Timeline

Jan 7, 2012:

11:59 PM AndroidPort edited by Anders Feder
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11:31 PM AndroidPort edited by Anders Feder
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11:09 PM Ticket #1104 (Add CMake as a build system) updated by Juicyfruit
You need to have working libraries (nvtt and spidermonkey need to be …
11:04 PM patch attached to Ticket #1104 by Juicyfruit
11:04 PM Ticket #1104 (Add CMake as a build system) created by Juicyfruit
Welcome to CMake, the cross-platform, open-source build system. CMake …
10:44 PM Ticket #69 (Enhance Multiplayer Experience) updated by historic_bruno
Description changed
10:15 PM Ticket #1031 (Config option to render cursors with OpenGL) updated by Pureon
Could you use Camstudio to make the recordings?
10:00 PM AndroidPort edited by Anders Feder
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10:00 PM Ticket #69 (Enhance Multiplayer Experience) updated by Cruz
"Auto-reconnect" Or how about having the last IP automatically filled …
9:58 PM AndroidPort edited by Anders Feder
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9:56 PM AndroidPort edited by Anders Feder
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9:52 PM AndroidPort edited by Anders Feder
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9:34 PM Changeset [10885] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/palisade_rocks_outpost.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/palisade_rocks_outpost_banners.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_outpost.dae
palisade outpost files
9:09 PM AndroidPort edited by Anders Feder
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9:05 PM AndroidPort edited by Anders Feder
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8:15 PM AndroidPort edited by Anders Feder
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8:14 PM AndroidPort edited by Anders Feder
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8:13 PM Ticket #1103 (Configure and eval the Google Analytics plugin) updated by Brian Stempin
Type changed
Discussion thread: …
8:12 PM Ticket #1103 (Configure and eval the Google Analytics plugin) created by Brian Stempin
This plugin was installed in our plugin-dev WP instance. It needs to …
8:11 PM Ticket #1102 (Configure and eval the NextGEN plugin) updated by Brian Stempin
Discussion thread: …
8:09 PM Ticket #1102 (Configure and eval the NextGEN plugin) created by Brian Stempin
The NextGEN gallery plugin was installed in the plugin-dev WP …
8:08 PM Ticket #1101 (Configure and eval the TubePress plugin) updated by Brian Stempin
Milestone changed
Discussion thread: …
8:07 PM Ticket #1101 (Configure and eval the TubePress plugin) created by Brian Stempin
The TubePress plugin was installed in the plugin-dev WP instance. It …
8:03 PM Ticket #1100 (Configure and eval the WPBandcamp plugin) updated by Brian Stempin
Discussion thread: …
8:03 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) updated by Brian Stempin
Discussion thread: …
8:01 PM Ticket #1100 (Configure and eval the WPBandcamp plugin) created by Brian Stempin
The WPBandcamp plugin has been installed on our plugin-dev WP …
8:00 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) updated by Brian Stempin
Type changed
7:57 PM Ticket #1099 (Configure and eval the Musopress Discography WP plugin) created by Brian Stempin
This plugin is for Bandcamp integration. It's installed and needs to …
7:55 PM Ticket #1095 (Identify and install WP plugins) closed by Brian Stempin
fixed: Initial plugins installed. Other tasks are being opened to set up and …
7:05 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by historic_bruno
Keywords changed
Replying to deebee: > I got the impression that it was a …
6:52 PM AndroidPort edited by Anders Feder
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6:39 PM Ticket #918 (Fix rendering of territories with holes) updated by vts
Owner, Status changed
4:59 PM AndroidPort edited by Anders Feder
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3:41 PM Changeset [10884] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_e.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_slung_ekdromos.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_su2.xml
Greek shield tweaks.
1:41 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by O.Davoodi
Different color is not bad by itself. But that color makes it look …
11:34 AM Changeset [10883] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/rome_scutum_extra.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/persians/champion_unit_2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
Roman cavalry horse textures.
10:38 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Deepak Antony
I agree. Random would be better as first choice and a different color …
9:36 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by O.Davoodi
It works well. But there is something: Random is better to be the …
8:13 AM Changeset [10882] by fcxSanya
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Fix healing for garrisoned units. Fixes #1098.
8:13 AM Ticket #1098 (Garrisoned units heal instantly) closed by fcxSanya
fixed: (In [10882]) Fix healing for garrisoned units. Fixes #1098.
6:32 AM Ticket #1031 (Config option to render cursors with OpenGL) updated by Deepak Antony
Hi there, I tried recording game video with Fraps. I get 0AD cursors …
5:32 AM Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by gerbilOFdoom
Status changed
1:10 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) reopened by Deepak Antony
1:09 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Deepak Antony
Keywords changed
1:08 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) closed by Deepak Antony
fixed: Alright, I've attached a patch to add this feature. It should also …
1:06 AM 0001-feature-added-random-option-for-selecting-civilizati.patch attached to Ticket #1082 by Deepak Antony

Jan 6, 2012:

9:40 PM WikiStart edited by gerbilOFdoom
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9:33 PM Ticket #1097 (Clean out the web server's file system) updated by Erik Johansson
Old web site directories should be fine to remove, I think we should …
6:56 PM Ticket #751 (Bad login link on 0AD page) updated by historic_bruno
Milestone changed
6:55 PM Ticket #861 (Music on new website does not play on IE7) updated by historic_bruno
Milestone changed
3:52 PM Ticket #1098 (Garrisoned units heal instantly) created by Jonathan Waller
If you garrison and eject a unit it will come out with full health, …
12:45 PM BuildInstructions edited by Oğuzhan Mete Öztürk
typo (diff)
12:44 PM BuildInstructions edited by Oğuzhan Mete Öztürk
Mac compiling instruction code (diff)
12:38 PM BuildInstructions edited by Oğuzhan Mete Öztürk
typo OpenAL patching directory (diff)
6:42 AM Changeset [10881] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_a.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_b.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_c.png
Tweaked textures.
3:01 AM AndroidPort edited by Anders Feder
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2:56 AM AndroidPort edited by Anders Feder
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2:37 AM Changeset [10880] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_e.xml
#Higher resolution Roman shield textures. #Wolfskin hats for Velites.
2:34 AM Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by Brian Stempin
Acknowledged. I will take care of this in my spare cycles. I'm not …
2:32 AM Ticket #861 (Music on new website does not play on IE7) closed by Brian Stempin
wontfix: We will re-evaluate how we do music on the new website. Bandcamp …
2:30 AM Ticket #851 (Error 404 after donation) updated by Brian Stempin
Status, Milestone changed
Does anyone know if this is still happening?
2:29 AM Ticket #751 (Bad login link on 0AD page) closed by Brian Stempin
wontfix: There's no point in fixing this -- the effort is better put towards …
2:26 AM Ticket #1097 (Clean out the web server's file system) created by Brian Stempin
Our web server has several directories that have fallen out of use and …
2:25 AM Ticket #1096 (Clean out DB) created by Brian Stempin
Our DB has a lot of cruft in it. Cleaning it out makes DB development …
1:27 AM Ticket #1095 (Identify and install WP plugins) updated by Brian Stempin
Status changed
See discussion: …
1:25 AM Ticket #1095 (Identify and install WP plugins) created by Brian Stempin
The skinning and content folks will need some plugins to do some of …
1:22 AM Ticket #1094 (Move current WP installation in with the others) updated by Brian Stempin
Status changed
See discussion: …
1:18 AM Ticket #1094 (Move current WP installation in with the others) created by Brian Stempin
The database is full of stuff already. Instead of cluttering it with …
12:58 AM Ticket #1093 (Create multiple instances of WP) closed by Brian Stempin
fixed: Completed. …
12:56 AM AndroidPort edited by Anders Feder
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12:38 AM Changeset [10879] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_outpost.dae
New outpost model
12:26 AM AndroidPort edited by Anders Feder
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12:24 AM AndroidPort edited by Anders Feder
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Jan 5, 2012:

11:43 PM Rmgen_Library edited by Jonathan Waller
Added extra detail about the height map. (diff)
11:21 PM AndroidPort edited by Anders Feder
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11:09 PM Changeset [10878] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This …
10:58 PM Ticket #881 (Fix pathing mismatches between different path finding algorithms) updated by historic_bruno
Status, Owner, Cc changed
10:57 PM Ticket #895 (Atlas crashes when it does not have rights to write to a file) updated by historic_bruno
Any progress?
10:56 PM Ticket #3 ([PATCH] Implement Technologies) updated by historic_bruno
Any progress?
9:52 PM Changeset [10877] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/rome_helmet_wolfskin.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/rome_wolfskin_a.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/helmet/rome_wolfskin_a.png
wolfskin helmets. wolf textures provided by woxys from deviantart
9:51 PM Changeset [10876] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/special/bridge_wood_c.png
6:39 PM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by historic_bruno
I like this idea. For now it should be only random maps, though I've …
3:27 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) closed by Jonathan Waller
fixed: (In [10875]) Fix unreachable resources on random maps by Spahbod …
3:27 PM Changeset [10875] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/latium.js
Fix unreachable resources on random maps by Spahbod (fixes #1078)
3:26 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by Jonathan Waller
Great, that fixed it :). I made a small change so that the mines are …
2:57 PM Changeset [10874] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
Updated hotkey list in the in-game manual
2:55 PM HotKeys edited by Jonathan Waller
Added click and drag building rotation (not technically a hotkey but … (diff)
2:52 PM HotKeys edited by Jonathan Waller
Moved windowed mode shortcut to 'Always' from 'In Game' (diff)
2:51 PM newlatium.zip attached to Ticket #1078 by O.Davoodi
Fixes Latium not having forests in the middle
2:38 PM HotKeys edited by Jonathan Waller
Added military drag select hotkey (diff)
2:33 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by O.Davoodi
Replying to quantumstate: > There is a serious regression …
2:31 PM Changeset [10873] by Jonathan Waller
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
2:31 PM Ticket #277 ([PATCH]Unit selections) closed by Jonathan Waller
fixed: (In [10873]) Add military only drag select (Alt modifier) by …
2:29 PM Ticket #277 ([PATCH]Unit selections) updated by Jonathan Waller
This looks good, I will commit it now. One minor coding style point …
12:55 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by Jonathan Waller
There is a serious regression in the latium script, there are far too …
11:49 AM Changeset [10872] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-1.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-3.png
Fixing the menu backgrounds. Sorry bout that guys.
11:32 AM Changeset [10871] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new_2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
Beefed up Hero Health. Added a new farm field texture.
10:24 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by O.Davoodi
This is for random maps not scenarios. Part of it is in function …
10:07 AM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Echelon9
I was able to do away with some of the changes within …
8:36 AM Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Deepak Antony
Hello, I'm new here. I tried working on this ticket as it looked …
5:10 AM AndroidPort edited by Anders Feder
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5:07 AM AndroidPort edited by Anders Feder
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4:38 AM Changeset [10870] by ben
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/scriptinterface/ScriptTypes.h
4:27 AM AndroidPort edited by Anders Feder
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4:26 AM AndroidPort edited by Anders Feder
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4:19 AM Ticket #847 ([PATCH] Mac: Not all screen space is being used) updated by historic_bruno
I think we can at least support 10.5 by detecting the user's OS X …
4:08 AM AndroidPort edited by Anders Feder
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2:59 AM Ticket #1093 (Create multiple instances of WP) updated by Brian Stempin
Status changed
In progress. I'm currently being held up by not being able to create …
2:58 AM Ticket #1093 (Create multiple instances of WP) updated by Brian Stempin
Owner changed

Jan 4, 2012:

11:48 PM Changeset [10869] by ben
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Adds missing attributes when using autostart-random (caused undefined …
10:03 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Yves
Replying to historic_bruno: > > What are the chances of …
9:46 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by historic_bruno
Replying to Echelon9: > Note this builds upon cc_julian's …
9:36 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Yves
Cc changed
Thank you for your work on that important problem. :) We really need …
8:34 PM AndroidPort edited by Anders Feder
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6:44 PM AndroidPort edited by Anders Feder
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6:43 PM AndroidPort edited by Anders Feder
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6:43 PM Ticket #1093 (Create multiple instances of WP) created by Brian Stempin
We need to create multiple instances of WordPress so that teams can …
6:42 PM AndroidPort edited by Anders Feder
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6:33 PM AndroidPort edited by Anders Feder
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6:26 PM AndroidPort edited by Anders Feder
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4:32 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Echelon9
Note this builds upon cc_julian's work here: …
4:28 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) closed by philip
fixed: (In [10868]) Fix #1092 (script runtime mismatch when saving games)
4:28 PM Changeset [10868] by philip
  • ps/trunk/source/ps/SavedGame.cpp
Fix #1092 (script runtime mismatch when saving games)
4:21 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by Philip Taylor
Oops, I should have tested that better... In this case the objects …
4:07 PM Ticket #947 ([PATCH] Fix OS X app bundle) updated by Echelon9
Owner, Keywords, Cc, Summary changed
The following will work for the standard engine and Atlas, based on …
2:19 PM Changeset [10867] by philip
  • ps/trunk/source/lib/pch/pch_warnings.h
  • ps/trunk/source/lib/sysdep/os/win/mahaf.cpp
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
Fix warnings
2:18 PM Changeset [10866] by philip
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h
Fix dangling pointer in Atlas
2:17 PM Changeset [10865] by philip
  • ps/trunk/source/graphics/GameView.cpp
Fix uninitialised members
11:56 AM Changeset [10864] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rome_fortress_transp.dae
6:58 AM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by Josh Matthews
Furthermore, if you need to use an object from one compartment in …
6:56 AM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by Josh Matthews
I'm pretty sure you need to use […] where obj potentially resides …
1:28 AM Changeset [10863] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_outpost.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_outpost.xml
New "Outpost" class structure for all factions. Can only be built in …
1:25 AM Changeset [10862] by Jan Wassenberg
  • ps/trunk/source/lib/path.h
instead of wcscasecmp, use std::string operator< (i.e. case-sensitive …
1:25 AM Ticket #1036 (Path case-insensitivity causes problems with deleting files) closed by Jan Wassenberg
fixed: (In [10862]) instead of wcscasecmp, use std::string operator< (i.e. …
1:24 AM Ticket #1036 (Path case-insensitivity causes problems with deleting files) updated by Jan Wassenberg
Milestone changed
Thanks for trying this out - it looks like you have already borne the …

Jan 3, 2012:

10:26 PM Changeset [10861] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/terrain-analysis.js
Added treasure collection similar to Marilyn and a performance …
9:11 PM Ticket #1057 (Fauna animations) updated by Pureon
Brilliant work Zaggy. Rather than working on the lion or fish …
7:43 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) updated by Yves
Owner, Status, Cc, Milestone changed
7:42 PM callstack_compartment_mismatch.txt attached to Ticket #1092 by Yves
the callstack after it crashes…
7:42 PM Ticket #1092 (Crash saving games in debug-mode: Compartment mismatch) created by Yves
When saving a game in debug-mode it crashes. Apparently the reason is …
4:54 PM Ticket #1091 (Using Windows SDL libs results in manifest problem) updated by Philip Taylor
Recompiling with VS2008 would work too. I'm not sure whether …
4:51 PM Ticket #1090 ([PATCH] Improve load game UI) updated by Philip Taylor
Also it should be possible to delete saved games from the UI, since …
4:42 PM Ticket #1064 ([PATCH] Performance improvement. It is more effective to use the ...) updated by philip
(In [10860]) Fix #1064 more
4:42 PM Changeset [10860] by philip
  • ps/trunk/source/ps/Profile.cpp
Fix #1064 more
2:02 PM AndroidPort edited by Anders Feder
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2:00 PM AndroidPort edited by Anders Feder
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10:50 AM Changeset [10859] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/pine_w.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/blowing_snow.xml
  • ps/trunk/binaries/data/mods/public/art/particles/blowing_snow.xml
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
12:48 AM AndroidPort edited by Anders Feder
(diff)
12:38 AM Changeset [10858] by Jan Wassenberg
  • ps/trunk/source/lib/config2.h
  • ps/trunk/source/lib/sysdep/os/win/mahaf.cpp
by default, don't attempt to start the aken driver addresses security …
12:22 AM Changeset [10857] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_infantry_javelinist.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/hele_mechanical_siege_helepolis.png
12:09 AM Changeset [10856] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/config.js
Added new config file to qbot

Jan 2, 2012:

11:48 PM Changeset [10855] by ben
  • ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
Fixes Atlas startup in Windows when using SDL.
11:15 PM Changeset [10854] by Jonathan Waller
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
  • ps/trunk/source/simulation2/components/ICmpPosition.cpp
  • ps/trunk/source/simulation2/components/ICmpPosition.h
Reverted some of bad commit (10853) because I hit the wrong button
10:56 PM Ticket #1091 (Using Windows SDL libs results in manifest problem) created by historic_bruno
While working on #935, I noticed the game wouldn't start due to an …
10:46 PM Changeset [10853] by Jonathan Waller
  • ps/trunk
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot
8:42 PM AndroidPort edited by Anders Feder
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7:35 PM Ticket #1090 ([PATCH] Improve load game UI) created by historic_bruno
Currently when loading a saved game, it shows a list with timestamp …
7:22 PM proxywip.patch attached to Ticket #599 by Josh Matthews
WIP patch
7:08 PM Ticket #1089 ([PATCH] Properly serialize AI data in saved games) created by historic_bruno
AIs require some serializer enhancements to properly save/load their …
6:58 PM Ticket #1088 (Multiplayer saved games) created by historic_bruno
We have single player saved games and multiplayer rejoin, we also need …
10:04 AM AndroidPort edited by Anders Feder
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8:35 AM AndroidPort edited by Anders Feder
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8:34 AM AndroidPort edited by Anders Feder
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8:34 AM AndroidPort edited by Anders Feder
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8:24 AM AndroidPort edited by Anders Feder
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8:18 AM AndroidPort edited by Anders Feder
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8:04 AM AndroidPort edited by Anders Feder
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7:53 AM Changeset [10852] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/verutum.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/verutum_reverse.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_javelinist_a.xml
Stuff for Roman Veles--updated textures, new verutum javelins, updated …
6:26 AM SourceMap edited by gerbilOFdoom
(diff)
3:28 AM Changeset [10851] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
More changes to Roman ballista
2:22 AM Changeset [10850] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
Tweaking Ballista template.
1:32 AM SourceMap edited by gerbilOFdoom
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1:25 AM SourceMap edited by gerbilOFdoom
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1:23 AM SourceMap edited by gerbilOFdoom
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1:23 AM Changeset [10849] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista.xml
Roman siege ballista templates
1:15 AM SourceMap edited by gerbilOFdoom
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1:15 AM SourceMap edited by gerbilOFdoom
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12:33 AM SourceMap created by gerbilOFdoom
12:00 AM Changeset [10848] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/aleppo_pine.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/aleppo_pine.dds
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/berry_bushes.png
A few texture updates.

Jan 1, 2012:

9:22 PM AndroidPort edited by Anders Feder
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9:08 PM AndroidPort edited by Anders Feder
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8:06 PM Changeset [10847] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
Roman Ballista model and texture
6:34 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) updated by historic_bruno
Keywords changed
6:23 PM Ticket #1086 ([PATCH] Incorrect format on the fourth actual argument of the ...) updated by historic_bruno
Keywords changed
6:23 PM Ticket #1087 ([PATCH] (snd_mgr) Incorrect format on the fourth actual argument of ...) updated by historic_bruno
Keywords changed
6:20 PM AndroidPort edited by Anders Feder
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6:19 PM AndroidPort edited by Anders Feder
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6:19 PM AndroidPort edited by Anders Feder
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5:43 PM Tickets #1086,​1087 batch updated by philip
fixed: (In [10846]) Detect and fix printf signedness errors. Fixes #1086, #1087.
5:43 PM Changeset [10846] by philip
  • ps/trunk/build/dehydra/printf-type-check.js
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/lib/ogl.cpp
Detect and fix printf signedness errors. Fixes #1086, #1087.
3:48 PM t1064-additional-profile-iterator-fixes.patch attached to Ticket #1064 by Echelon9
Additional two cases missed
3:46 PM t1087-snd_mgr-swprintf_s-signedness-fix.patch attached to Ticket #1087 by Echelon9
Proposed fix for snd_mgr swprintf_s signedness
3:45 PM Ticket #1087 ([PATCH] (snd_mgr) Incorrect format on the fourth actual argument of ...) created by Echelon9
Within the snd_mgr.cpp file, two occurrences of a format string …
3:42 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) closed by philip
fixed: (In [10845]) Fix #1085 (incorrect buffer size), based on patch by Echelon9
3:42 PM Changeset [10845] by philip
  • ps/trunk/source/lib/sysdep/os/win/wcpu.cpp
Fix #1085 (incorrect buffer size), based on patch by Echelon9
3:39 PM t1086_ogl_tex-swprintf-signedness-fix.patch attached to Ticket #1086 by Echelon9
Proposed fix for ogl_tex swprintf signedness
3:38 PM Ticket #1086 ([PATCH] Incorrect format on the fourth actual argument of the ...) created by Echelon9
Within the ogl_tex.cpp file, an occurrence of a format string …
3:13 PM t1085_wcpu-pointer-fix.patch attached to Ticket #1085 by Echelon9
Proposed fix for wcpu pointer handling
3:12 PM Ticket #1085 ([PATCH] It's odd that the argument of sizeof() operator is &freqMhz) created by Echelon9
Using the reference operator (&) is going to return the size of the …
11:27 AM Changeset [10844] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
Some stats tweaks.
11:03 AM Changeset [10843] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_female_citizen.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_cavalry_javelinist.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_cavalry_spearman.png
Some updated portraits.
7:08 AM Changeset [10842] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
1:00 AM Changeset [10841] by philip
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
# Happy new year
12:50 AM Coding_Conventions edited by Philip Taylor
happy new year (diff)

Dec 31, 2011:

5:34 PM Changeset [10840] by philip
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml
Detect and fix characters missing from fonts
2:14 PM Ticket #1078 ([PATCH] Fix unreachable resources on random maps) updated by O.Davoodi
Completely fixed latium. Other maps don't have any other problems. …
2:11 PM random maps.zip attached to Ticket #1078 by O.Davoodi
Completely fixed
11:26 AM Changeset [10839] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
8:00 AM Changeset [10838] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_cavalry_spearman.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_champion_cavalry.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/rome_champion_infantry.png
Updated Roman portraits.
6:15 AM Changeset [10837] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_a_r.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_spearman_b.xml
A bunch of Roman template and actor stuff. Added siege weapons.
Note: See TracTimeline for information about the timeline view.