Changeset 21870
- Timestamp:
- Aug 23, 2018, 11:23:06 AM (6 years ago)
- Location:
- ps/trunk/binaries/data/mods
- Files:
-
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
r21759 r21870 7 7 * { 8 8 * "name": "0ad", 9 * "version": "0.0. 16",9 * "version": "0.0.", 10 10 * "label": "0 A.D. - Empires Ascendant", 11 * "url": "http ://wildfiregames.com/",11 * "url": "http://wildfiregames.com/", 12 12 * "description": "A free, open-source, historical RTS game.", 13 13 * "dependencies": [] … … 20 20 * "version": "1.1", 21 21 * "description": "", 22 * "dependencies": ["0ad<=0.0. 16", "rote"]22 * "dependencies": ["0ad<=0.0.", "rote"] 23 23 * } 24 24 * -
ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod.js
r20656 r21870 29 29 "type": "string" 30 30 }, 31 // example: "http ://wildfiregames.com/"31 // example: "http://wildfiregames.com/" 32 32 "url": { 33 33 "required": false, -
ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod_test.js
r20656 r21870 4 4 "version": "0.0.23", 5 5 "label": "0 A.D. Empires Ascendant", 6 "url": " play0ad.com",6 "url": "play0ad.com", 7 7 "description": "A free, open-source, historical RTS game.", 8 8 "dependencies": [] … … 12 12 "version": "0.0.22", 13 13 "label": "0 A.D. Terra Magna", 14 "url": " forum.wildfiregames.com",14 "url": "forum.wildfiregames.com", 15 15 "description": "Adds various civilizations to 0 A.D.", 16 16 "dependencies": ["0ad"] … … 20 20 "version": "0.0.22", 21 21 "label": "0 A.D. Medieval Extension", 22 "url": " forum.wildfiregames.com",22 "url": "forum.wildfiregames.com", 23 23 "description": "Adds medieval content like civilizations + maps.", 24 24 "dependencies": ["0ad=0.0.23"] -
ps/trunk/binaries/data/mods/mod/hwdetect/hwdetect.js
r19899 r21870 102 102 ]; 103 103 // Determined manually from data reports. 104 // See http ://en.wikipedia.org/wiki/Intel_GMA for useful listing.104 // See http://en.wikipedia.org/wiki/Intel_GMA for useful listing. 105 105 106 106 var g_IntelMacChipsets = [ … … 113 113 ]; 114 114 // Determined manually from data reports. 115 // See http ://support.apple.com/kb/HT3246 for useful listing.115 // See http://support.apple.com/kb/HT3246 for useful listing. 116 116 117 117 function IsWorseThanIntelMesa(renderer, chipset) … … 246 246 247 247 // NVIDIA 260.19.* UNIX drivers cause random crashes soon after startup. 248 // http ://www.wildfiregames.com/forum/index.php?showtopic=13668248 // http://www.wildfiregames.com/forum/index.php?showtopic=13668 249 249 // Fixed in 260.19.21: 250 250 // "Fixed a race condition in OpenGL that could cause crashes with multithreaded applications." … … 254 254 } 255 255 256 // http ://trac.wildfiregames.com/ticket/684256 // http://trac.wildfiregames.com/ticket/684 257 257 // https://bugs.freedesktop.org/show_bug.cgi?id=24047 258 258 // R600 drivers will advertise support for S3TC but not actually support it, … … 262 262 disable_s3tc = true; 263 263 264 // http ://trac.wildfiregames.com/ticket/623264 // http://trac.wildfiregames.com/ticket/623 265 265 // Shadows are reportedly very slow on various drivers: 266 266 // r300 classic … … 293 293 } 294 294 295 // http ://trac.wildfiregames.com/ticket/780295 // http://trac.wildfiregames.com/ticket/780 296 296 // r300 classic has problems with shader mode, so fall back to non-shader 297 297 if (os_unix && GL_RENDERER.match(/^Mesa DRI R[123]00 /)) … … 301 301 } 302 302 303 // http ://www.wildfiregames.com/forum/index.php?showtopic=15058303 // http://www.wildfiregames.com/forum/index.php?showtopic=15058 304 304 // GF FX has poor shader performance, so fall back to non-shader 305 305 if (GL_RENDERER.match(/^GeForce FX /)) … … 309 309 } 310 310 311 // http ://trac.wildfiregames.com/ticket/964311 // http://trac.wildfiregames.com/ticket/964 312 312 // SiS Mirage 3 drivers apparently crash with shaders, so fall back to non-shader 313 313 // (The other known SiS cards don't advertise GL_ARB_fragment_program so we -
ps/trunk/binaries/data/mods/public/globalscripts/Math.js
r20328 r21870 7 7 * 8 8 * They mostly meet the ECMAScript Edition 5 spec, see 9 * http ://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf9 * http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf 10 10 * 11 11 * See simulation/components/tests/test_Math.js for tests. … … 229 229 230 230 // start with calculating the binary logarithm 231 // based on http ://en.wikipedia.org/wiki/Binary_logarithm#Real_number231 // based on http://en.wikipedia.org/wiki/Binary_logarithm#Real_number 232 232 233 233 // calculate to 50 fractional bits -> error ~=~ 10^-16 -
ps/trunk/binaries/data/mods/public/gui/common/color.js
r21527 r21870 78 78 * Convert color value from RGB to HSL space. 79 79 * 80 * @see {@link http ://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}80 * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion} 81 81 * @param {number} r - red 82 82 * @param {number} g - green … … 119 119 * Convert color value from HSL to RGB space. 120 120 * 121 * @see {@link http ://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}121 * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion} 122 122 * @param {number} h - hueness 123 123 * @param {number} s - saturation -
ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
r21855 r21870 1538 1538 /** 1539 1539 * Generate a (mostly) unique color for this player based on their name. 1540 * @see http ://stackoverflow.com/questions/3426404/create-a-hexadecimal-colour-based-on-a-string-with-jquery-javascript1540 * @see http://stackoverflow.com/questions/3426404/create-a-hexadecimal-colour-based-on-a-string-with-jquery-javascript 1541 1541 * @param {string} playername 1542 1542 */ -
ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
r21858 r21870 156 156 translate("WARNING!"), 157 157 [translate("OK"), translate("Read More")], 158 [ null, function() { Engine.OpenURL("http ://www.wildfiregames.com/forum/index.php?showtopic=16734"); } ]158 [ null, function() { Engine.OpenURL("http://www.wildfiregames.com/forum/index.php?showtopic=16734"); } ] 159 159 ); 160 160 } -
ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
r21847 r21870 151 151 "page": "manual/intro", 152 152 "title": getManual(), 153 "url": "http ://trac.wildfiregames.com/wiki/0adManual"153 "url": "http://trac.wildfiregames.com/wiki/0adManual" 154 154 }); 155 155 </action> … … 575 575 <translatableAttribute id="tooltip">Click to open play0ad.com in your web browser.</translatableAttribute> 576 576 <action on="Press"> 577 openURL("http ://play0ad.com/");577 openURL("http://play0ad.com/"); 578 578 </action> 579 579 </object> … … 587 587 <translatableAttribute id="tooltip">Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet.org)</translatableAttribute> 588 588 <action on="Press"> 589 openURL("http ://webchat.quakenet.org/?channels=0ad");589 openURL("http://webchat.quakenet.org/?channels=0ad"); 590 590 </action> 591 591 </object> … … 599 599 <translatableAttribute id="tooltip">Click to visit 0 A.D. Trac to report a bug, crash, or error.</translatableAttribute> 600 600 <action on="Press"> 601 openURL("http ://trac.wildfiregames.com/wiki/ReportingErrors/");601 openURL("http://trac.wildfiregames.com/wiki/ReportingErrors/"); 602 602 </action> 603 603 </object> … … 611 611 <translatableAttribute id="tooltip">Click to open the 0 A.D. translate page in your browser.</translatableAttribute> 612 612 <action on="Press"> 613 openURL("http ://trac.wildfiregames.com/wiki/Localization");613 openURL("http://trac.wildfiregames.com/wiki/Localization"); 614 614 </action> 615 615 </object> -
ps/trunk/binaries/data/mods/public/gui/session/menu.js
r21664 r21870 1231 1231 "page": "manual/intro", 1232 1232 "title": translate("Manual"), 1233 "url": "http ://trac.wildfiregames.com/wiki/0adManual",1233 "url": "http://trac.wildfiregames.com/wiki/0adManual", 1234 1234 "callback": "resumeGame" 1235 1235 }); -
ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml
r21036 r21870 23 23 <translatableAttribute id="caption">Known Issues (web)</translatableAttribute> 24 24 <action on="Press"><![CDATA[ 25 openURL("http ://www.wildfiregames.com/forum/index.php?showtopic=15796");25 openURL("http://www.wildfiregames.com/forum/index.php?showtopic=15796"); 26 26 ]]></action> 27 27 </object> -
ps/trunk/binaries/data/mods/public/maps/random/elephantine.js
r21635 r21870 2 2 * Heightmap image source: 3 3 * OpenStreetMap, available under Open Database Licence, www.openstreetmap.org/copyright 4 * http ://download.geofabrik.de/africa.html4 * http://download.geofabrik.de/africa.html 5 5 * 6 6 * To reproduce the river image: 7 * You need a gdal version that supports osm, see http ://www.gdal.org/drv_osm.html8 * wget http ://download.geofabrik.de/africa/egypt-latest.osm.pbf7 * You need a gdal version that supports osm, see http://www.gdal.org/drv_osm.html 8 * wget http://download.geofabrik.de/africa/egypt-latest.osm.pbf 9 9 * lon=32.89; lat=24.09175; width=0.025; 10 10 * lat1=$(bc <<< ";scale=5;$lat-$width/2"); lon1=$(bc <<< ";scale=5;$lon+$width/2"); lat2=$(bc <<< ";scale=5;$lat+$width/2"); lon2=$(bc <<< ";scale=5;$lon-$width/2") -
ps/trunk/binaries/data/mods/public/maps/scenarios/treasure_islands.js
r19955 r21870 5 5 6 6 var cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface); 7 // Refer to this wiki article for more information about translation support for messages: http://trac.wildfiregames.com/wiki/Internationalization8 7 cmpGUIInterface.PushNotification({ 9 8 "players": [1,2], -
ps/trunk/binaries/data/mods/public/mod.json
r20575 r21870 3 3 "version": "0.0.23", 4 4 "label": "0 A.D. Empires Ascendant", 5 "url": " play0ad.com",5 "url": "play0ad.com", 6 6 "description": "A free, open-source, historical RTS game.", 7 7 "dependencies": []
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