
Milestone changed
10:48 AM Tickets #3901,​3643,​3871,​3915,​3921,​2087,​3651,​3676,​3718,​3724,​3730,​3761,​3912,​457 batch updated by elexis
Backlogging due to lack of progress.
10:44 AM Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by elexis
Keywords, Milestone changed
Tagging as simple as apparently only few things of the existing patch …
10:41 AM Ticket #3825 (Start using template strings) updated by elexis
Description, Milestone changed
Had seen those things in php and shellcode and never liked them (maybe …
10:27 AM Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by elexis
Description, Summary changed
Backlogging due to lack of progress.
10:19 AM Ticket #3858 (Make AI serialization fully "reproducible") updated by elexis
Description, Milestone changed
Correct me if you are planning to work on this in the near future.
10:16 AM Ticket #3866 ([PATCH] When a ship sinks/building destroys without space to unload ...) updated by elexis
Keywords, Milestone changed
Backlogging due to lack of progress.
10:14 AM Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
Description changed
IIRC the only thing to be changed in the patch uploaded by Stan is the …
10:00 AM Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by elexis
Description, Milestone changed
Not going to change the lobbybot until #3022 and configuring my local …
9:15 AM Changeset [18166] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-gamesetup.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-lobby.po
[i18n] Updated POT and PO files.
2:01 AM Ticket #3975 (Player has won message) created by elexis
Currently there are only chat messages shown for players who were …
1:45 AM Ticket #3421 (Chatting while waiting for other players to connect) updated by elexis
Description changed
(Refs #4375 to show which clients are still in the loading screen)

May 12, 2016:

9:04 PM Changeset [18165] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
Fix issue with elite units not being able to gather anything
7:42 PM Changeset [18164] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
remove some unused var
7:38 PM Changeset [18163] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/map-module.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
ai cleanup, mainly trailing spaces
7:36 PM marketVisibility-v3.1.patch attached to Ticket #3894 by mimo
with fixes of elexis comments
7:25 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
the patch looks good to me (i've not yet tested it, will do it this …
6:08 PM Changeset [18162] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
GUI cleanup. A commit against colored spaces. Use helper function to …
5:31 PM Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by elexis
Keywords changed
Adding the placeholder dropdown item should be done as it is simple …
5:24 PM ReleaseProcessDraft edited by elexis
Fixed development deadline. (diff)
5:20 PM ReleaseProcessDraft edited by elexis
Reset for alpha 21 release. Added candidates. (diff)
5:00 PM Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by elexis
Description changed
4:58 PM Ticket #3908 (Relative template resource cost rounding) closed by elexis
duplicate: It is an error in #2936, not just a GUI round missing as in #3817: …
4:52 PM templateTradingGain3943.diff attached to Ticket #3943 by LittleDev
4:09 PM Alpha21 edited by elexis
Updated to r18161 (diff)
4:07 PM Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by elexis
Keywords changed
Thanks for the patch and staying with us throughout all the …
4:02 PM Ticket #3501 ([PATCH] Distinguish player resign and defeat message) closed by elexis
fixed: In 18161: […]
4:02 PM Changeset [18161] by elexis
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Distinguish resign- and defeat-chatmessage. Patch by dpiquet, fixes …
2:32 PM Alpha21 edited by elexis
Updated to r18160. (diff)
2:14 PM Changeset [18160] by elexis
  • ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
  • ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
Savegame cleanup. Simplify the error message for savegames with …
1:48 PM Changeset [18159] by elexis
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
Replay menu cleanup Add the version number to the incompatibility …
1:27 PM Changeset [18158] by elexis
  • ps/trunk/source/ps/SavedGame.cpp
Remove trailing whitespace.
9:29 AM 3488.8.diff attached to Ticket #3488 by Stan
Fix dumb typo
8:24 AM Ticket #3973 ([PATCH] Capturerate threshold) updated by mimo
As it is made a "simple" ticket, better to be precise in the …
12:41 AM Ticket #3908 (Relative template resource cost rounding) updated by elexis
Keywords changed
12:32 AM Changeset [18157] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
Balance garrisoned regeneration rate as proposed by mimo and …
12:21 AM Ticket #3974 (Loyalty aura for all buildings) created by elexis
All buildings could receive an aura that increases the base …
12:13 AM Ticket #3973 ([PATCH] Capturerate threshold) created by elexis
Currently the capturerate depends linearily on the health-points of …

May 11, 2016:

11:11 PM 3501-7.patch attached to Ticket #3501 by Damien PIQUET
don't break translations detection
10:02 PM Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Keywords changed
9:48 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
tradeManager: - lines 396 and 397: these temporary variables are only …
9:38 PM 3501-6.patch attached to Ticket #3501 by Damien PIQUET
Merged formatResignMessage and formatDefeatMessage functions
7:02 PM 3501-5.patch attached to Ticket #3501 by Damien PIQUET
6:18 PM Ticket #3966 ([PATCH] Empty simlog directories) updated by elexis
Keywords, Cc, Summary changed
The uploaded patch fixes the empty direcory bug reported by Vladislav …
6:14 PM t3966_no_empty_simlog_directories_v1.patch attached to Ticket #3966 by elexis
5:42 PM Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by elexis
Priority, Description changed
3:42 PM Ticket #3903 (Brush cursor preview size doesn't always fit the area changed when applied) updated by FeXoR
Description changed
Somehow related to #559
3:01 PM Ticket #3414 (New Atlas UI) updated by FeXoR
Description changed
Thanks trompetin17 for working on this. Just to make sure we are on …
2:59 PM Alpha21 edited by fatherbushido
(diff)
1:16 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
Thanks for working on the patch. in programming.json, the list is in …
12:18 PM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by Stan
While cleaning whitespaces is good I guess you shouldn't be doing it …
11:47 AM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by LittleDev
Keywords, Summary changed
11:35 AM Changeset [18156] by sanderd17
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
Fix small issue discovered by fatherbushido
11:32 AM patch.diff attached to Ticket #3943 by LittleDev
2:55 AM Alpha21 edited by elexis
Updated and split Gameplay and Balancing to distinguish qualitative … (diff)
2:42 AM Changeset [18155] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
Train naked fanatics in town phase to promote rushing, completes r18025.
2:21 AM 3501-4.patch attached to Ticket #3501 by elexis
Added credits entry.
2:09 AM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by elexis
Keywords changed
Thanks for the patch. I changed few characters: -whitespace around …
2:07 AM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) closed by elexis
fixed: In 18154: […]
2:07 AM Changeset [18154] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Display the carried resources when selecting a group of units. Patch …
1:23 AM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by elexis
Syntax check only: * `cmpTrader ? cmpTrader.GetFirstMarket() : …

May 10, 2016:

10:53 PM Ticket #3696 ([PATCH] Sheep-shield - different kinds of population limits) updated by elexis
Keywords, Description changed
I propose 1. Limit max number of sheep to something reasonable like …
9:01 PM Actors edited by sanderd17
fix typo (diff)
8:28 PM marketVisibility-v3.patch attached to Ticket #3894 by mimo
8:27 PM Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by mimo
I've just uploaded v3 which improves the UnitAI behaviour. When a …
7:15 PM 3501-3.patch attached to Ticket #3501 by Damien PIQUET
Improvements to 3501-2.patch
7:08 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by Imarok
Keywords changed
7:07 PM total_carried_resources_v1.7.1.patch attached to Ticket #3113 by Imarok
followed the suggestions of comment:17
5:23 PM Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by elexis
On the implementation: A 2mb replay file is zip-compressed to …
4:12 PM Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by elexis
PlayersCanChange -> GuestSettings ? Color & Civilization & Team
1:56 PM Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by elexis
Keywords changed
Any updates? (I saw your working copy works again). There are several …
1:38 PM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by elexis
Keywords, Milestone changed
* To fix the fundamentally broken mechanism of hardcoding numbers in …
1:20 PM Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) created by elexis
#3904 is one of many examples of tooltips being wrong due to hardcoded …
1:07 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by elexis
Keywords changed
* 2 revisions changed that code, the patch doesn't apply anymore * …
12:40 PM Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by Imarok
Keywords changed
11:33 AM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by fatherbushido
Keywords, Summary changed
11:33 AM Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by fatherbushido
Description changed
It comes from r17882. I checked other templates which could have been …
11:31 AM 3904.diff attached to Ticket #3904 by fatherbushido
11:03 AM Ticket #3039 (SpiderMonkey 31 compilation error with Ubuntu PPA) closed by fabio
fixed: In 18153: […]
11:02 AM Changeset [18153] by fabio
  • ps/trunk/source/scriptinterface/ScriptTypes.h
Support building with mozjs 31.5 used in Ubuntu PPA. Fixes #3039.
9:53 AM Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) updated by Imarok
I CC me to this ticket
9:44 AM Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by LittleDev
Owner changed
9:37 AM Actors edited by sanderd17
More detailed description (diff)
6:51 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by Stan
Why is resumegame calling itself ?
5:25 AM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by elexis
Keywords, Description changed
5:19 AM Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) created by elexis
A new gamesetup option could be added that allows players to pick …
5:14 AM Changeset [18152] by elexis
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
Session cleanup. Use colorizePlayernameByID instead of replica.
5:07 AM pausing_3_wip.patch attached to Ticket #1950 by elexis
Rewrote all JS code to be less ugly. Needs the removal of XML …
5:05 AM Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
Keywords changed
Patch seemed to work, but the existing and newly added JS code is as …
4:35 AM Changeset [18151] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/network.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
GUI cleanup. Remove a wrong translation comment. Nuke duplicate calls.
2:15 AM Alpha21 edited by elexis
Updated to r18150 and fixed a comment (diff)
1:24 AM manualgenerator.7z attached to Ticket #1840 by Stan
While I was in England I had a look at the above python script, and I …
12:45 AM Changeset [18150] by Johnathan Good
  • ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/market.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/sele_market.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/sele_market_AO.png
Seleucid market commit
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