Timeline
Jan 7, 2012:
- 11:59 PM AndroidPort edited by
- (diff)
- 11:31 PM AndroidPort edited by
- (diff)
- 11:09 PM Ticket #1104 (Add CMake as a build system) updated by
- You need to have working libraries (nvtt and spidermonkey need to be …
- 11:04 PM Ticket #1104 (Add CMake as a build system) created by
- Welcome to CMake, the cross-platform, open-source build system. CMake …
- 10:44 PM Ticket #69 (Enhance Multiplayer Experience) updated by
-
Description changed
- 10:15 PM Ticket #1031 (Config option to render cursors with OpenGL) updated by
- Could you use Camstudio to make the recordings?
- 10:00 PM AndroidPort edited by
- (diff)
- 10:00 PM Ticket #69 (Enhance Multiplayer Experience) updated by
- "Auto-reconnect" Or how about having the last IP automatically filled …
- 9:58 PM AndroidPort edited by
- (diff)
- 9:56 PM AndroidPort edited by
- (diff)
- 9:52 PM AndroidPort edited by
- (diff)
- 9:34 PM Changeset [10885] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/special/palisade_rocks_outpost.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/special/palisade_rocks_outpost_banners.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_outpost.dae
- …
- 9:09 PM AndroidPort edited by
- (diff)
- 9:05 PM AndroidPort edited by
- (diff)
- 8:15 PM AndroidPort edited by
- (diff)
- 8:14 PM AndroidPort edited by
- (diff)
- 8:13 PM Ticket #1103 (Configure and eval the Google Analytics plugin) updated by
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Type changed
Discussion thread: … - 8:12 PM Ticket #1103 (Configure and eval the Google Analytics plugin) created by
- This plugin was installed in our plugin-dev WP instance. It needs to …
- 8:11 PM Ticket #1102 (Configure and eval the NextGEN plugin) updated by
- Discussion thread: …
- 8:09 PM Ticket #1102 (Configure and eval the NextGEN plugin) created by
- The NextGEN gallery plugin was installed in the plugin-dev WP …
- 8:08 PM Ticket #1101 (Configure and eval the TubePress plugin) updated by
-
Milestone changed
Discussion thread: … - 8:07 PM Ticket #1101 (Configure and eval the TubePress plugin) created by
- The TubePress plugin was installed in the plugin-dev WP instance. It …
- 8:03 PM Ticket #1100 (Configure and eval the WPBandcamp plugin) updated by
- Discussion thread: …
- 8:03 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) updated by
- Discussion thread: …
- 8:01 PM Ticket #1100 (Configure and eval the WPBandcamp plugin) created by
- The WPBandcamp plugin has been installed on our plugin-dev WP …
- 8:00 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) updated by
-
Type changed
- 7:57 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) created by
- This plugin is for Bandcamp integration. It's installed and needs to …
- 7:55 PM Ticket #1095 (Identify and install WP plugins) closed by
- fixed: Initial plugins installed. Other tasks are being opened to set up and …
- 7:05 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
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Keywords changed
Replying to deebee: > I got the impression that it was a … - 6:52 PM AndroidPort edited by
- (diff)
- 6:39 PM Ticket #918 (Fix rendering of territories with holes) updated by
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Owner, Status changed
- 4:59 PM AndroidPort edited by
- (diff)
- 3:41 PM Changeset [10884] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_e.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_slung_ekdromos.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_su2.xml
- …
- 1:41 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- Different color is not bad by itself. But that color makes it look …
- 11:34 AM Changeset [10883] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_scutum_extra.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/persians/champion_unit_2.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
- …
- 10:38 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- I agree. Random would be better as first choice and a different color …
- 9:36 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- It works well. But there is something: Random is better to be the …
- 8:13 AM Changeset [10882] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- 8:13 AM Ticket #1098 (Garrisoned units heal instantly) closed by
- fixed: (In [10882]) Fix healing for garrisoned units. Fixes #1098.
- 6:32 AM Ticket #1031 (Config option to render cursors with OpenGL) updated by
- Hi there, I tried recording game video with Fraps. I get 0AD cursors …
- 5:32 AM Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by
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Status changed
- 1:10 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) reopened by
- 1:09 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
-
Keywords changed
- 1:08 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) closed by
- fixed: Alright, I've attached a patch to add this feature. It should also …
Jan 6, 2012:
- 9:40 PM WikiStart edited by
- (diff)
- 9:33 PM Ticket #1097 (Clean out the web server's file system) updated by
- Old web site directories should be fine to remove, I think we should …
- 6:56 PM Ticket #751 (Bad login link on 0AD page) updated by
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Milestone changed
- 6:55 PM Ticket #861 (Music on new website does not play on IE7) updated by
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Milestone changed
- 3:52 PM Ticket #1098 (Garrisoned units heal instantly) created by
- If you garrison and eject a unit it will come out with full health, …
- 12:45 PM BuildInstructions edited by
- typo (diff)
- 12:44 PM BuildInstructions edited by
- Mac compiling instruction code (diff)
- 12:38 PM BuildInstructions edited by
- typo OpenAL patching directory (diff)
- 6:42 AM Changeset [10881] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_a.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_b.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_c.png
- …
- 3:01 AM AndroidPort edited by
- (diff)
- 2:56 AM AndroidPort edited by
- (diff)
- 2:37 AM Changeset [10880] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_e.xml
- …
- 2:34 AM Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by
- Acknowledged. I will take care of this in my spare cycles. I'm not …
- 2:32 AM Ticket #861 (Music on new website does not play on IE7) closed by
- wontfix: We will re-evaluate how we do music on the new website. Bandcamp …
- 2:30 AM Ticket #851 (Error 404 after donation) updated by
-
Status, Milestone changed
Does anyone know if this is still happening? - 2:29 AM Ticket #751 (Bad login link on 0AD page) closed by
- wontfix: There's no point in fixing this -- the effort is better put towards …
- 2:26 AM Ticket #1097 (Clean out the web server's file system) created by
- Our web server has several directories that have fallen out of use and …
- 2:25 AM Ticket #1096 (Clean out DB) created by
- Our DB has a lot of cruft in it. Cleaning it out makes DB development …
- 1:27 AM Ticket #1095 (Identify and install WP plugins) updated by
-
Status changed
See discussion: … - 1:25 AM Ticket #1095 (Identify and install WP plugins) created by
- The skinning and content folks will need some plugins to do some of …
- 1:22 AM Ticket #1094 (Move current WP installation in with the others) updated by
-
Status changed
See discussion: … - 1:18 AM Ticket #1094 (Move current WP installation in with the others) created by
- The database is full of stuff already. Instead of cluttering it with …
- 12:58 AM Ticket #1093 (Create multiple instances of WP) closed by
- fixed: Completed. …
- 12:56 AM AndroidPort edited by
- (diff)
- 12:38 AM Changeset [10879] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_outpost.dae
- 12:26 AM AndroidPort edited by
- (diff)
- 12:24 AM AndroidPort edited by
- (diff)
Jan 5, 2012:
- 11:43 PM Rmgen_Library edited by
- Added extra detail about the height map. (diff)
- 11:21 PM AndroidPort edited by
- (diff)
- 11:09 PM Changeset [10878] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
- 10:58 PM Ticket #881 (Fix pathing mismatches between different path finding algorithms) updated by
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Status, Owner, Cc changed
- 10:57 PM Ticket #895 (Atlas crashes when it does not have rights to write to a file) updated by
- Any progress?
- 10:56 PM Ticket #3 ([PATCH] Implement Technologies) updated by
- Any progress?
- 9:52 PM Changeset [10877] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/rome_helmet_wolfskin.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/rome_wolfskin_a.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_a.png
- …
- 9:51 PM Changeset [10876] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.png
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/special/bridge_wood_c.png
- 6:39 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- I like this idea. For now it should be only random maps, though I've …
- 3:27 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) closed by
- fixed: (In [10875]) Fix unreachable resources on random maps by Spahbod …
- 3:27 PM Changeset [10875] by
-
- ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/latium.js
- …
- 3:26 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by
- Great, that fixed it :). I made a small change so that the mines are …
- 2:57 PM Changeset [10874] by
-
- ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
- 2:55 PM HotKeys edited by
- Added click and drag building rotation (not technically a hotkey but … (diff)
- 2:52 PM HotKeys edited by
- Moved windowed mode shortcut to 'Always' from 'In Game' (diff)
- 2:38 PM HotKeys edited by
- Added military drag select hotkey (diff)
- 2:33 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by
- Replying to quantumstate: > There is a serious regression …
- 2:31 PM Changeset [10873] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- 2:31 PM Ticket #277 ([PATCH]Unit selections) closed by
- fixed: (In [10873]) Add military only drag select (Alt modifier) by …
- 2:29 PM Ticket #277 ([PATCH]Unit selections) updated by
- This looks good, I will commit it now. One minor coding style point …
- 12:55 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by
- There is a serious regression in the latium script, there are far too …
- 11:49 AM Changeset [10872] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-1.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-3.png
- 11:32 AM Changeset [10871] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new_2.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
- …
- 10:24 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- This is for random maps not scenarios. Part of it is in function …
- 10:07 AM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
- I was able to do away with some of the changes within …
- 8:36 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
- Hello, I'm new here. I tried working on this ticket as it looked …
- 5:10 AM AndroidPort edited by
- (diff)
- 5:07 AM AndroidPort edited by
- (diff)
- 4:38 AM Changeset [10870] by
-
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/scriptinterface/ScriptTypes.h
- 4:27 AM AndroidPort edited by
- (diff)
- 4:26 AM AndroidPort edited by
- (diff)
- 4:19 AM Ticket #847 ([PATCH] Mac: Not all screen space is being used) updated by
- I think we can at least support 10.5 by detecting the user's OS X …
- 4:08 AM AndroidPort edited by
- (diff)
- 2:59 AM Ticket #1093 (Create multiple instances of WP) updated by
-
Status changed
In progress. I'm currently being held up by not being able to create … - 2:58 AM Ticket #1093 (Create multiple instances of WP) updated by
-
Owner changed
Jan 4, 2012:
- 11:48 PM Changeset [10869] by
-
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- 10:03 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
- Replying to historic_bruno: > > What are the chances of …
- 9:46 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
- Replying to Echelon9: > Note this builds upon cc_julian's …
- 9:36 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
-
Cc changed
Thank you for your work on that important problem. :) We really need … - 8:34 PM AndroidPort edited by
- (diff)
- 6:44 PM AndroidPort edited by
- (diff)
- 6:43 PM AndroidPort edited by
- (diff)
- 6:43 PM Ticket #1093 (Create multiple instances of WP) created by
- We need to create multiple instances of WordPress so that teams can …
- 6:42 PM AndroidPort edited by
- (diff)
- 6:33 PM AndroidPort edited by
- (diff)
- 6:26 PM AndroidPort edited by
- (diff)
- 4:32 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
- Note this builds upon cc_julian's work here: …
- 4:28 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) closed by
- fixed: (In [10868]) Fix #1092 (script runtime mismatch when saving games)
- 4:28 PM Changeset [10868] by
-
- ps/trunk/source/ps/SavedGame.cpp
- 4:21 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by
- Oops, I should have tested that better... In this case the objects …
- 4:07 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by
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Owner, Keywords, Cc, Summary changed
The following will work for the standard engine and Atlas, based on … - 2:19 PM Changeset [10867] by
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- ps/trunk/source/lib/pch/pch_warnings.h
- ps/trunk/source/lib/sysdep/os/win/mahaf.cpp
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- …
- 2:18 PM Changeset [10866] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h
- 2:17 PM Changeset [10865] by
-
- ps/trunk/source/graphics/GameView.cpp
- 11:56 AM Changeset [10864] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/rome_fortress_transp.dae
- …
- 6:58 AM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by
- Furthermore, if you need to use an object from one compartment in …
- 6:56 AM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by
- I'm pretty sure you need to use […] where obj potentially resides …
- 1:28 AM Changeset [10863] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_outpost.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_outpost.xml
- …
- 1:25 AM Changeset [10862] by
-
- ps/trunk/source/lib/path.h
- 1:25 AM Ticket #1036 (Path case-insensitivity causes problems with deleting files) closed by
- fixed: (In [10862]) instead of wcscasecmp, use std::string operator< (i.e. …
- 1:24 AM Ticket #1036 (Path case-insensitivity causes problems with deleting files) updated by
-
Milestone changed
Thanks for trying this out - it looks like you have already borne the …
Jan 3, 2012:
- 10:26 PM Changeset [10861] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/terrain-analysis.js
- 9:11 PM Ticket #1057 (Fauna animations) updated by
- Brilliant work Zaggy. Rather than working on the lion or fish …
- 7:43 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by
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Owner, Status, Cc, Milestone changed
- 7:42 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) created by
- When saving a game in debug-mode it crashes. Apparently the reason is …
- 4:54 PM Ticket #1091 (Using Windows SDL libs results in manifest problem) updated by
- Recompiling with VS2008 would work too. I'm not sure whether …
- 4:51 PM Ticket #1090 ([PATCH] Improve load game UI) updated by
- Also it should be possible to delete saved games from the UI, since …
- 4:42 PM Ticket #1064 ([PATCH] Performance improvement. It is more effective to use the ...) updated by
- (In [10860]) Fix #1064 more
- 4:42 PM Changeset [10860] by
-
- ps/trunk/source/ps/Profile.cpp
- 2:02 PM AndroidPort edited by
- (diff)
- 2:00 PM AndroidPort edited by
- (diff)
- 10:50 AM Changeset [10859] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/pine_w.xml
- ps/trunk/binaries/data/mods/public/art/actors/particle/blowing_snow.xml
- ps/trunk/binaries/data/mods/public/art/particles/blowing_snow.xml
- …
- 12:48 AM AndroidPort edited by
- (diff)
- 12:38 AM Changeset [10858] by
-
- ps/trunk/source/lib/config2.h
- ps/trunk/source/lib/sysdep/os/win/mahaf.cpp
- 12:22 AM Changeset [10857] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_infantry_javelinist.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_mechanical_siege_helepolis.png
- 12:09 AM Changeset [10856] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/config.js
Jan 2, 2012:
- 11:48 PM Changeset [10855] by
-
- ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
- 11:15 PM Changeset [10854] by
-
- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- ps/trunk/source/simulation2/components/ICmpPosition.cpp
- ps/trunk/source/simulation2/components/ICmpPosition.h
- …
- 10:56 PM Ticket #1091 (Using Windows SDL libs results in manifest problem) created by
- While working on #935, I noticed the game wouldn't start due to an …
- 10:46 PM Changeset [10853] by
-
- ps/trunk
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot
- …
- 8:42 PM AndroidPort edited by
- (diff)
- 7:35 PM Ticket #1090 ([PATCH] Improve load game UI) created by
- Currently when loading a saved game, it shows a list with timestamp …
- 7:08 PM Ticket #1089 ([PATCH] Properly serialize AI data in saved games) created by
- AIs require some serializer enhancements to properly save/load their …
- 6:58 PM Ticket #1088 (Multiplayer saved games) created by
- We have single player saved games and multiplayer rejoin, we also need …
- 10:04 AM AndroidPort edited by
- (diff)
- 8:35 AM AndroidPort edited by
- (diff)
- 8:34 AM AndroidPort edited by
- (diff)
- 8:34 AM AndroidPort edited by
- (diff)
- 8:24 AM AndroidPort edited by
- (diff)
- 8:18 AM AndroidPort edited by
- (diff)
- 8:04 AM AndroidPort edited by
- (diff)
- 7:53 AM Changeset [10852] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/verutum.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/verutum_reverse.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_a.xml
- …
- 6:26 AM SourceMap edited by
- (diff)
- 3:28 AM Changeset [10851] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
- …
- 2:22 AM Changeset [10850] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
- 1:32 AM SourceMap edited by
- (diff)
- 1:25 AM SourceMap edited by
- (diff)
- 1:23 AM SourceMap edited by
- (diff)
- 1:23 AM Changeset [10849] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
- 1:15 AM SourceMap edited by
- (diff)
- 1:15 AM SourceMap edited by
- (diff)
- 12:33 AM SourceMap created by
- 12:00 AM Changeset [10848] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/aleppo_pine.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/berry_bushes.png
- …
Jan 1, 2012:
- 9:22 PM AndroidPort edited by
- (diff)
- 9:08 PM AndroidPort edited by
- (diff)
- 8:06 PM Changeset [10847] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
- 6:34 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) updated by
-
Keywords changed
- 6:23 PM Ticket #1086 ([PATCH] Incorrect format on the fourth actual argument of the ...) updated by
-
Keywords changed
- 6:23 PM Ticket #1087 ([PATCH] (snd_mgr) Incorrect format on the fourth actual argument of ...) updated by
-
Keywords changed
- 6:20 PM AndroidPort edited by
- (diff)
- 6:19 PM AndroidPort edited by
- (diff)
- 6:19 PM AndroidPort edited by
- (diff)
- 5:43 PM Tickets #1086,1087 batch updated by
- fixed: (In [10846]) Detect and fix printf signedness errors. Fixes #1086, #1087.
- 5:43 PM Changeset [10846] by
-
- ps/trunk/build/dehydra/printf-type-check.js
- ps/trunk/source/gui/CGUI.cpp
- ps/trunk/source/lib/ogl.cpp
- …
- 3:45 PM Ticket #1087 ([PATCH] (snd_mgr) Incorrect format on the fourth actual argument of ...) created by
- Within the snd_mgr.cpp file, two occurrences of a format string …
- 3:42 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) closed by
- fixed: (In [10845]) Fix #1085 (incorrect buffer size), based on patch by Echelon9
- 3:42 PM Changeset [10845] by
-
- ps/trunk/source/lib/sysdep/os/win/wcpu.cpp
- 3:38 PM Ticket #1086 ([PATCH] Incorrect format on the fourth actual argument of the ...) created by
- Within the ogl_tex.cpp file, an occurrence of a format string …
- 3:12 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) created by
- Using the reference operator (&) is going to return the size of the …
- 11:27 AM Changeset [10844] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
- …
- 11:03 AM Changeset [10843] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_female_citizen.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_cavalry_javelinist.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_cavalry_spearman.png
- …
- 7:08 AM Changeset [10842] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
- …
- 1:00 AM Changeset [10841] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 12:50 AM Coding_Conventions edited by
- happy new year (diff)
Dec 31, 2011:
- 5:34 PM Changeset [10840] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml
- …
- 2:14 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by
- Completely fixed latium. Other maps don't have any other problems. …
- 11:26 AM Changeset [10839] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
- …
- 8:00 AM Changeset [10838] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_cavalry_spearman.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_champion_cavalry.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_champion_infantry.png
- …
- 6:15 AM Changeset [10837] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml
- …
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