Timeline

Mar 4, 2012:

11:59 PM Changeset [11241] by ben
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility_object.js
  • ps/trunk/binaries/data/mods/public/gui/common/init.xml
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
Fixes incorrect and inconsistent tests for undefined. Removes unused …
11:48 PM 1027_atlas_brush_04mar12.patch attached to Ticket #1027 by vts
Updated; forgot to change last-modified dates on files
11:43 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by vts
Keywords, Summary changed
11:42 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by vts
Attaching a patch for this issue. Does the following: * Prevent …
10:26 PM Changeset [11240] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/corral.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_corral.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_corral_02.dae
Propped corral and added a variation with the doors closed.
7:44 PM Ticket#1187_V2.patch attached to Ticket #1187 by James
Attempt #2, hopefully minus some obvious flaws
7:42 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Thanks for calling me up on that - that typo was just embarrassing. I …
7:38 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
I did what Philip suggested and it is cleaner.
7:37 PM atlas-xdg-2012-03-04.patch attached to Ticket #868 by leper
4:43 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by Jonathan Waller
Something seems to have gone wrong when you were generating your …
4:32 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Status changed
4:31 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Well, I think that has sorted it - thanks for all the help.
4:30 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) reopened by James
4:29 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) closed by James
worksforme
4:28 PM Ticket#1187.patch attached to Ticket #1187 by James
A Patch to allow Tab key to show (while depressed) status bars for all …
3:03 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by vts
This seems to be a result of the ShadowBound variable in …
2:30 PM Changeset [11239] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_wall_gate.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_wall_long.dae
Roman gate and wall update
2:18 PM Changeset [11238] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/library.js
Minor tweaks and fixes.
8:47 AM Changeset [11237] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/arch.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
arch portrait
7:59 AM Changeset [11236] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis X.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis X.xml
Tweaked Oasis X.
7:47 AM Changeset [11235] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_05.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/cavalry_javelinist_a_r.xml
New faction emblem for the Romans. Celt cav skirms now gather meats …
6:49 AM Changeset [11234] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
6:27 AM Ticket #1090 ([PATCH] Improve load game UI) updated by ben
In 11233: […]
6:27 AM Changeset [11233] by ben
  • ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
  • ps/trunk/binaries/data/mods/public/gui/savedgames/load.xml
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
Adds saved game deletion. Refs #1090 Documents a few things related to …
5:01 AM Ticket #1195 (New/Improved Animation System) created by Zaggy1024
Since the current animation system doesn't support many features that …
12:48 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by vts
In 11232: […]
12:48 AM Changeset [11232] by vts
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
  • ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
Renamed some Atlas classes and g_GameLoop to better reflect their …
12:38 AM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by historic_bruno
Replying to michael: > Relatedly, I don't like how you can …
12:37 AM Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by Jonathan Waller
In 11231: […]
12:37 AM Changeset [11231] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/globalscripts/Math.js
Added atan and atan2. Refs #1193
12:19 AM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by historic_bruno
Replying to vts: > and documenting it better Excellent! :D

Mar 3, 2012:

11:15 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by michael
A player may want that, but should a player be allowed that much info …
10:57 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by vts
Quantumstate raised a valid point that I completely overlooked in my …
10:44 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by vts
Hi there! We currently have some functions that almost do what you …
10:42 PM Changeset [11230] by vts
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
Added PickFriendlyEntitiesOnScreen function to the JS side for #1187.
9:47 PM Changeset [11229] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_01_prop.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_03.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/thespian.xml
7:19 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Owner, Status changed
7:18 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Well, that's a good first step: I have the hotkey working (I know it's …
7:04 PM Ticket #966 (Incorrect Transparent Water Randering on core i3 HD 3000) updated by Erik Johansson
Milestone changed
Please don't change milestones. It's one thing if you've worked on it …
6:36 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
Thanks, that has helped a lot. I'll get straight on it.
4:13 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by Jonathan Waller
To get started I think you will need to look at …
3:03 PM Ticket #966 (Incorrect Transparent Water Randering on core i3 HD 3000) updated by Aritra Chakraborty
Milestone changed
I feel that in the near future almost every P.C will have Intel hd …
2:50 PM Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by James
OK, I was thinking of creating my own RTS when a friend suggested that …
2:12 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by vts
Currently looking into this, gaining an understanding of the code and …
2:11 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by vts
Owner, Status changed
11:15 AM Ticket #1184 ([PATCH] Changing stance on garrisoning units causes instant garrison) updated by leper
I would recommend to only stop moving on stand if the current unit …
7:04 AM Changeset [11228] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_01.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/alt_building_03.xml
Destruction dust for these buildings.
6:24 AM Ticket #1184 ([PATCH] Changing stance on garrisoning units causes instant garrison) updated by historic_bruno
The problem is switching to the above stances sends a StopMoving
4:21 AM Ticket #679 ([Atlas] Delete brush) updated by michael
Priority changed
3:24 AM Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by historic_bruno
Another nice example: [[Image(...)]]
2:24 AM Ticket #3 ([PATCH] Implement Technologies) updated by Erik Johansson
to Darth_Malloc: In other words: Please focus on the other tickets for …
2:03 AM Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by historic_bruno
Description, Summary changed
Updated title and description since fixed point is no longer the …
1:53 AM Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
Replying to Darth_Malloc: > I like this implementation. …
1:18 AM Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by historic_bruno
Replying to Philip: > Does the eye-dropper need to be a …
1:12 AM Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by Jonathan Waller
Owner changed
The sin/cos approximations which are accurate to about 10-9 have been …
1:07 AM Changeset [11227] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/globalscripts/Math.js
Added javascript file for previous commit.
1:06 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by historic_bruno
Replying to Philip: > In that case, I think using just …
1:06 AM Changeset [11226] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/globalscripts
  • ps/trunk/source/scriptinterface/ScriptInterface.cpp
Added safe (identical across platforms) replacement sin and cos …
1:00 AM Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by Philip Taylor
Does the eye-dropper need to be a separate tool, rather than being …
12:38 AM Ticket #1125 (Insufficient access rights to open file) updated by Philip Taylor
The driver detection code (AppendDriverVersionsFromRegistry or …
12:38 AM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by leper
Keywords changed
I removed the need for the stances, formation and and …
12:33 AM #1190-2012-03-03.patch attached to Ticket #1190 by leper
Stop using the stances, formation and formation_disabled sheets.
12:23 AM Ticket #1194 (Rejoin caused some kind of selection bug) closed by historic_bruno
fixed: Seems to have been fixed by [11199], reopen if not.
12:20 AM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by Echelon9
I agree with each of Philip's points.

Mar 2, 2012:

11:49 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by Philip Taylor
Replying to historic_bruno: > * I'm not sure of the init …
11:24 PM Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by Zaggy1024
It might be nice to have some sort of setup where the random movement …
11:04 PM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by Philip Taylor
For the two JS_CallFunctionValue, we don't need to report errors on …
10:33 PM BuildInstructions edited by Philip Taylor
remove obsolete aoe3ed note (diff)
9:53 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Philip Taylor
I don't think duplicating the random civ-selection logic into …
9:00 PM Changeset [11225] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline-available.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-box-available.png
More formation buttons and changes.
8:40 PM Changeset [11224] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline-selected.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline.png
Moved formation buttons to a new folder
8:13 PM Changeset [11223] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/formation-battleline-selected.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/formation-battleline.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/formation-box-selected.png
Updated formation buttons.
7:11 PM Changeset [11222] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
7:03 PM Changeset [11221] by philip
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
Consistent whitespace
6:38 PM Ticket #1194 (Rejoin caused some kind of selection bug) updated by vts
This might be same issue that [11199] fixed. Should be retested after …
6:25 PM Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by vts
Keywords, Summary changed
2:17 PM Changeset [11220] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
Tweaks player starting positions so that allies are near each other. …
12:36 PM Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by B. Guns
what about a DRINKING state ? Deer, elephants and other fauna very …
8:52 AM Ticket #1194 (Rejoin caused some kind of selection bug) updated by Zaggy1024
Priority, Description, Milestone changed
8:51 AM interestinglog.html attached to Ticket #1194 by Zaggy1024
8:49 AM Ticket #1194 (Rejoin caused some kind of selection bug) created by Zaggy1024
While playing with Mythos_Ruler, I got disconnected, and when I …
7:31 AM Changeset [11219] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml
7:09 AM Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) created by historic_bruno
As Philip reported on …
2:00 AM Ticket #3 ([PATCH] Implement Technologies) updated by Darth_Malloc
Replying to quantumstate: > Hi, > > The developer team …
1:03 AM Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
Owner changed
Hi, The developer team consider this to be the highest priority new …
1:02 AM Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by Zaggy1024
Keywords, Summary changed
12:57 AM Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by Zaggy1024
The modified UnitAI.js in the diff makes animals have the following …
12:45 AM public.diff attached to Ticket #1192 by Zaggy1024
12:44 AM Ticket #1192 ([PATCH] Improve animal UnitAI behavior) created by Zaggy1024
Currently, the feeding code in UnitAI makes the deer (and any other …
12:43 AM Coding_Conventions edited by historic_bruno
Adds wxString info and simple typecasting example (diff)
12:39 AM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by leper
Keywords, Summary changed
We also want to remove the formations sheet (as discussed on irc). I …
12:19 AM Ticket #1177 (WP Themeing - Download Button Art) closed by MishFTW
fixed: Looks really good! Thanks :)
12:16 AM Changeset [11218] by philip
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
Fix some whitespace, and spelling, and capitalisation, and unnecessary …
12:14 AM Ticket #3 ([PATCH] Implement Technologies) updated by Darth_Malloc
Replying to quantumstate: > Replying to [comment:13

Mar 1, 2012:

11:40 PM Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by vts
Component changed
So attached is my current WIP patch (in git format, I'm afraid). It …
11:36 PM pretty_unit_rings_WIP_01mar12_textures.zip attached to Ticket #824 by vts
11:36 PM pretty_unit_rings_WIP_01mar12.patch attached to Ticket #824 by vts
11:16 PM Coding_Conventions edited by Philip Taylor
(diff)
10:52 PM Coding_Conventions edited by Philip Taylor
partial XML conventions (diff)
10:37 PM Ticket #794 ([PATCH] Camera height) updated by Jonathan Waller
I have had a look at this. I am not very experienced with C++ so this …
10:09 PM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by michael
Summary changed
10:05 PM #1190-2012-03-01.patch attached to Ticket #1190 by leper
Stop using the stances sheet.
9:51 PM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by michael
I have committed new icons here: …
9:35 PM Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) updated by Kieran P
Priority, Milestone changed
9:33 PM Ticket #1123 (Render a marker when a unit is ordered to move) updated by Kieran P
Milestone changed
Should use the same system that waypoint flags from buildings use, …
9:30 PM Ticket #1057 (Fauna animations) closed by Kieran P
fixed: Zaggy1024 is now part of the team and able to commit new animations as …
9:28 PM Changeset [11217] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/stance-aggressive-select.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/stance-defensive-select.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/stance-passive-select.png
Selected Stances icons.
9:24 PM Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by Kieran P
Priority, Milestone changed
9:23 PM Ticket #895 (Atlas crashes when it does not have rights to write to a file) updated by Kieran P
Milestone changed
9:23 PM Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by Kieran P
Milestone changed
9:23 PM Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by Ilya Radchenko
Just found out that 'pause' key pauses. Also, even though the 'esc' …
9:18 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by Kieran P
Milestone changed
9:18 PM Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by Kieran P
Milestone changed
9:18 PM Ticket #1104 (Add CMake as a build system) updated by Kieran P
Milestone changed
9:17 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Kieran P
Priority, Milestone, Summary changed
9:16 PM Ticket #720 (Fix lighting of units in FoW, with shadows enabled) updated by Kieran P
Milestone changed
9:09 PM Ticket #1015 (Game physics) updated by Kieran P
Milestone changed
9:08 PM Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by Kieran P
Milestone changed
9:08 PM Ticket #410 (Component script debugger) updated by Kieran P
Milestone changed
9:07 PM Ticket #1110 (Archive builder support for non-base mods) updated by Kieran P
Milestone changed
9:07 PM Ticket #921 ([PATCH] Improve UI notification for failing attempts to build) updated by Kieran P
Priority, Milestone changed
9:07 PM Ticket #966 (Incorrect Transparent Water Randering on core i3 HD 3000) updated by Kieran P
Milestone changed
9:07 PM Ticket #1073 (Mac OS Lion : compilation script forgets to move dylib files in .app ...) updated by Kieran P
Milestone changed
9:05 PM Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) created by Ilya Radchenko
At the moment the 'esc' key is useless during the game session. Making …
9:03 PM Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) updated by Kieran P
Priority, Component, Milestone changed
Bug still exists, but can be suppressed so the user can keep going.
8:47 PM Ticket #1184 ([PATCH] Changing stance on garrisoning units causes instant garrison) updated by Kieran P
Priority changed
Upgrading to release blocker, because if it doesn't cause OOS, then …
8:46 PM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by Kieran P
Owner changed
8:45 PM Ticket #933 (Animate territory changes) updated by Kieran P
Priority, Milestone changed
8:45 PM Ticket #961 (Music Manager) updated by Kieran P
Milestone changed
8:43 PM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) updated by Kieran P
Milestone changed
8:39 PM Ticket #1108 (Engineer a way for WP and IPB to share login info) updated by Kieran P
Priority changed
8:39 PM Ticket #1108 (Engineer a way for WP and IPB to share login info) updated by Kieran P
Milestone changed
8:38 PM Ticket #946 ([SOUND] Music stops playing when returning to main menu) updated by Kieran P
Milestone changed
8:38 PM Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by Kieran P
Milestone changed
8:00 PM 0ad-stances-active.jpeg attached to Ticket #1190 by Ilya Radchenko
Modified
7:59 PM 0ad-stances.jpeg attached to Ticket #1190 by Ilya Radchenko
Original
7:55 PM Ticket #1190 ([PATCH] Selected stances and formations need to be more obvious.) created by Ilya Radchenko
The stances buttons currently have a little color if selected, but …
11:54 AM Ticket #30 ([PATCH] Trade) updated by fcxSanya
Replying to historic_bruno: Thanks for the review :) > …
11:26 AM Changeset [11216] by omri
  • audio/trunk/music/Highland_Mist.wav
11:16 AM Changeset [11215] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
10:14 AM Changeset [11214] by omri
  • audio/trunk/music/The_Road_Ahead.wav
10:01 AM Changeset [11213] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/The_Road_Ahead.ogg
7:45 AM Changeset [11212] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis IX.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis IX.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VIII.pmp
Oasis maps galore!
6:41 AM Ticket #1188 ("Idle warrior button" doesn't get all idle warriors) closed by ben
fixed: In 11211: […]
6:41 AM Changeset [11211] by ben
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
Fixes idle champion units not being found. Fixes #1188. Adds trade …
5:20 AM Ticket #1189 (WP Theming- Rough Home Page) closed by MishFTW
fixed: Ready to be developed on��
5:13 AM Changeset [11210] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_trireme_banner_trans.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_trireme_foresail.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_trireme_mainsail.dae
Removed a few oars from the Roman trireme. Tweaked Trireme texture.
4:55 AM Changeset [11209] by ben
  • ps/trunk/source/graphics/ColladaManager.h
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
  • ps/trunk/source/lib/file/archive/archive.h
Corrects some Doxygen comments and adds a few others of interest.
1:51 AM Ticket #1189 (WP Theming- Rough Home Page) created by MishFTW
Lay out the foundations of this page. Discussion: …
1:32 AM Mod_Layout edited by historic_bruno
(diff)
1:12 AM Changeset [11208] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_ram.xml
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_spearman.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_infantry_spearman.png
Siege status bars tweaked. Tweaked hoplite portrait.
1:08 AM Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
Replying to Darth_Malloc: Hi, I have just started …
12:41 AM Changeset [11207] by ben
  • ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
Fixes incorrect use of jschar (broke Linux builds)

Feb 29, 2012:

11:12 PM Changeset [11206] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VIII.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VIII.xml
Oasis VIII
11:08 PM Changeset [11205] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_trireme.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Belgian_Bog.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
10:37 PM Changeset [11204] by michael
    9:14 PM Ticket #895 (Atlas crashes when it does not have rights to write to a file) updated by Darth_Malloc
    Owner changed
    9:12 PM Ticket #799 ([PATCH] Add "back to work" button) updated by Darth_Malloc
    Owner changed
    9:10 PM Ticket #3 ([PATCH] Implement Technologies) updated by Darth_Malloc
    Owner changed
    7:04 PM Ticket #999 ([PATCH] Healing) updated by leper
    After some discussion with Mythos we decided that <Recharge> isn't …
    6:48 PM #999-2012-02-29.patch attached to Ticket #999 by leper
    Ready for review
    2:51 PM Rmgen_Library edited by O.Davoodi
    (diff)
    2:47 PM Rmgen_Library edited by O.Davoodi
    (diff)
    12:00 PM Ticket #1188 ("Idle warrior button" doesn't get all idle warriors) created by Erik Johansson
    When I press the idle warrior button to cycle through the idle …
    9:05 AM Changeset [11203] by Amish Coelho
      8:29 AM Mod_Layout edited by historic_bruno
      (diff)
      8:25 AM Mod_Layout edited by historic_bruno
      (diff)
      8:16 AM Modding_Guide edited by historic_bruno
      (diff)
      7:58 AM Modding_Guide edited by historic_bruno
      (diff)
      7:33 AM Modding_Guide created by historic_bruno
      Initial draft
      7:01 AM Finding_Your_Way_Around edited by historic_bruno
      Add link to new mod layout page (diff)
      6:59 AM Mod_Layout created by historic_bruno
      Initial draft
      4:35 AM Ticket #1187 ([PATCH] Hotkey to display all health bars) created by historic_bruno
      A hotkey pressed to show health bars for all units on screen at once. …
      4:26 AM Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) created by historic_bruno
      Silhouettes are the player-colored shape of a unit when it's …
      2:12 AM Changeset [11202] by ben
      • ps/trunk/source/gui/MiniMap.cpp
      Tweaks minimap water color.
      1:29 AM Changeset [11201] by michael
      • ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json
      Player 1 is a bit bluer.
      12:52 AM Changeset [11200] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_support_female_citizen.png
      Updated Greek female portrait.

      Feb 28, 2012:

      11:45 PM Ticket #931 ([PATCH] Fix OpenAL issues on OS X) updated by Kieran P
      Milestone changed
      11:12 PM Changeset [11199] by ben
      • ps/trunk/source/simulation2/components/CCmpSelectable.cpp
      • ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
      Fixes broken selections in saved games (CmpSelectable needed to call …
      10:49 PM Ticket #1185 (Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue) updated by vts
      Summary changed
      9:40 PM Ticket #1185 (Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue) closed by Jonathan Waller
      fixed: In 11198: […]
      9:40 PM Changeset [11198] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
      Made qBot not serialize the metadata which conatins too complicated a …
      9:33 PM Ticket #1185 (Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue) updated by vts
      Description changed
      9:26 PM crashlog.txt attached to Ticket #1185 by vts
      9:26 PM crashlog.dmp attached to Ticket #1185 by vts
      9:26 PM Ticket #1185 (Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue) created by vts
      Reproducible crash when saving a game, as reported on in this thread: …
      9:09 PM Ticket #1183 (Add player team information to "PlayerData" for random maps) updated by historic_bruno
      Milestone changed
      8:51 PM Changeset [11197] by michael
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
      committed a couple minimap color changes
      8:23 PM Changeset [11196] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_spearman.png
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_infantry_spearman.png
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Nile River.xml
      New hoplite portrait. Fixed civ on Nile River.
      7:49 PM Changeset [11195] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_ship_trireme.png
      • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml
      Roman trireme portrait.
      5:31 PM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Ilya Radchenko
      How are the icons implemented? Are they loaded in from external …
      2:40 PM Rmgen_Library edited by O.Davoodi
      (diff)
      2:32 PM Rmgen_Library edited by O.Davoodi
      (diff)
      2:28 PM Rmgen_Library edited by O.Davoodi
      (diff)
      2:16 PM Ticket #1183 (Add player team information to "PlayerData" for random maps) closed by O.Davoodi
      invalid: I am using atlas's generator which didn't work. But the data you …
      11:41 AM Changeset [11194] by Amish Coelho
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_trireme.dae
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_trireme.png
      • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_trireme.png
      10:07 AM Changeset [11193] by Amish Coelho
      • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_shields.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/trireme.xml
      • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_trireme_shields.dae
      6:02 AM Changeset [11192] by michael
      • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml
      5:26 AM Ticket #1152 ([PATCH] Rome support, defense tower fix for Jubot) updated by historic_bruno
      Keywords changed
      5:26 AM Ticket #1152 ([PATCH] Rome support, defense tower fix for Jubot) closed by ben
      fixed: In 11191: […]
      5:26 AM Changeset [11191] by ben
      • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
      Adds defense tower and Romans support to JuBot, based on patch by …
      5:17 AM gallery-arrow.png attached to Ticket #1162 by michael
      5:15 AM Ticket #1177 (WP Themeing - Download Button Art) updated by michael
      Image attached. Please critique and advise.
      5:14 AM alpha-download-button.png attached to Ticket #1177 by michael
      4:41 AM Ticket #1180 (h_mgr crashes with "Not enough memory") updated by historic_bruno
      Thanks, that's useful info :) I tried the increasing hdata_cap, but …
      4:34 AM Changeset [11190] by ben
      • ps/trunk/source/gui/scripting/JSInterface_IGUIObject.cpp
      Fixes constant logical operand warning on OS X build.
      3:13 AM Random_Map_Generator edited by historic_bruno
      (diff)
      3:09 AM Random_Map_Generator_Internals edited by historic_bruno
      (diff)
      2:54 AM JSON edited by historic_bruno
      (diff)
      2:07 AM JSON created by historic_bruno
      1:49 AM Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Jan Wassenberg
      There is a relatively tight upper bound on the number of active …
      12:28 AM Ticket #1184 ([PATCH] Changing stance on garrisoning units causes instant garrison) created by historic_bruno
      As reported on the …
      12:16 AM Changeset [11189] by ben
      • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp
      • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h
      • ps/trunk/source/tools/atlas/GameInterface/Messages.h
      Removes size_t from shareable types to prevent 32/64-bit errors. Adds …
      12:09 AM Changeset [11188] by Pureon
      • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_gate.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_turret.xml
      Roman walls

      Feb 27, 2012:

      11:51 PM Changeset [11187] by michael
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
      Tweaked Roman army camp and fortress.
      11:30 PM Ticket #1183 (Add player team information to "PlayerData" for random maps) updated by historic_bruno
      Hmm, not sure what you mean. I've just tested and …
      11:29 PM Changeset [11186] by ben
      • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h
      • ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp
      • ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h
      Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors …
      11:28 PM Changeset [11185] by michael
      • ps/trunk/binaries/data/mods/public/civs/iber.json
      Tweaked starting unit for Iberians.
      11:01 PM Ticket #999 ([PATCH] Healing) updated by michael
      Perhaps the Healer needs to recharge after every X HPs (~100) of healing.
      10:51 PM Changeset [11184] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_peacock.png
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/256/hele_infantry_spearman.png
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_infantry_spearman.png
      New portrait for hoplite. Tweaked peacock skin.
      10:39 PM Changeset [11183] by michael
      • ps/trunk/binaries/data/mods/public/civs/rome.json
      Tweaked Rome's starting units.
      10:08 PM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by historic_bruno
      Replying to knownasilya: > Why not change the shape of the …
      8:10 PM Changeset [11182] by vts
      • ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h
      Fixed test failure in test_CmpTemplateManager.h after atlas selection …
      8:08 PM Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Ilya Radchenko
      Why not change the shape of the resource marker as well? So that if …
      6:23 PM Ticket #999 ([PATCH] Healing) updated by leper
      I have an idea how to implement <Recharge>. But before I start working …
      4:09 PM Changeset [11181] by O.Davoodi
      • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_alpine_slabs.xml
      • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_alpine_quarry.xml
      • ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
      Adds new metal and stone mines for polar and alpine biomes.
      12:56 PM Changeset [11180] by O.Davoodi
      • ps/trunk/binaries/data/mods/public/maps/random/rmgen/misc.js
      Fixed a major bug.
      7:31 AM Ticket #1183 (Add player team information to "PlayerData" for random maps) created by O.Davoodi
      We need the team information if we want to place allied players near …
      7:15 AM Changeset [11179] by autobuild
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/binaries/system/pyrogenesis.exe
      • ps/trunk/binaries/system/pyrogenesis.pdb
      Automated build.
      7:08 AM Ticket #1145 ([PATCH] Improve game data paths in OS X and Windows) updated by historic_bruno
      Version 2 of this patch coming soon with various corrections.
      6:49 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
      Keywords changed
      6:46 AM Changeset [11178] by ben
      • ps/trunk/binaries/data/mods/public/gui/session/input.js
      Swaps the game's double- and triple-click selections, by popular …
      6:32 AM Tickets #678,​1032 batch updated by ben
      In 11177: […]
      6:32 AM Changeset [11177] by ben
      • ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/special/territory_block.xml
      Adds multiple entity selection to Atlas (including move/delete). Fixes …
      5:58 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by historic_bruno
      Thanks for getting around to this :) Replying to vts: > …
      1:35 AM Ticket #678 ([PATCH] [Atlas] Improve unit selection options) updated by vts
      Looks great as far as I can tell! Works very well, and significantly …
      1:21 AM Changeset [11176] by ben
      • ps/trunk/binaries/data/mods/public/civs/rome.json
      Adds Romans to random maps.
      12:22 AM Ticket #1153 (WP Theming - Rough Post) closed by MishFTW
      fixed: http://www.wildfiregames.com/forum/index.php?showtopic=15629&view=findp

      Feb 26, 2012:

      11:46 PM LatestReleaseLinux edited by historic_bruno
      Updated Fedora instructions (diff)
      11:15 PM Ticket #851 (Error 404 after donation) updated by Brian Stempin
      Cool-beans.
      11:13 PM Ticket #851 (Error 404 after donation) updated by Erik Johansson
      The Pledgie might overrule any WFG bounceback code, but as there …
      9:07 PM Ticket #1182 (Forum upgrade) updated by Brian Stempin
      Discussion thread: …
      9:05 PM Ticket #1182 (Forum upgrade) updated by Brian Stempin
      Status, Type changed
      9:05 PM Ticket #1182 (Forum upgrade) created by Brian Stempin
      A forum upgrade is in order and is being scheduled.
      8:09 PM Ticket #1153 (WP Theming - Rough Post) reopened by Brian Stempin
      7:58 PM #999-2012-02-26.patch attached to Ticket #999 by leper
      7:57 PM Ticket #999 ([PATCH] Healing) updated by leper
      Idle healers now heal wounded units that enter their line line of …
      7:19 PM Changeset [11175] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_peacock.png
      5:16 PM Ticket #871 (upgrade Trac) closed by fabio
      fixed: 0ad trac is at 0.12.3 which is the latest version.
      4:22 PM Ticket #1158 (WP Theming - Rough image carrousel) updated by MishFTW
      Owner, Status changed
      I'm taking over :)
      4:06 PM Ticket #1153 (WP Theming - Rough Post) closed by MishFTW
      fixed: Done
      4:01 PM Changeset [11174] by O.Davoodi
      • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.js
      • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.json
      • ps/trunk/binaries/data/mods/public/maps/random/rivers.js
      Adds "Arennes Forest" by mmayfield45. Fixes the river texture for …
      1:10 PM Ticket #1031 (Config option to render cursors with OpenGL) updated by fabio
      Milestone changed
      12:37 PM Ticket #1151 (GL_INVALID_OPERATION) closed by fabio
      worksforme: I am no longer experiencing this. Closing for now, I'll reopen if I …
      8:48 AM Ticket #1177 (WP Themeing - Download Button Art) updated by Brian Stempin
      Discussion thread: …
      8:46 AM Changeset [11173] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/fauna/tiger.xml
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_tiger.dds
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_tiger.png
      8:39 AM Ticket #1155 (WP Widget Dev - Community Activity) closed by Brian Stempin
      fixed
      8:38 AM Changeset [11172] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/fauna/tiger.xml
      • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_senegal_date.xml
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_tiger.dds
      Tiger texture.
      7:59 AM Ticket #1155 (WP Widget Dev - Community Activity) updated by Brian Stempin
      Discussion thread: …
      7:58 AM Ticket #1155 (WP Widget Dev - Community Activity) updated by Brian Stempin
      Owner, Status changed
      7:56 AM Ticket #851 (Error 404 after donation) closed by Brian Stempin
      worksforme: I made a donation, and this didn't happen to me. In fact, I was never …
      7:38 AM Changeset [11171] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/fauna/tiger.xml
      • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/tiger.dae
      • ps/trunk/binaries/data/mods/public/art/textures/skins/null_gray.dds
      Historicity's tiger mesh. Tweaked Roman tireme texture.
      5:52 AM Changeset [11170] by Amish Coelho
      • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_banner_trans.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/trireme.xml
      • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_trireme.png
      #Roman Trireme
      5:47 AM Ticket #1181 (BOM in intro.txt) closed by ben
      fixed: In 11169: […]
      5:46 AM Changeset [11169] by ben
      • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
      Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by …
      5:46 AM Ticket #1181 (BOM in intro.txt) updated by historic_bruno
      Keywords, Milestone changed
      5:35 AM intro.patch attached to Ticket #1181 by bird
      removes BOM
      5:34 AM Ticket #1181 (BOM in intro.txt) created by bird
      Fixed the BOM that appears in the very beginning of the intro.txt …
      5:27 AM Ticket #902 (Allow setting rally points while constructing buildings) updated by historic_bruno
      Summary changed
      3:35 AM Ticket #1180 (h_mgr crashes with "Not enough memory") created by historic_bruno
      Build: r11165 Visual C++ 2010 EE OS: Windows 7 Pro 64-bit To …
      2:38 AM Ticket #410 (Component script debugger) updated by historic_bruno
      Owner, Status changed
      2:37 AM Ticket #946 ([SOUND] Music stops playing when returning to main menu) updated by historic_bruno
      Owner changed
      2:37 AM Ticket #931 ([PATCH] Fix OpenAL issues on OS X) updated by historic_bruno
      Owner, Status changed
      2:33 AM Ticket #1179 (Warnings building Premake on OS X) updated by historic_bruno
      Description changed
      2:25 AM Ticket #1179 (Warnings building Premake on OS X) created by historic_bruno
      I get the following warnings running ./update-workspaces.sh with …
      1:56 AM Changeset [11168] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_peacock.png
      Peacock texture
      1:16 AM Changeset [11167] by gregory
      • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
      • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_death.dae
      Updated and improved zebra death animation.
      12:56 AM Changeset [11166] by gregory
      • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
      • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_attack.dae
      • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_death.dae
      12:38 AM Ticket #1178 (precompiled.h: clang warnings about c-header) created by historic_bruno
      Building on OS X with their Command Line Tools for Xcode - February …
      12:32 AM Changeset [11165] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/entitycollection-extend.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/filters.js
      Added some caching in the reassignIdleWorkers code for a large …
      12:04 AM Changeset [11164] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/rock_flaming.xml
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
      Note: See TracTimeline for information about the timeline view.