#664 |
Atlas autosave
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new
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enhancement
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Must Have
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Backlog
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#85 |
Object placement list
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new
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task
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Should Have
|
Backlog
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#87 |
Cliff editor
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new
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task
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Should Have
|
Backlog
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#93 |
Trigger editor
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new
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task
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Should Have
|
Backlog
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#94 |
Entity stat editing
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new
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task
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Should Have
|
Backlog
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#97 |
Workspace editor
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new
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task
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Should Have
|
Backlog
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#118 |
[PATCH] Actor variation persistence
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new
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task
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Should Have
|
Backlog
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#185 |
Allow resizing of buildings/units
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new
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enhancement
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Should Have
|
Backlog
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#198 |
[ATLAS] SIGINT, SIGTERM are ignored
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new
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defect
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Should Have
|
Backlog
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#290 |
Set up automated symbol server for Windows debugging
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new
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task
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Should Have
|
Backlog
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#410 |
Component script debugger
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reopened
|
Yves
|
enhancement
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Should Have
|
Backlog
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#417 |
Component integration testing framework
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new
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|
task
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Should Have
|
Backlog
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#433 |
Sort out FP rounding modes
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new
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|
task
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Should Have
|
Backlog
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#559 |
[ATLAS] brush shapes and tile/vertex styles
|
new
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|
task
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Should Have
|
Backlog
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#1039 |
Support Unicode combining characters
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new
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enhancement
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Should Have
|
Backlog
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#1110 |
Archive builder support for non-base mods
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new
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|
task
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Should Have
|
Backlog
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#1419 |
[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers
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new
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defect
|
Should Have
|
Backlog
|
#84 |
Customisable brushes
|
new
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|
task
|
Nice to Have
|
Backlog
|
#89 |
Advanced terrain texture editing
|
new
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|
task
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Nice to Have
|
Backlog
|
#92 |
Advanced terrain editing
|
new
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|
task
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Nice to Have
|
Backlog
|
#170 |
Failures handled inelegantly on Linux
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new
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defect
|
Nice to Have
|
Backlog
|
#182 |
Detect incorrectly-transparent actors
|
new
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|
task
|
Nice to Have
|
Backlog
|
#183 |
Video recording
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reopened
|
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enhancement
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Nice to Have
|
Backlog
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#201 |
COLLADA: report errors more helpfully
|
new
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defect
|
Nice to Have
|
Backlog
|
#204 |
Make XMB more efficient
|
new
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|
task
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Nice to Have
|
Backlog
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#244 |
Clean up XMB text handling
|
new
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|
task
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Nice to Have
|
Backlog
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#418 |
Debug serializer should handle exceptions nicely
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new
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|
task
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Nice to Have
|
Backlog
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#419 |
Binary serializer should report more helpful script error messages
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new
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|
task
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Nice to Have
|
Backlog
|
#420 |
[PATCH] Overflow checking in CFixed
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new
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|
task
|
Nice to Have
|
Backlog
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#422 |
Atlas entity editor
|
new
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|
task
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Nice to Have
|
Backlog
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#430 |
Create binary serializer debugging code
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new
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|
task
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Nice to Have
|
Backlog
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#445 |
Script component serializability tests
|
new
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|
task
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Nice to Have
|
Backlog
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#517 |
Various Atlas requests
|
new
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|
task
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Nice to Have
|
Backlog
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#529 |
[ATLAS] Improve player assignment behaviour
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new
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|
task
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Nice to Have
|
Backlog
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#569 |
Fix CRenderer::LoadAlphaMaps to use new texture system
|
new
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|
defect
|
Nice to Have
|
Backlog
|
#571 |
Minimap in Atlas
|
new
|
|
task
|
Nice to Have
|
Backlog
|
#742 |
Handle JS errors properly
|
assigned
|
Yves
|
task
|
Nice to Have
|
Backlog
|
#743 |
Improve shadows
|
new
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|
task
|
Nice to Have
|
Backlog
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#919 |
Fix rendering of territory boundaries at sharp corners
|
new
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|
defect
|
Nice to Have
|
Backlog
|
#83 |
[ATLAS] UI fixes
|
new
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|
task
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If Time Permits
|
Backlog
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#408 |
[PATCH] Use exception strings instead of LOGERROR in (de)serializer
|
new
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|
enhancement
|
If Time Permits
|
Backlog
|
#457 |
[PATCH] Default crashlog location is bad
|
new
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|
defect
|
If Time Permits
|
Backlog
|