Ticket #6631: 0ad.6

File 0ad.6, 3.7 KB (added by Ludovic Rousseau, 22 months ago)
Line 
1.TH 0AD "6" "April 7, 2012"
2.SH NAME
30ad \- A real-time strategy game of ancient warfare
4.SH SYNOPSIS
5.B 0ad
6.RI [ options ]
7.SH DESCRIPTION
80 A.D. is a free, open-source, cross-platform real-time strategy game
9of ancient warfare. As the military leader of an ancient civilisation,
10you must gather the resources you need to raise a military force
11capable of dominating your enemies.
12.SH OPTIONS
13.SS Basic gameplay
14.TP
15.B \-autostart
16Load a map instead of showing main menu (see below).
17.TP
18.B \-editor
19Launch the Atlas scenario editor.
20.TP
21.B \-mod NAME
22Start the game using NAME mod.
23.TP
24.B \-quickstart
25Load faster (disables audio and some system info logging).
26.SS Autostart
27.TP
28.B \-autostart=NAME
29Map NAME for scenario, or rms name for random map.
30.TP
31.B \-autostart-ai=PLAYER:AI
32Adds named AI to the given PLAYER (e.g. 2:testbot).
33.SS Multiplayer
34.TP
35.B \-autostart-playername=NAME
36Multiplayer local player NAME (default 'anonymous').
37.TP
38.B \-autostart-host
39Multiplayer host mode.
40.TP
41.B \-autostart-players=NUMBER
42Multiplayer host: NUMBER of client players (default 2).
43.TP
44.B \-autostart-client
45Multiplayer client mode.
46.TP
47.B \-autostart-ip=IP
48Multiplayer client: connect to this host IP.
49.SS Random maps only
50.TP
51.B \-autostart-random
52Random map.
53.TP
54.B \-autostart-random=SEED
55Random map with SEED value (default 0, use \-1 for random).
56.TP
57.B \-autostart-size=TILES
58Random map SIZE in tiles (default 192).
59.TP
60.B \-autostart-players=NUMBER
61NUMBER of players on random map.
62.SS Configuration
63.TP
64.B \-conf:KEY=VALUE
65Set a config value (overrides the contents of system.cfg).
66.TP
67.B \-g=F
68Set the gamma correction to 'F' (default 1.0).
69.TP
70.B \-nosound
71Disable audio.
72.TP
73.B \-onlyPublicFiles
74Force game to use only the public (default) mod.
75.TP
76.B \-shadows
77Enable shadows.
78.TP
79.B \-vsync
80Enable VSync, i.e. lock FPS to monitor refresh rate.
81.TP
82.B \-xres=N
83Set screen X resolution to 'N'.
84.TP
85.B \-yres=N
86Set screen Y resolution to 'N'.
87.SS Advanced / diagnostic
88.TP
89.B \-dumpSchema
90Creates a file entity.rng in the working directory, containing
91complete entity XML schema, used by various analysis tools.
92.TP
93.B \-replay=PATH
94Non-visual replay of a previous game, used for analysis purposes.
95PATH is system path to commands.txt containing simulation log.
96.TP
97.B \-writableRoot
98Store runtime game data in root data directory (only use if you
99have write permissions on that directory).
100.SS Archive builder
101.TP
102.B \-archivebuild=PATH
103System PATH of the base directory containing mod data to be
104archived/precached.
105.TP
106.B \-archivebuild-output=PATH
107System PATH to output of the resulting .zip archive (use with
108archivebuild).
109.TP
110.B \-archivebuild-compress
111Enable deflate compression in the .zip (no zip compression by
112default since it hurts compression of release packages).
113
114.SH "FILES"
115.TP
116.B ~/.config/0ad/config/local.cfg
117User specific settings. You may put in this file any user specific
118settings using the same syntax of the default settings file.
119.PP
1200 A.D. also uses the
121.B ~/.cache/0ad/
122,
123.B ~/.config/0ad/
124and
125.B ~/.local/share/0ad/
126directories for other user specific files, such as texture cache,
127screenshots and saved games.
128
129.SH SEE ALSO
130.TP
131.B http://wildfiregames.com/0ad/
1320 A.D. main web site.
133.TP
134.B http://trac.wildfiregames.com/
1350 A.D. wiki and developer web site.
136
137.SH AUTHOR
1380ad was written by the 0 A.D. Team.
139.PP
140This manual page was written by Fabio Pedretti <fabio.ped@libero.it>,
141for the Debian project (and may be used by others). Permission is
142granted to copy, distribute and/or modify this document under the
143terms of the GNU General Public License, Version 2 or any later version
144published by the Free Software Foundation.
145.PP
146On Debian systems, the complete text of the GNU General Public License
147can be found in /usr/share/common-licenses/GPL-2.