Changeset 11374
- Timestamp:
- Mar 19, 2012, 11:40:06 PM (12 years ago)
- Location:
- ps/trunk/source
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/source/ps/GameSetup/Paths.cpp
r11074 r11374 112 112 { 113 113 const char* path = getenv(envname); 114 if(path) 114 // Use if set and non-empty 115 if(path && path[0] != '\0') 115 116 { 116 117 if(path[0] != '/') // relative to $HOME -
ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp
r10909 r11374 1 /* Copyright (C) 20 09Wildfire Games.1 /* Copyright (C) 20 Wildfire Games. 2 2 * This file is part of 0 A.D. 3 3 * … … 113 113 } 114 114 115 116 117 118 119 120 121 115 122 ATLASDLLIMPEXP void Atlas_StartWindow(const wchar_t* type) 116 123 { … … 189 196 #endif 190 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 191 217 // Initialise the global config file 192 wxConfigBase::Set(new wxConfig(_T("Atlas Editor"), _T("Wildfire Games"))); 218 wxConfigBase::Set(new wxConfig(_T("Atlas Editor"), _T("Wildfire Games") 219 #ifndef __WXMSW__ // On Windows we use wxRegConfig and setting this changes the Registry key 220 , configPath + _T("atlas.ini") 221 #endif 222 )); 193 223 194 224 if (! g_HasSetDataDirectory) -
ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
r11232 r11374 53 53 void (*Atlas_StartWindow)(const wchar_t* type); 54 54 void (*Atlas_SetDataDirectory)(const wchar_t* path); 55 55 56 void (*Atlas_SetMessagePasser)(MessagePasser*); 56 57 void (*Atlas_GLSetCurrent)(void* cavas); … … 278 279 dll.LoadSymbol("Atlas_SetMessagePasser", Atlas_SetMessagePasser); 279 280 dll.LoadSymbol("Atlas_SetDataDirectory", Atlas_SetDataDirectory); 281 280 282 dll.LoadSymbol("Atlas_GLSetCurrent", Atlas_GLSetCurrent); 281 283 dll.LoadSymbol("Atlas_GLSwapBuffers", Atlas_GLSwapBuffers); … … 304 306 Atlas_SetDataDirectory(paths.RData().string().c_str()); 305 307 308 309 310 306 311 // Run the engine loop in a new thread 307 312 pthread_t engineThread;
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