source: ps/trunk/binaries/data/mods/public/shaders/glsl

Name Size Rev Age Author Last Change
../
common 27629   15 months Stan Move some engine required files to the mod mod. Most of the shaders …
model_common.fs 3.3 KB 27924   9 months Vladislav Belov Reduces code duplication of specular calculation in shaders. …
model_common.h 1.7 KB 27770   12 months Vladislav Belov Removes forbidden and unused USE_SPECULAR from model shader.
model_common.vs 3.9 KB 27770   12 months Vladislav Belov Removes forbidden and unused USE_SPECULAR from model shader.
model_common.xml 576 bytes 26792   2 years Vladislav Belov Uses vertex streams to get attribute locations reducing duplication in …
model_solid.fs 144 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_solid.xml 575 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_solid_player.fs 211 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_solid_player.xml 626 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_solid_tex.fs 279 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_solid_tex.xml 579 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_water.fs 2.6 KB 27594   16 months Vladislav Belov Fixes model water and waterfall shaders outputting color on shadow pass.
model_water.h 1.0 KB 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_water.vs 662 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_water.xml 248 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_waterfall.fs 938 bytes 27594   16 months Vladislav Belov Fixes model water and waterfall shaders outputting color on shadow pass.
model_waterfall.h 991 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_waterfall.vs 951 bytes 27282   20 months Vladislav Belov Reduces shader inputs duplication and wraps them in a macro. Refs …
model_waterfall.xml 344 bytes 26887   2 years Vladislav Belov Removes unused a_tangent stream in model water shaders after rP12643.
Note: See TracBrowser for help on using the repository browser.