Timeline

Feb 25, 2012:

11:34 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
I just wanted to note that we're already storing files on Windows but …
11:22 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Hmm I can think of a good reason to use wxRegConfig on Windows, it …
11:11 PM Changeset [11163] by philip
  • ps/trunk/source/renderer/TerrainOverlay.cpp
Fix terrain overlay rendering
11:02 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
Replying to historic_bruno: > Is there a compelling …
10:54 PM Ticket #1177 (WP Themeing - Download Button Art) created by MishFTW
An image overlay for the download button.
10:50 PM Ticket #892 (Add paths to random maps) updated by historic_bruno
Keywords changed
10:50 PM Ticket #819 (Add dust particles for building destruction) updated by historic_bruno
Milestone changed
10:33 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Replying to leper: > How does ActorEditor decide on the …
9:09 PM Changeset [11162] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_mainsail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/civil_centre.xml
Player color for sheep
9:07 PM Changeset [11161] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginian Units.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
Update healer templates and scenarios to add ranks. Also added a …
9:02 PM Ticket #1154 (WP Theming - Rough Donation Widget) closed by Brian Stempin
fixed
8:49 PM #999_template_updates.patch attached to Ticket #999 by leper
Ranks for healers. They don't change any Heal options yet.
8:23 PM Changeset [11160] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
7:51 PM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
Owner, Status changed
7:49 PM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
Keywords, Summary changed
7:48 PM entity_randomization_svn_25feb12.patch attached to Ticket #979 by vts
7:44 PM Changeset [11159] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_support_healer_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/celt_support_healer_b.xml
Initial support in the templates for healer ranking
6:50 PM Changeset [11158] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
6:47 PM Changeset [11157] by philip
  • ps/trunk/binaries/data/mods/public/shaders/glsl/terrain_common.vs
Fix GLSL terrain.
6:31 PM Changeset [11156] by philip
  • ps/trunk/binaries/data/mods/public/shaders/effects/terrain_base.xml
  • ps/trunk/binaries/data/mods/public/shaders/effects/terrain_blend.xml
  • ps/trunk/binaries/data/mods/public/shaders/effects/terrain_decal.xml
Add terrain effect files.
6:29 PM Changeset [11155] by philip
  • ps/trunk/binaries/data/mods/public/shaders/effects/model_normal.xml
  • ps/trunk/binaries/data/mods/public/shaders/effects/model_normal_instancing.xml
  • ps/trunk/binaries/data/mods/public/shaders/effects/model_solid.xml
Improve Android compatibility. Basic touchscreen input for testing. …
6:14 PM Changeset [11154] by philip
  • ps/trunk/source/graphics/TextRenderer.cpp
  • ps/trunk/source/graphics/TextRenderer.h
  • ps/trunk/source/gui/CGUI.cpp
Avoid unnecessary use of printf in text renderer.
5:11 PM Changeset [11153] by philip
  • ps/trunk/build/android/sdl-project/AndroidManifest.xml
  • ps/trunk/build/android/sdl-project/Makefile
  • ps/trunk/build/android/setup-libs.sh
Fix Android build scripts.
4:53 PM Ticket #892 (Add paths to random maps) closed by O.Davoodi
fixed: The new path placer script works perfectly. So we should close this. …
4:53 PM Changeset [11152] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
  • ps/trunk/binaries/data/mods/public/maps/random/atlas_mountains.js
Adds the path placer library by historic_brunno to rmgen. Fixes #892. …
4:51 PM Changeset [11151] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_foresail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_mainsail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_shroud.xml
4:39 PM Changeset [11150] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_trireme.png
4:38 PM Changeset [11149] by philip
  • ps/trunk/source/graphics/ShaderManager.cpp
  • ps/trunk/source/graphics/ShaderProgram.cpp
  • ps/trunk/source/graphics/ShaderTechnique.cpp
Support more commands in shader technique XML files. Always print GLSL …
3:21 PM atlas-xdg-2012-02-25.patch attached to Ticket #868 by leper
3:20 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
I used __WXMSW__ to detect if we are using Windows and omit the …
3:07 PM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
Have a patch for this ready, will attach it soon. It's gonna need some …
10:06 AM Changeset [11148] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
10:00 AM Changeset [11147] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_temple_ashes_01.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_temple_ashes_02.dae
Added the forgotten ashes DAEs.
9:53 AM Changeset [11146] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_attack.dae
Added zebra attack animation.
9:14 AM Changeset [11145] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/rome_temple_ashes.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple.xml
Added some useless ash to the temples for prettification.
8:28 AM Changeset [11144] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
Tweaked zebra run speed
8:07 AM Changeset [11143] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
Median Oasis II complete.
7:24 AM Changeset [11142] by ben
  • ps/trunk/source/simulation2/system/CmpPtr.h
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
Avoid unused parameter warnings due to safe bool operators.
6:52 AM Ticket #30 ([PATCH] Trade) updated by historic_bruno
Did some play testing with your latest patch, it seems to work very …
6:44 AM Changeset [11141] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Nile River.xml
fixed player thing
6:22 AM Changeset [11140] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_run.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_walk.dae
Updated zebra animations and added a proper idle animation.
6:08 AM Ticket #819 (Add dust particles for building destruction) closed by michael
fixed
6:05 AM screen14.jpg attached to Ticket #1166 by michael
The art dept. will make rubble objects like these.
2:53 AM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Thanks for the update :) About DLLInterface.cpp changes: * It …
1:38 AM DD_Overview created by Erik Johansson
1:35 AM Ticket #999 ([PATCH] Healing) updated by leper
This is what the Heal xml element looks like (at the moment) […] …
1:16 AM #999-2012-02-24.patch attached to Ticket #999 by leper
Work in progress.
12:40 AM DDv3WIP edited by Erik Johansson
(diff)
12:38 AM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
See also #1041.

Feb 24, 2012:

9:04 PM Changeset [11139] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/promote.png
Renamed icon for leper.
8:59 PM Changeset [11138] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.pmp
Tweaks for Median oasis II
7:38 PM Ticket #1001 ([PATCH] Attack Move) updated by Jonathan Waller
Owner changed
5:49 PM Ticket #30 ([PATCH] Trade) updated by fcxSanya
Replying to comments 10 and 11 by quantumstate: …
5:45 PM trading_2012_02_24.diff attached to Ticket #30 by fcxSanya
11:34 AM Changeset [11137] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
Added new Random maps. Updated the existing ones with the new starting …
6:34 AM Changeset [11136] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
6:27 AM Ticket #851 (Error 404 after donation) updated by Brian Stempin
I'm about to take on a task that has to deal with donations, so I'll …
6:20 AM Ticket #1154 (WP Theming - Rough Donation Widget) updated by Brian Stempin
Status changed
6:20 AM Ticket #1154 (WP Theming - Rough Donation Widget) updated by Brian Stempin
Owner changed
5:40 AM Changeset [11135] by ben
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Fixes Atlas assertion failure on wxOSX/Cocoa by properly checking …
2:51 AM Ticket #18 ([PATCH] Realistic ranged attack) updated by Kieran P
Priority changed
2:51 AM Ticket #1012 ([PATCH] COLLADA: Support special vertex weight index on skinned models) updated by Kieran P
Milestone changed
2:47 AM Ticket #999 ([PATCH] Healing) updated by michael
Yep! What k776 posted above is a lot closer to how the XML entity …
2:45 AM Ticket #930 ([PATCH] Incremental update of pathfinder's passability grid) updated by Kieran P
Milestone changed
2:44 AM Ticket #1001 ([PATCH] Attack Move) updated by Kieran P
Milestone changed
2:37 AM Ticket #999 ([PATCH] Healing) updated by Kieran P
Priority changed
After discussion with Mythos and historicbruno, it's best to reuse the …
2:08 AM Changeset [11134] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml
2:07 AM Ticket #999 ([PATCH] Healing) updated by Kieran P
Just a recap of the changes needed: * Don't have a separate Range …
2:04 AM Changeset [11133] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
12:18 AM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
The problem appears to be that random variations for a unit are chosen …

Feb 23, 2012:

10:58 PM Changeset [11132] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
Fixed idle animation being used as walk animation.
10:49 PM Changeset [11131] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_run.dae
Adding WIP zebra animations.
10:45 PM Changeset [11130] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal-disabled.png
10:40 PM Changeset [11129] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal-no.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal.png
Updated healing cursors.
10:13 PM Ticket #999 ([PATCH] Healing) updated by Kieran P
Milestone changed
10:10 PM Changeset [11128] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/rank-up.png
A rank-up icon for testing.
8:22 PM heal.png attached to Ticket #999 by leper
8:21 PM Ticket #999 ([PATCH] Healing) updated by leper
Keywords, Summary changed
Adds a button to the healer units. Click it and move over the target …
8:07 PM #999-2012-02-23.patch attached to Ticket #999 by leper
Work in progress. Heal classes specified in template.
9:14 AM Changeset [11127] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_palmdate_a.dds
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_palmdate_b.dds
  • ps/trunk/binaries/data/mods/public/maps/scenarios/shipattacks.xml
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
7:07 AM Changeset [11126] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
stat tweaks
6:21 AM Changeset [11125] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/special/pers_ishtar_gate.xml
Typo fix
6:18 AM Changeset [11124] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/special/greek_stoa.xml
  • ps/trunk/binaries/data/mods/public/art/actors/special/greek_stoa_great.xml
  • ps/trunk/binaries/data/mods/public/art/actors/special/pers_ishtar_gate.xml
#Ishtar Gate. Destruct dust for a few other buildings.
5:39 AM Changeset [11123] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_small.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_small_gray.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_smoke_small.xml
Last big construction dust commit.
3:33 AM Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) created by historic_bruno
Looks like the Atlas canvas init problem is back on OS X, the …
1:38 AM Ticket #1165 ([PATCH] remaining rootbot modifications) updated by historic_bruno
Keywords, Milestone changed
1:21 AM Changeset [11122] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/shipattacks.xml
Updating ship demo map with new ships
1:13 AM Ticket #1168 ([PATCH] civ typos) updated by historic_bruno
Keywords, Milestone changed
Committed your changes, thanks for the patches :)
1:11 AM Ticket #1165 ([PATCH] remaining rootbot modifications) closed by Jonathan Waller
fixed: In 11121: […]
1:11 AM Changeset [11121] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
Added and fixed some functions in entity.js from RootBot. Fixes #1165.
1:11 AM Ticket #1165 ([PATCH] remaining rootbot modifications) updated by Jonathan Waller
Thanks for this. I have committed the changes, note that I have …
1:09 AM Ticket #1168 ([PATCH] civ typos) closed by ben
fixed: In 11120: […]
1:09 AM Changeset [11120] by ben
  • ps/trunk/binaries/data/mods/public/civs/cart.json
  • ps/trunk/binaries/data/mods/public/civs/celt.json
  • ps/trunk/binaries/data/mods/public/civs/hele.json
Fixes inconsistent dates and typos in civ data files, based on patches …
1:07 AM Ticket #1175 (WP Theming - Rough Download Button) closed by MishFTW
fixed: Completed.
12:01 AM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by Zaggy1024
Description changed

Feb 22, 2012:

11:57 PM Ticket #18 ([PATCH] Realistic ranged attack) updated by Jonathan Waller
Attached an updated diff. Now ProjectileManager gets told when to …
11:55 PM advanced_attack-220212.diff attached to Ticket #18 by Jonathan Waller
11:43 PM Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by Zaggy1024
Priority, Summary changed
11:21 PM Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) updated by historic_bruno
By the way, just to update this ticket: the "problem" lies with Xcode …
11:06 PM Ticket #1175 (WP Theming - Rough Download Button) created by MishFTW
http://www.wildfiregames.com/forum/index.php?showtopic=15688
10:56 PM Changeset [11119] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/wood_burned.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
Made fire ship a bit faster. Tweaked burnt wood texture.
10:47 PM Changeset [11118] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/tools/hoe.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
10:19 PM Changeset [11117] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/fireship_wood.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fireship.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fireship_wood.dae
Iberian fireship updates
9:28 PM Ticket #999 ([PATCH] Healing) updated by leper
Owner, Status changed
8:54 PM Changeset [11116] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/bireme_sail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_mainsail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/bireme.xml
Some interim improvements to the Roman bireme and trireme in case …
2:24 AM Changeset [11115] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/flame_large.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/flame_med.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/smoke_med.xml
#Iberian Fire Ship.
1:06 AM Changeset [11114] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fireship.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_fireship.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_fire.xml
Iberian Fireship model and basic template files
12:59 AM Changeset [11113] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
More pierce armour for siege engines.

Feb 21, 2012:

9:27 PM Changeset [11112] by ben
  • ps/trunk/build/premake/premake4.lua
Adds install_name to libCollada link options for OS X.
8:57 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
Keywords changed
This version should fix the problems. It special cases Actor Editor to …
8:53 PM atlas-xdg-2012-02-21.2.patch attached to Ticket #868 by leper
6:00 AM Changeset [11111] by ben
  • ps/trunk/source/graphics/MeshManager.cpp
  • ps/trunk/source/graphics/SkeletonAnimManager.cpp
Adds more specific error messages to failed model or animation loading.
4:54 AM Changeset [11110] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_run.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/boar.dae
3:04 AM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Keywords changed
Hmm I was testing your latest patch, getting ready to commit it, but …
12:58 AM Changeset [11109] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes spurious test of "unix" in Premake (prevented X11 from linking …
12:03 AM Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have taken a look through the rest of the code. There was only one …
12:03 AM Ticket #1173 ([PATCH] Make rally points work for trade) updated by historic_bruno
Assuming you mean after #30 is implemented :) (just so no one …

Feb 20, 2012:

10:47 PM Ticket #1174 (Buildings rise into place as they are constructed) updated by Erik Johansson
I would say this is a duplicate of #576 :) But I will leave it for you …
10:16 PM Ticket #1174 (Buildings rise into place as they are constructed) created by michael
As creating multiple instances of buildings in various states of …
10:00 PM Ticket #794 ([PATCH] Camera height) updated by Dietger
Keywords, Milestone, Summary changed
7:28 PM Ticket #803 (Minimap broken) closed by Kieran P
fixed: Excellent. Philip made a lot of changes recently to try and support …
7:19 PM Ticket #1173 ([PATCH] Make rally points work for trade) created by Jonathan Waller
When setting the rally point for a market on another market, any …
4:52 PM BuildInstructions edited by Almin
(diff)
10:57 AM Ticket #803 (Minimap broken) updated by fabio
This problem no longer appears in current SVN version of 0ad (but it …
5:57 AM Changeset [11108] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large_gray.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_smoke_large.xml
"Large" destruction particle emitters and actors for "large" …
3:54 AM Ticket #1137 (WP Theming - Rough Sidebar) closed by MishFTW
fixed: Done! Ready to accept widgets.
1:50 AM Changeset [11107] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
Slightly smaller footprint/obstruction.
1:50 AM Ticket #1153 (WP Theming - Rough Post) updated by MishFTW
Owner, Status changed
http://www.wildfiregames.com/forum/index.php?showtopic=15629&view=findp
1:13 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
In 11106: […]
1:13 AM Changeset [11106] by vts
  • ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
Fixed rally line attachment point for circular buildings (refs #1172)
12:31 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
Owner, Status changed
12:30 AM weird rally lines.jpg attached to Ticket #1172 by michael
12:29 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) created by michael
Rally lines sometimes look goofy. "Goofy" is defined by looking at the …

Feb 19, 2012:

11:58 PM Changeset [11105] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
More player color for Vesta temple. Altered the footprint and …
11:00 PM Changeset [11104] by ben
  • ps/trunk/source/graphics/tests/test_MeshManager.h
Fixes tests broken by [11100]
7:48 PM BuildInstructions edited by leper
Fixed a typo. Removed unnecessary (as it is the default) use of … (diff)
7:44 PM Changeset [11103] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Added player colour to Vesta temple
7:07 PM Changeset [11102] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Roman Vesta temple
8:00 AM Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by michael
Priority changed
7:58 AM Ticket #932 (Cast shadow onto water surface.) updated by michael
Priority, Milestone changed
7:19 AM Changeset [11101] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_defense_tower.xml
Some footprint resizing.
4:31 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
Keywords changed
4:31 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) closed by ben
fixed: In 11100: […]
4:30 AM Changeset [11100] by ben
  • ps/trunk/source/graphics/ColladaManager.cpp
  • ps/trunk/source/graphics/ColladaManager.h
  • ps/trunk/source/graphics/GameView.cpp
Improves CColladaManager caching behavior: skeletons.xml changes now …
3:44 AM Ticket #1171 ([PATCH] missing apostrophe) updated by historic_bruno
Keywords, Milestone changed
3:44 AM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by historic_bruno
Keywords changed
3:38 AM Changeset [11099] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/fortress_gallic.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/market_newest.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/market.xml
3:26 AM Changeset [11098] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/temple_a_struct.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/embassy.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/market.xml
Added destruction dust to a bunch of structures. Made the Parthenon …
1:19 AM Ticket #1171 ([PATCH] missing apostrophe) updated by bird
Merged. The correction is now in http://trac.wildfiregames.com/ticket/1168
1:18 AM Ticket #1171 ([PATCH] missing apostrophe) closed by bird
invalid
1:17 AM Ticket #1168 ([PATCH] civ typos) updated by bird
Carthaginian: added apostrophe Hellenes: BC -> B.C.
1:16 AM hellenes-carthage.patch attached to Ticket #1168 by bird
attached another patch for hellenes and carthaginian corrections.
1:08 AM cart.json.patch attached to Ticket #1171 by bird
1:08 AM Ticket #1171 ([PATCH] missing apostrophe) created by bird
Fixed a typo in the Carthaginian history file. Hannibals --> Hannibal's
12:46 AM Ticket #1168 ([PATCH] civ typos) updated by historic_bruno
I don't know if we should use BCE/CE or B.C./A.D., of course since …
12:35 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by Philip Taylor
In the patch, CColladaManager::PrepareCacheKey hashes …
12:28 AM Changeset [11097] by ben
  • ps/trunk/binaries/system/readme.txt
Documents writableRoot option in readme.txt
12:21 AM Ticket #1169 ([PATCH] BCE/BC consistency) updated by Erik Johansson
Milestone changed
12:21 AM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by Erik Johansson
Milestone changed
12:05 AM Ticket #1170 ([PATCH] Granicus river map minor typo) closed by bird
fixed
12:04 AM Ticket #1169 ([PATCH] BCE/BC consistency) closed by bird
fixed
12:02 AM Ticket #1011 (Projectiles have no actual collision detection) updated by historic_bruno
It was discussed in IRC …

Feb 18, 2012:

10:34 PM Ticket #1094 (Move current WP installation in with the others) closed by Brian Stempin
fixed
10:22 PM Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have been looking at the javascript code and have a few comments. I …
9:54 PM Changeset [11096] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_smoke_med.xml
  • ps/trunk/binaries/data/mods/public/gui/text/tips/variato.txt
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.xml
Fixing typos and updating tooltips to be somewhat more consistent.
9:35 PM Ticket #851 (Error 404 after donation) updated by Erik Johansson
By making sure there is such a file? :P =) Not sure when it's called …
9:27 PM Ticket #851 (Error 404 after donation) updated by Brian Stempin
Bump. Is there any way we can test this? Any other reports of this …
9:24 PM Ticket #1102 (Configure and eval the NextGEN plugin) closed by Brian Stempin
fixed
9:05 PM Ticket #1132 (WP Theming - Rough Page) closed by Brian Stempin
fixed
8:35 PM Changeset [11095] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_house_d.dae
Fixed player color for this house.
8:03 PM Changeset [11094] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
8:02 PM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by bird
Ignore one of the patches; they're identical in body. I just don't …
8:00 PM Granicus River.xml.patch attached to Ticket #1170 by bird
7:55 PM Granicus River.patch attached to Ticket #1170 by bird
7:55 PM Ticket #1170 ([PATCH] Granicus river map minor typo) created by bird
Another minor typo. Thefirst --> The first. Edited the XML file.
7:40 PM variato.patch attached to Ticket #1169 by bird
7:40 PM Ticket #1169 ([PATCH] BCE/BC consistency) created by bird
On the pregame tips screen, the Variato had "BCE". I just changed this …
7:05 PM Ticket #1168 ([PATCH] civ typos) updated by bird
Keywords, Summary changed
6:57 PM civTypos2.patch attached to Ticket #1168 by bird
patch file
6:56 PM Ticket #1168 ([PATCH] civ typos) created by bird
Just fixed some typos in the civ history folder. == History section …
7:40 AM Changeset [11093] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/healer.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Rome healer texture and portrait. Changed Temple tooltip to let …
5:06 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
By the way, public.zip size decreased from 699MB to 602MB by …
4:42 AM Changeset [11092] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Tweaks to the medium destruction particles.
2:51 AM Changeset [11091] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_su2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/barracks_new.xml
Tweaking destruction smoke for Barracks test.
2:04 AM colladacache+archivebuild_fixes-02172012.patch attached to Ticket #1167 by historic_bruno
2:03 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) created by historic_bruno
Problems solved in this patch: * Modifying skeletons.xml should …
1:19 AM Changeset [11090] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_dark.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_gray.xml
#Initial test for Destruction Dust.
12:22 AM Changeset [11089] by ben
  • ps/trunk/binaries/system/readme.txt
Updates readme.txt with some undocumented options and reorganizes …
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