Changeset 21870

Timestamp:
Aug 23, 2018, 11:23:06 AM (6 years ago)
Author:
elexis
Message:

Use https in hyperlinks for sites that support it, refs #5257.

Location:
ps/trunk/binaries/data/mods
Files:
14 edited

Legend:

Unmodified
Added
Removed
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js

    r21759 r21870  
    77 *  {
    88 *      "name": "0ad",
    9  *      "version": "0.0.16",
     9 *      "version": "0.0.",
    1010 *      "label": "0 A.D. - Empires Ascendant",
    11  *      "url": "http://wildfiregames.com/",
     11 *      "url": "http://wildfiregames.com/",
    1212 *      "description": "A free, open-source, historical RTS game.",
    1313 *      "dependencies": []
     
    2020 *      "version": "1.1",
    2121 *      "description": "",
    22  *      "dependencies": ["0ad<=0.0.16", "rote"]
     22 *      "dependencies": ["0ad<=0.0.", "rote"]
    2323 *  }
    2424 *
  • ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod.js

    r20656 r21870  
    2929        "type": "string"
    3030    },
    31     // example: "http://wildfiregames.com/"
     31    // example: "http://wildfiregames.com/"
    3232    "url": {
    3333        "required": false,
  • ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod_test.js

    r20656 r21870  
    44        "version": "0.0.23",
    55        "label": "0 A.D. Empires Ascendant",
    6         "url": "play0ad.com",
     6        "url": "play0ad.com",
    77        "description": "A free, open-source, historical RTS game.",
    88        "dependencies": []
     
    1212        "version": "0.0.22",
    1313        "label": "0 A.D. Terra Magna",
    14         "url": "forum.wildfiregames.com",
     14        "url": "forum.wildfiregames.com",
    1515        "description": "Adds various civilizations to 0 A.D.",
    1616        "dependencies": ["0ad"]
     
    2020        "version": "0.0.22",
    2121        "label": "0 A.D. Medieval Extension",
    22         "url": "forum.wildfiregames.com",
     22        "url": "forum.wildfiregames.com",
    2323        "description": "Adds medieval content like civilizations + maps.",
    2424        "dependencies": ["0ad=0.0.23"]
  • ps/trunk/binaries/data/mods/mod/hwdetect/hwdetect.js

    r19899 r21870  
    102102];
    103103// Determined manually from data reports.
    104 // See http://en.wikipedia.org/wiki/Intel_GMA for useful listing.
     104// See http://en.wikipedia.org/wiki/Intel_GMA for useful listing.
    105105
    106106var g_IntelMacChipsets = [
     
    113113];
    114114// Determined manually from data reports.
    115 // See http://support.apple.com/kb/HT3246 for useful listing.
     115// See http://support.apple.com/kb/HT3246 for useful listing.
    116116
    117117function IsWorseThanIntelMesa(renderer, chipset)
     
    246246
    247247    // NVIDIA 260.19.* UNIX drivers cause random crashes soon after startup.
    248     // http://www.wildfiregames.com/forum/index.php?showtopic=13668
     248    // http://www.wildfiregames.com/forum/index.php?showtopic=13668
    249249    // Fixed in 260.19.21:
    250250    //   "Fixed a race condition in OpenGL that could cause crashes with multithreaded applications."
     
    254254    }
    255255
    256     // http://trac.wildfiregames.com/ticket/684
     256    // http://trac.wildfiregames.com/ticket/684
    257257    // https://bugs.freedesktop.org/show_bug.cgi?id=24047
    258258    // R600 drivers will advertise support for S3TC but not actually support it,
     
    262262        disable_s3tc = true;
    263263
    264     // http://trac.wildfiregames.com/ticket/623
     264    // http://trac.wildfiregames.com/ticket/623
    265265    // Shadows are reportedly very slow on various drivers:
    266266    //   r300 classic
     
    293293    }
    294294
    295     // http://trac.wildfiregames.com/ticket/780
     295    // http://trac.wildfiregames.com/ticket/780
    296296    // r300 classic has problems with shader mode, so fall back to non-shader
    297297    if (os_unix && GL_RENDERER.match(/^Mesa DRI R[123]00 /))
     
    301301    }
    302302
    303     // http://www.wildfiregames.com/forum/index.php?showtopic=15058
     303    // http://www.wildfiregames.com/forum/index.php?showtopic=15058
    304304    // GF FX has poor shader performance, so fall back to non-shader
    305305    if (GL_RENDERER.match(/^GeForce FX /))
     
    309309    }
    310310
    311     // http://trac.wildfiregames.com/ticket/964
     311    // http://trac.wildfiregames.com/ticket/964
    312312    // SiS Mirage 3 drivers apparently crash with shaders, so fall back to non-shader
    313313    // (The other known SiS cards don't advertise GL_ARB_fragment_program so we
  • ps/trunk/binaries/data/mods/public/globalscripts/Math.js

    r20328 r21870  
    77 *
    88 * They mostly meet the ECMAScript Edition 5 spec, see
    9  * http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf
     9 * http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf
    1010 *
    1111 * See simulation/components/tests/test_Math.js for tests.
     
    229229
    230230    // start with calculating the binary logarithm
    231     // based on http://en.wikipedia.org/wiki/Binary_logarithm#Real_number
     231    // based on http://en.wikipedia.org/wiki/Binary_logarithm#Real_number
    232232
    233233    // calculate to 50 fractional bits -> error ~=~ 10^-16
  • ps/trunk/binaries/data/mods/public/gui/common/color.js

    r21527 r21870  
    7878 * Convert color value from RGB to HSL space.
    7979 *
    80  * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}
     80 * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}
    8181 * @param {number} r - red
    8282 * @param {number} g - green
     
    119119 * Convert color value from HSL to RGB space.
    120120 *
    121  * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}
     121 * @see {@link http://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion}
    122122 * @param {number} h - hueness
    123123 * @param {number} s - saturation
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js

    r21855 r21870  
    15381538/**
    15391539 * Generate a (mostly) unique color for this player based on their name.
    1540  * @see http://stackoverflow.com/questions/3426404/create-a-hexadecimal-colour-based-on-a-string-with-jquery-javascript
     1540 * @see http://stackoverflow.com/questions/3426404/create-a-hexadecimal-colour-based-on-a-string-with-jquery-javascript
    15411541 * @param {string} playername
    15421542 */
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js

    r21858 r21870  
    156156            translate("WARNING!"),
    157157            [translate("OK"), translate("Read More")],
    158             [ null, function() { Engine.OpenURL("http://www.wildfiregames.com/forum/index.php?showtopic=16734"); } ]
     158            [ null, function() { Engine.OpenURL("http://www.wildfiregames.com/forum/index.php?showtopic=16734"); } ]
    159159        );
    160160}
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml

    r21847 r21870  
    151151                            "page": "manual/intro",
    152152                            "title": getManual(),
    153                             "url": "http://trac.wildfiregames.com/wiki/0adManual"
     153                            "url": "http://trac.wildfiregames.com/wiki/0adManual"
    154154                        });
    155155                    </action>
     
    575575                    <translatableAttribute id="tooltip">Click to open play0ad.com in your web browser.</translatableAttribute>
    576576                    <action on="Press">
    577                         openURL("http://play0ad.com/");
     577                        openURL("http://play0ad.com/");
    578578                    </action>
    579579                </object>
     
    587587                    <translatableAttribute id="tooltip">Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet.org)</translatableAttribute>
    588588                    <action on="Press">
    589                         openURL("http://webchat.quakenet.org/?channels=0ad");
     589                        openURL("http://webchat.quakenet.org/?channels=0ad");
    590590                    </action>
    591591                </object>
     
    599599                    <translatableAttribute id="tooltip">Click to visit 0 A.D. Trac to report a bug, crash, or error.</translatableAttribute>
    600600                    <action on="Press">
    601                         openURL("http://trac.wildfiregames.com/wiki/ReportingErrors/");
     601                        openURL("http://trac.wildfiregames.com/wiki/ReportingErrors/");
    602602                    </action>
    603603                </object>
     
    611611                    <translatableAttribute id="tooltip">Click to open the 0 A.D. translate page in your browser.</translatableAttribute>
    612612                    <action on="Press">
    613                         openURL("http://trac.wildfiregames.com/wiki/Localization");
     613                        openURL("http://trac.wildfiregames.com/wiki/Localization");
    614614                    </action>
    615615                </object>
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js

    r21664 r21870  
    12311231        "page": "manual/intro",
    12321232        "title": translate("Manual"),
    1233         "url": "http://trac.wildfiregames.com/wiki/0adManual",
     1233        "url": "http://trac.wildfiregames.com/wiki/0adManual",
    12341234        "callback": "resumeGame"
    12351235    });
  • ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml

    r21036 r21870  
    2323            <translatableAttribute id="caption">Known Issues (web)</translatableAttribute>
    2424            <action on="Press"><![CDATA[
    25                 openURL("http://www.wildfiregames.com/forum/index.php?showtopic=15796");
     25                openURL("http://www.wildfiregames.com/forum/index.php?showtopic=15796");
    2626            ]]></action>
    2727        </object>
  • ps/trunk/binaries/data/mods/public/maps/random/elephantine.js

    r21635 r21870  
    22 * Heightmap image source:
    33 * OpenStreetMap, available under Open Database Licence, www.openstreetmap.org/copyright
    4  * http://download.geofabrik.de/africa.html
     4 * http://download.geofabrik.de/africa.html
    55 *
    66 * To reproduce the river image:
    7  * You need a gdal version that supports osm, see http://www.gdal.org/drv_osm.html
    8  * wget http://download.geofabrik.de/africa/egypt-latest.osm.pbf
     7 * You need a gdal version that supports osm, see http://www.gdal.org/drv_osm.html
     8 * wget http://download.geofabrik.de/africa/egypt-latest.osm.pbf
    99 * lon=32.89; lat=24.09175; width=0.025;
    1010 * lat1=$(bc <<< ";scale=5;$lat-$width/2"); lon1=$(bc <<< ";scale=5;$lon+$width/2"); lat2=$(bc <<< ";scale=5;$lat+$width/2"); lon2=$(bc <<< ";scale=5;$lon-$width/2")
  • ps/trunk/binaries/data/mods/public/maps/scenarios/treasure_islands.js

    r19955 r21870  
    55
    66    var cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
    7     // Refer to this wiki article for more information about translation support for messages: http://trac.wildfiregames.com/wiki/Internationalization
    87    cmpGUIInterface.PushNotification({
    98        "players": [1,2],
  • ps/trunk/binaries/data/mods/public/mod.json

    r20575 r21870  
    33    "version": "0.0.23",
    44    "label": "0 A.D. Empires Ascendant",
    5     "url": "play0ad.com",
     5    "url": "play0ad.com",
    66    "description": "A free, open-source, historical RTS game.",
    77    "dependencies": []
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