Changeset 27139
- Timestamp:
- Oct 9, 2022, 3:03:42 PM (22 months ago)
- Location:
- ps/trunk/source
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/source/graphics/LOSTexture.cpp
r27041 r27139 193 193 deviceCommandContext->SetVertexAttributeFormat( 194 194 Renderer::Backend::VertexAttributeStream::POSITION, 195 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,195 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 196 196 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 197 197 deviceCommandContext->SetVertexAttributeFormat( 198 198 Renderer::Backend::VertexAttributeStream::UV0, 199 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,199 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 200 200 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 201 201 -
ps/trunk/source/graphics/MiniMapTexture.cpp
r27137 r27139 107 107 deviceCommandContext->SetVertexAttributeFormat( 108 108 Renderer::Backend::VertexAttributeStream::POSITION, 109 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,109 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 110 110 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 111 111 deviceCommandContext->SetVertexAttributeFormat( 112 112 Renderer::Backend::VertexAttributeStream::UV0, 113 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,113 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 114 114 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 115 115 -
ps/trunk/source/renderer/DebugRenderer.cpp
r27016 r27139 130 130 deviceCommandContext->SetVertexAttributeFormat( 131 131 Renderer::Backend::VertexAttributeStream::POSITION, 132 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,132 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 133 133 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 134 134 deviceCommandContext->SetVertexBufferData( … … 185 185 deviceCommandContext->SetVertexAttributeFormat( 186 186 Renderer::Backend::VertexAttributeStream::POSITION, 187 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,187 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 188 188 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 189 189 deviceCommandContext->SetVertexBufferData( … … 265 265 deviceCommandContext->SetVertexAttributeFormat( 266 266 Renderer::Backend::VertexAttributeStream::POSITION, 267 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,267 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 268 268 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 269 269 deviceCommandContext->SetVertexBufferData( … … 288 288 deviceCommandContext->SetVertexAttributeFormat( 289 289 Renderer::Backend::VertexAttributeStream::POSITION, 290 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,290 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 291 291 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 292 292 deviceCommandContext->SetVertexBufferData( … … 349 349 deviceCommandContext->SetVertexAttributeFormat( 350 350 Renderer::Backend::VertexAttributeStream::POSITION, 351 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,351 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 352 352 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 353 353 deviceCommandContext->SetVertexBufferData( … … 403 403 deviceCommandContext->SetVertexAttributeFormat( 404 404 Renderer::Backend::VertexAttributeStream::POSITION, 405 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,405 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 406 406 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 407 407 deviceCommandContext->SetVertexBufferData( -
ps/trunk/source/renderer/OverlayRenderer.cpp
r27137 r27139 639 639 deviceCommandContext->SetVertexAttributeFormat( 640 640 Renderer::Backend::VertexAttributeStream::POSITION, 641 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, 0,641 Renderer::Backend::Format::R32G32B32_SFLOAT, 0, , 642 642 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 643 643 deviceCommandContext->SetVertexAttributeFormat( 644 644 Renderer::Backend::VertexAttributeStream::UV0, 645 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,645 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 646 646 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 647 647 -
ps/trunk/source/renderer/PostprocManager.cpp
r26901 r27139 234 234 deviceCommandContext->SetVertexAttributeFormat( 235 235 Renderer::Backend::VertexAttributeStream::POSITION, 236 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,236 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 237 237 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 238 238 deviceCommandContext->SetVertexAttributeFormat( 239 239 Renderer::Backend::VertexAttributeStream::UV0, 240 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,240 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 241 241 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 242 242 … … 304 304 deviceCommandContext->SetVertexAttributeFormat( 305 305 Renderer::Backend::VertexAttributeStream::POSITION, 306 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,306 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 307 307 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 308 308 deviceCommandContext->SetVertexAttributeFormat( 309 309 Renderer::Backend::VertexAttributeStream::UV0, 310 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,310 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 311 311 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 312 312 … … 344 344 deviceCommandContext->SetVertexAttributeFormat( 345 345 Renderer::Backend::VertexAttributeStream::POSITION, 346 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,346 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 347 347 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 348 348 deviceCommandContext->SetVertexAttributeFormat( 349 349 Renderer::Backend::VertexAttributeStream::UV0, 350 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,350 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 351 351 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 352 352 … … 478 478 deviceCommandContext->SetVertexAttributeFormat( 479 479 Renderer::Backend::VertexAttributeStream::POSITION, 480 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,480 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 481 481 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 0); 482 482 deviceCommandContext->SetVertexAttributeFormat( 483 483 Renderer::Backend::VertexAttributeStream::UV0, 484 Renderer::Backend::Format::R32G32_SFLOAT, 0, 0,484 Renderer::Backend::Format::R32G32_SFLOAT, 0, , 485 485 Renderer::Backend::VertexAttributeRate::PER_VERTEX, 1); 486 486
Note:
See TracChangeset
for help on using the changeset viewer.