Timeline

Feb 21, 2012:

9:27 PM Changeset [11112] by ben
  • ps/trunk/build/premake/premake4.lua
Adds install_name to libCollada link options for OS X.
8:57 PM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
Keywords changed
This version should fix the problems. It special cases Actor Editor to …
8:53 PM atlas-xdg-2012-02-21.2.patch attached to Ticket #868 by leper
6:00 AM Changeset [11111] by ben
  • ps/trunk/source/graphics/MeshManager.cpp
  • ps/trunk/source/graphics/SkeletonAnimManager.cpp
Adds more specific error messages to failed model or animation loading.
4:54 AM Changeset [11110] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_run.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/boar.dae
3:04 AM Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Keywords changed
Hmm I was testing your latest patch, getting ready to commit it, but …
12:58 AM Changeset [11109] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes spurious test of "unix" in Premake (prevented X11 from linking …
12:03 AM Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have taken a look through the rest of the code. There was only one …
12:03 AM Ticket #1173 ([PATCH] Make rally points work for trade) updated by historic_bruno
Assuming you mean after #30 is implemented :) (just so no one …

Feb 20, 2012:

10:47 PM Ticket #1174 (Buildings rise into place as they are constructed) updated by Erik Johansson
I would say this is a duplicate of #576 :) But I will leave it for you …
10:16 PM Ticket #1174 (Buildings rise into place as they are constructed) created by michael
As creating multiple instances of buildings in various states of …
10:00 PM Ticket #794 ([PATCH] Camera height) updated by Dietger
Keywords, Milestone, Summary changed
7:28 PM Ticket #803 (Minimap broken) closed by Kieran P
fixed: Excellent. Philip made a lot of changes recently to try and support …
7:19 PM Ticket #1173 ([PATCH] Make rally points work for trade) created by Jonathan Waller
When setting the rally point for a market on another market, any …
4:52 PM BuildInstructions edited by Almin
(diff)
10:57 AM Ticket #803 (Minimap broken) updated by fabio
This problem no longer appears in current SVN version of 0ad (but it …
5:57 AM Changeset [11108] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large_gray.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_smoke_large.xml
"Large" destruction particle emitters and actors for "large" …
3:54 AM Ticket #1137 (WP Theming - Rough Sidebar) closed by MishFTW
fixed: Done! Ready to accept widgets.
1:50 AM Changeset [11107] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
Slightly smaller footprint/obstruction.
1:50 AM Ticket #1153 (WP Theming - Rough Post) updated by MishFTW
Owner, Status changed
http://www.wildfiregames.com/forum/index.php?showtopic=15629&view=findp
1:13 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
In 11106: […]
1:13 AM Changeset [11106] by vts
  • ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
Fixed rally line attachment point for circular buildings (refs #1172)
12:31 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
Owner, Status changed
12:30 AM weird rally lines.jpg attached to Ticket #1172 by michael
12:29 AM Ticket #1172 (Rally lines take circuitous routes for non-square buildings) created by michael
Rally lines sometimes look goofy. "Goofy" is defined by looking at the …

Feb 19, 2012:

11:58 PM Changeset [11105] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
More player color for Vesta temple. Altered the footprint and …
11:00 PM Changeset [11104] by ben
  • ps/trunk/source/graphics/tests/test_MeshManager.h
Fixes tests broken by [11100]
7:48 PM BuildInstructions edited by leper
Fixed a typo. Removed unnecessary (as it is the default) use of … (diff)
7:44 PM Changeset [11103] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Added player colour to Vesta temple
7:07 PM Changeset [11102] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Roman Vesta temple
8:00 AM Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by michael
Priority changed
7:58 AM Ticket #932 (Cast shadow onto water surface.) updated by michael
Priority, Milestone changed
7:19 AM Changeset [11101] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_defense_tower.xml
Some footprint resizing.
4:31 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
Keywords changed
4:31 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) closed by ben
fixed: In 11100: […]
4:30 AM Changeset [11100] by ben
  • ps/trunk/source/graphics/ColladaManager.cpp
  • ps/trunk/source/graphics/ColladaManager.h
  • ps/trunk/source/graphics/GameView.cpp
Improves CColladaManager caching behavior: skeletons.xml changes now …
3:44 AM Ticket #1171 ([PATCH] missing apostrophe) updated by historic_bruno
Keywords, Milestone changed
3:44 AM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by historic_bruno
Keywords changed
3:38 AM Changeset [11099] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/fortress_gallic.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/market_newest.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/market.xml
3:26 AM Changeset [11098] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/temple_a_struct.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/embassy.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/market.xml
Added destruction dust to a bunch of structures. Made the Parthenon …
1:19 AM Ticket #1171 ([PATCH] missing apostrophe) updated by bird
Merged. The correction is now in http://trac.wildfiregames.com/ticket/1168
1:18 AM Ticket #1171 ([PATCH] missing apostrophe) closed by bird
invalid
1:17 AM Ticket #1168 ([PATCH] civ typos) updated by bird
Carthaginian: added apostrophe Hellenes: BC -> B.C.
1:16 AM hellenes-carthage.patch attached to Ticket #1168 by bird
attached another patch for hellenes and carthaginian corrections.
1:08 AM cart.json.patch attached to Ticket #1171 by bird
1:08 AM Ticket #1171 ([PATCH] missing apostrophe) created by bird
Fixed a typo in the Carthaginian history file. Hannibals --> Hannibal's
12:46 AM Ticket #1168 ([PATCH] civ typos) updated by historic_bruno
I don't know if we should use BCE/CE or B.C./A.D., of course since …
12:35 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by Philip Taylor
In the patch, CColladaManager::PrepareCacheKey hashes …
12:28 AM Changeset [11097] by ben
  • ps/trunk/binaries/system/readme.txt
Documents writableRoot option in readme.txt
12:21 AM Ticket #1169 ([PATCH] BCE/BC consistency) updated by Erik Johansson
Milestone changed
12:21 AM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by Erik Johansson
Milestone changed
12:05 AM Ticket #1170 ([PATCH] Granicus river map minor typo) closed by bird
fixed
12:04 AM Ticket #1169 ([PATCH] BCE/BC consistency) closed by bird
fixed
12:02 AM Ticket #1011 (Projectiles have no actual collision detection) updated by historic_bruno
It was discussed in IRC …

Feb 18, 2012:

10:34 PM Ticket #1094 (Move current WP installation in with the others) closed by Brian Stempin
fixed
10:22 PM Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have been looking at the javascript code and have a few comments. I …
9:54 PM Changeset [11096] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_smoke_med.xml
  • ps/trunk/binaries/data/mods/public/gui/text/tips/variato.txt
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.xml
Fixing typos and updating tooltips to be somewhat more consistent.
9:35 PM Ticket #851 (Error 404 after donation) updated by Erik Johansson
By making sure there is such a file? :P =) Not sure when it's called …
9:27 PM Ticket #851 (Error 404 after donation) updated by Brian Stempin
Bump. Is there any way we can test this? Any other reports of this …
9:24 PM Ticket #1102 (Configure and eval the NextGEN plugin) closed by Brian Stempin
fixed
9:05 PM Ticket #1132 (WP Theming - Rough Page) closed by Brian Stempin
fixed
8:35 PM Changeset [11095] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_house_d.dae
Fixed player color for this house.
8:03 PM Changeset [11094] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
8:02 PM Ticket #1170 ([PATCH] Granicus river map minor typo) updated by bird
Ignore one of the patches; they're identical in body. I just don't …
8:00 PM Granicus River.xml.patch attached to Ticket #1170 by bird
7:55 PM Granicus River.patch attached to Ticket #1170 by bird
7:55 PM Ticket #1170 ([PATCH] Granicus river map minor typo) created by bird
Another minor typo. Thefirst --> The first. Edited the XML file.
7:40 PM variato.patch attached to Ticket #1169 by bird
7:40 PM Ticket #1169 ([PATCH] BCE/BC consistency) created by bird
On the pregame tips screen, the Variato had "BCE". I just changed this …
7:05 PM Ticket #1168 ([PATCH] civ typos) updated by bird
Keywords, Summary changed
6:57 PM civTypos2.patch attached to Ticket #1168 by bird
patch file
6:56 PM Ticket #1168 ([PATCH] civ typos) created by bird
Just fixed some typos in the civ history folder. == History section …
7:40 AM Changeset [11093] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/healer.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Rome healer texture and portrait. Changed Temple tooltip to let …
5:06 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
By the way, public.zip size decreased from 699MB to 602MB by …
4:42 AM Changeset [11092] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Tweaks to the medium destruction particles.
2:51 AM Changeset [11091] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_su2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/barracks_new.xml
Tweaking destruction smoke for Barracks test.
2:04 AM colladacache+archivebuild_fixes-02172012.patch attached to Ticket #1167 by historic_bruno
2:03 AM Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) created by historic_bruno
Problems solved in this patch: * Modifying skeletons.xml should …
1:19 AM Changeset [11090] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_dark.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_gray.xml
#Initial test for Destruction Dust.
12:22 AM Changeset [11089] by ben
  • ps/trunk/binaries/system/readme.txt
Updates readme.txt with some undocumented options and reorganizes …

Feb 17, 2012:

9:40 PM advanced_attack.diff attached to Ticket #18 by Jonathan Waller
3:34 PM Changeset [11088] by philip
  • ps/trunk/source/simulation2/system/CmpPtr.h
Fix spelling and whitespace and add rationale
6:35 AM Changeset [11087] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab II.xml
Punjab II map.
3:36 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
3:30 AM Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by michael
Priority changed
Rubble (in place after a building collapses) ticket here: #1166
3:25 AM Ticket #819 (Add dust particles for building destruction) updated by michael
Will this need new code, or can it already be done with actor work?
3:23 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
3:23 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Keywords, Description changed
3:20 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
3:18 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
3:17 AM Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) created by michael
It would be nice to have a <RubbleActor> tag added for the …
1:37 AM Changeset [11086] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
1:14 AM Ticket #18 ([PATCH] Realistic ranged attack) updated by Jonathan Waller
Status, Description, Summary, Owner, Milestone, Keywords changed
I have attached a patch. The graphical arrow collision is not a …
12:55 AM Changeset [11085] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
Added boar animations, changed boar attack range to 2 and fixed …

Feb 16, 2012:

7:30 PM Changeset [11084] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
Fixed some rally point stuff. Made Roman army camp cost 800 Wood …
7:01 PM Changeset [11083] by philip
  • ps/trunk/source/lib/pch/pch_boost.h
Fixing building with older versions of Boost
2:50 PM Changeset [11082] by philip
  • ps/trunk/source/lib/file/file_system.cpp
Be more informative about errors in CreateDirectories

Feb 15, 2012:

11:27 PM Changeset [11081] by philip
  • ps/trunk/source/main.cpp
Basic touch input for testing
10:53 PM Changeset [11080] by philip
  • ps/trunk/binaries/data/mods/public/shaders/glsl/gui_text.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/gui_text.xml
  • ps/trunk/source/graphics/TextRenderer.cpp
GLSL text support
9:33 PM Changeset [11079] by philip
  • ps/trunk/source/graphics/ShaderProgram.cpp
Convert shaders to GLSL ES automatically
8:57 PM Changeset [11078] by philip
  • ps/trunk/build/android
  • ps/trunk/build/android/boost-android-build.patch
  • ps/trunk/build/android/js185-android-build.patch
Experimental Android build support
5:28 PM Changeset [11077] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_market.xml
tweaked Market footprint.
4:53 PM Changeset [11076] by philip
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/build/premake/premake4.lua
Update Premake for Android
4:40 PM Changeset [11075] by philip
  • ps/trunk/source/lib/sysdep/arch/arm
  • ps/trunk/source/lib/sysdep/arch/arm/arm.cpp
  • ps/trunk/source/lib/sysdep/os/android
Sysdep code for Android/ARM
2:58 PM Changeset [11074] by philip
  • ps/trunk/source/graphics/TextureConverter.cpp
  • ps/trunk/source/lib/allocators/overrun_protector.h
  • ps/trunk/source/lib/config2.h
Partial Android compatibility. Remove unnecessary VM allocation (which …
1:35 PM AndroidPort edited by Anders Feder
(diff)
1:34 PM AndroidPort edited by Anders Feder
(diff)
1:33 PM AndroidPort edited by Anders Feder
(diff)
12:49 PM Changeset [11073] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
12:20 PM GLESPort edited by Anders Feder
(diff)
10:55 AM AndroidPort edited by Anders Feder
(diff)

Feb 14, 2012:

9:29 PM entity.js.patch attached to Ticket #1165 by gudo
9:29 PM Ticket #1165 ([PATCH] remaining rootbot modifications) created by gudo
I've finished digging through rootbot's modifications to entity.js. …
8:08 AM Changeset [11072] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_patch.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_short.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_tall.xml
#New Roman buildings from Enrique.
6:42 AM Civ:_Romans_PreImp edited by michael
(diff)
6:37 AM Civ:_Romans_PreImp edited by michael
(diff)
6:34 AM Civ:_Romans_PreImp edited by michael
Touched up some things with the Roman units. (diff)
6:27 AM Changeset [11071] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_ship_bireme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml
Temporary Roman bireme and trireme. Updated dock template.
6:10 AM List:_Entities:_Player:_Structures edited by michael
(diff)
6:09 AM List:_Entities:_Player:_Structures edited by michael
(diff)
6:07 AM List:_Entities:_Player:_Structures edited by michael
(diff)
5:57 AM List:_Entities:_Player:_Structures edited by michael
(diff)
5:56 AM List:_Entities:_Player:_Structures edited by michael
Added Carthaginian special buildings. (diff)
4:20 AM Ticket #1076 (Boost spews excessive warnings) updated by historic_bruno
Replying to historic_bruno: > …
4:09 AM Changeset [11070] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/dock.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/dock.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_dock_1.dae
Enrique's new Roman dock.
1:15 AM Changeset [11069] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_barracks.dae
Added garrison flag and updated Roman barracks model
12:53 AM Changeset [11068] by philip
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/ps/Util.cpp
  • ps/trunk/source/renderer/ModelRenderer.cpp
Android fixes
12:19 AM Ticket #760 (Update wiki for new random map system) closed by historic_bruno
fixed
Note: See TracTimeline for information about the timeline view.