#1814 |
[Git] [Step 2] Create update.bat to sync windows binaries
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new
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Must Have
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Backlog
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Build & Packages
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#1816 |
[Git] [Step 3] Create .gitattributes for Git code repo
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new
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Must Have
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Backlog
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Build & Packages
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#1977 |
Animal: Gharial
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assigned
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pfalox
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Must Have
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Backlog
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Art & Animation
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#4301 |
IPv6 enet support
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new
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Must Have
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Backlog
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Network
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#4551 |
Add a wiki page with an overview of minimum versions
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new
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Must Have
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Backlog
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Build & Packages
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#5874 |
Threading improvements
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new
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Must Have
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Work In Progress
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Core engine
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#6414 |
Update to recent bugfix release SDL 2.26.1
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assigned
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Must Have
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Backlog
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Build & Packages
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#45 |
Enhance Terrain Blending
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new
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Should Have
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Backlog
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Core engine
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#57 |
[PATCH] Minimap
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new
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wraitii
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Should Have
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Work In Progress
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UI – In-game
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#85 |
Object placement list
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new
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Should Have
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Backlog
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Atlas editor
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#87 |
Cliff editor
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new
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Should Have
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Backlog
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Atlas editor
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#93 |
Trigger editor
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new
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Should Have
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Backlog
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Atlas editor
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#94 |
Entity stat editing
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new
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Should Have
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Backlog
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Atlas editor
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#97 |
Workspace editor
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new
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Should Have
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Backlog
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Atlas editor
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#107 |
GUI - Improvements to Styles
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new
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Should Have
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Backlog
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Core engine
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#108 |
GUI - Retrievable Sprite Properties
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new
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Should Have
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Backlog
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Core engine
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#109 |
GUI - Various Bugs/Requests
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new
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Should Have
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Backlog
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Core engine
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#110 |
GUI - Relational Coordinates
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new
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Should Have
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Backlog
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Core engine
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#112 |
GUI - Expansive Controls
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new
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Should Have
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Backlog
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Core engine
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#118 |
[PATCH] Actor variation persistence
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new
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Should Have
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Backlog
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Core engine
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#131 |
Building Damage / Destruction / Capture visual clue
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new
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Should Have
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Work In Progress
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Art & Animation
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#161 |
Automatic checksumming and download of needed files
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new
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Should Have
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Backlog
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Core engine
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#290 |
Set up automated symbol server for Windows debugging
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new
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Should Have
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Backlog
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Core engine
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#417 |
Component integration testing framework
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new
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Should Have
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Backlog
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Simulation
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#433 |
Sort out FP rounding modes
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new
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Should Have
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Backlog
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Core engine
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#559 |
[ATLAS] brush shapes and tile/vertex styles
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new
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Should Have
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Backlog
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Atlas editor
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#1055 |
Make an option in the installation to be portable
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new
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Should Have
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Backlog
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Build & Packages
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#1110 |
Archive builder support for non-base mods
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new
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Should Have
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Backlog
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Core engine
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#1844 |
Change checkrefs.pl to pick up missing projectile attach points
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new
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Should Have
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Backlog
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Non-game systems
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#1967 |
Animal: Oryx beisa
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new
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Should Have
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Backlog
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Art & Animation
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#1978 |
Animal: Indian Rhinoceros
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new
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Should Have
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Backlog
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Art & Animation
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#1983 |
Animal: Chukar Partridge
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new
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Should Have
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Backlog
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Art & Animation
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#1993 |
Animal: Gorilla (Male)
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new
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Should Have
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Backlog
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Art & Animation
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#2003 |
Animal: Cobra
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new
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Should Have
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Backlog
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Art & Animation
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#2179 |
Optimization of "gui sim update" needed when large groups of units are selected.
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new
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Should Have
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Backlog
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UI – In-game
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#2224 |
Structure: Persians: Wonder: Gate of all Nations
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new
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Should Have
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Backlog
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Art & Animation
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#2228 |
Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue
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new
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Should Have
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Backlog
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Art & Animation
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#2233 |
Unit: Ship: Ptolemies: Juggernaut
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new
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Should Have
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Backlog
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Art & Animation
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#2736 |
Firing range techs should enlarge the vision range too.
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new
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Should Have
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Backlog
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Simulation
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#2826 |
Refactor the state machine in input.js
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new
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Should Have
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Backlog
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UI – In-game
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#2996 |
[PATCH] Update Android support
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new
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Should Have
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Backlog
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Core engine
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#3004 |
Update some bundled win32 libs
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new
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Should Have
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Alpha 27
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Build & Packages
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#3562 |
Decide whether resources/corpses should have an obstruction, and if so how and which.
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new
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Should Have
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Backlog
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Simulation
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#4347 |
[PATCH] change internals of EntityMap
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new
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wraitii
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Should Have
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Work In Progress
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Core engine
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#4362 |
Update and cleanup OS X libraries
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new
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Should Have
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Alpha 27
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Build & Packages
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#4403 |
Make component classes final
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new
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Should Have
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Backlog
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Core engine
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#4419 |
[PATCH] Improve testing tools
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new
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Should Have
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Backlog
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Build & Packages
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#4434 |
Implement local modifications of training costs (resources and time)
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new
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Should Have
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Backlog
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Simulation
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#4761 |
Giving more unit hotkey
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new
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Should Have
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Backlog
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UI – In-game
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#4972 |
Hide profile panel in lobby
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new
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Should Have
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Backlog
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Multiplayer lobby
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#4976 |
Go back gui page
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new
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Should Have
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Backlog
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UI – Miscellaneous
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#4978 |
Presence Dropdown In Lobby And Auto Away Settable
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new
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Should Have
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Backlog
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Multiplayer lobby
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#4980 |
Autocomplete chat commands and help command for ingame and gamesetup
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new
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Should Have
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Backlog
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UI – Miscellaneous
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#5036 |
glTF 2.0 support
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new
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Should Have
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Backlog
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Core engine
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#5075 |
Deduplicate gamesetup/atlas/autostart settings
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new
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Should Have
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Backlog
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Core engine
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#5502 |
[ATLASUI] Drop support for wxWidgets 2.8
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new
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Should Have
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Backlog
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Build & Packages
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#5872 |
Further Rendering options work
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new
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Should Have
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Backlog
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Core engine
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#6620 |
Remove spike and aggregate Profiler2 regions added in r18423
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new
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Should Have
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Backlog
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Core engine
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#6929 |
Don't destroy a gui page in a js-callback
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new
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Should Have
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Alpha 27
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Core engine
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#16 |
Entity Event - Ready
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new
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Nice to Have
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Backlog
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Simulation
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#28 |
Entity Event - Pick Up
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new
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Nice to Have
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Backlog
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Core engine
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#40 |
Weather
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new
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Nice to Have
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Backlog
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Core engine
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#46 |
Skybox
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new
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Nice to Have
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Backlog
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Core engine
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#66 |
Write 0 A.D. War Story
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new
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Nice to Have
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Website / Forum
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Website / Forum
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#72 |
Graphics - Billboards
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new
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Nice to Have
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Backlog
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Core engine
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#78 |
Preloading
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new
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Nice to Have
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Backlog
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Core engine
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#84 |
Customisable brushes
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new
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Nice to Have
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Backlog
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Atlas editor
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#89 |
Advanced terrain texture editing
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new
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Nice to Have
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Backlog
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Atlas editor
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#92 |
Advanced terrain editing
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new
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Nice to Have
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Backlog
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Atlas editor
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#114 |
GUI - Style Skinning Support
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new
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Nice to Have
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Backlog
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Core engine
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#116 |
GUI - Entity-Aligned Controls
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new
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Nice to Have
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Backlog
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Core engine
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#182 |
Detect incorrectly-transparent actors
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new
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Nice to Have
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Backlog
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Atlas editor
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#192 |
Automatic Error Reporting (Client Side)
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new
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Nice to Have
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Backlog
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Core engine
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#193 |
Automatic Error Reporting (Server Side)
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new
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Nice to Have
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Backlog
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Core engine
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#204 |
Make XMB more efficient
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new
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Nice to Have
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Backlog
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Core engine
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#244 |
Clean up XMB text handling
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new
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Nice to Have
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Backlog
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Core engine
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#418 |
Debug serializer should handle exceptions nicely
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new
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Nice to Have
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Backlog
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Simulation
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#419 |
Binary serializer should report more helpful script error messages
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new
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Nice to Have
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Backlog
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Simulation
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#420 |
[PATCH] Overflow checking in CFixed
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new
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Nice to Have
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Backlog
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Simulation
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#422 |
Atlas entity editor
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new
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Nice to Have
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Backlog
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Atlas editor
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#430 |
Create binary serializer debugging code
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new
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Nice to Have
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Backlog
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Simulation
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#445 |
Script component serializability tests
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new
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Nice to Have
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Backlog
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Simulation
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#517 |
Various Atlas requests
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new
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Nice to Have
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Backlog
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Atlas editor
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#529 |
[ATLAS] Improve player assignment behaviour
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new
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Nice to Have
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Backlog
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Atlas editor
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#571 |
Minimap in Atlas
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new
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Nice to Have
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Backlog
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Atlas editor
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#742 |
Handle JS errors properly
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assigned
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Yves
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Nice to Have
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Backlog
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Core engine
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#743 |
Improve shadows
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new
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Nice to Have
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Backlog
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Core engine
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#2498 |
Add support for GUI testing
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new
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Nice to Have
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Backlog
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UI – Miscellaneous
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#2503 |
Different idle/walk stances with enemies around
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new
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Nice to Have
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Backlog
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Simulation
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#2824 |
[ATLAS] Introducing a snippet system
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new
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Nice to Have
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Backlog
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Atlas editor
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#2895 |
Add the number of rated players
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new
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Nice to Have
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Backlog
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Multiplayer lobby
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#3235 |
[PATCH] Switching between forms with tab button
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new
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Patrick Wolfert
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Nice to Have
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Backlog
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Core engine
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#3596 |
Ease and publicize more how to contribute
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new
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Nice to Have
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Backlog
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UI – Miscellaneous
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#3825 |
Start using template strings
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new
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Nice to Have
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Backlog
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Simulation
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#4345 |
Use Windows-standard button placement
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new
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Nice to Have
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Backlog
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UI – Miscellaneous
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#4545 |
New feature: Battalions/formation.
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new
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Nice to Have
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Backlog
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Simulation
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#4724 |
Video playback
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new
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Nice to Have
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Backlog
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Core engine
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#5802 |
Implement "checkref" like validation in the engine.
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new
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Nice to Have
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Backlog
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Non-game systems
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#6244 |
Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer
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new
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Nice to Have
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Backlog
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Core engine
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#6667 |
Remove manual lifetime-management in the sound manager.
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assigned
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phosit
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Nice to Have
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Work In Progress
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Music & Sound FX
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#6819 |
Consider using rust+cargo for some external libraries
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new
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Nice to Have
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Alpha 27
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Build & Packages
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#6881 |
Remove this[name] = new this[name] loops.
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new
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Nice to Have
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Alpha 27
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UI & Simulation
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#6928 |
Don't load maps on the main thread
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new
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Nice to Have
|
Alpha 27
|
Core engine
|
#83 |
[ATLAS] UI fixes
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new
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If Time Permits
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Backlog
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Atlas editor
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#837 |
0ad benchmark mode
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new
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If Time Permits
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Backlog
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Core engine
|
#1108 |
Engineer a way for WP and IPB to share login info
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new
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If Time Permits
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Website / Forum
|
Website / Forum
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#4866 |
Todo list for rmgen wallgen
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new
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If Time Permits
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Backlog
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Maps
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