1 | .TH 0AD "6" "April 7, 2012"
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2 | .SH NAME
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3 | 0ad \- A real-time strategy game of ancient warfare
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4 | .SH SYNOPSIS
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5 | .B 0ad
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6 | .RI [ options ]
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7 | .SH DESCRIPTION
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8 | 0 A.D. is a free, open-source, cross-platform real-time strategy game
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9 | of ancient warfare. As the military leader of an ancient civilisation,
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10 | you must gather the resources you need to raise a military force
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11 | capable of dominating your enemies.
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12 | .SH OPTIONS
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13 | .SS Basic gameplay
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14 | .TP
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15 | .B \-autostart
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16 | Load a map instead of showing main menu (see below).
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17 | .TP
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18 | .B \-editor
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19 | Launch the Atlas scenario editor.
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20 | .TP
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21 | .B \-mod NAME
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22 | Start the game using NAME mod.
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23 | .TP
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24 | .B \-quickstart
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25 | Load faster (disables audio and some system info logging).
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26 | .SS Autostart
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27 | .TP
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28 | .B \-autostart=NAME
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29 | Map NAME for scenario, or rms name for random map.
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30 | .TP
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31 | .B \-autostart-ai=PLAYER:AI
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32 | Adds named AI to the given PLAYER (e.g. 2:testbot).
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33 | .SS Multiplayer
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34 | .TP
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35 | .B \-autostart-playername=NAME
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36 | Multiplayer local player NAME (default 'anonymous').
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37 | .TP
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38 | .B \-autostart-host
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39 | Multiplayer host mode.
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40 | .TP
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41 | .B \-autostart-players=NUMBER
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42 | Multiplayer host: NUMBER of client players (default 2).
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43 | .TP
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44 | .B \-autostart-client
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45 | Multiplayer client mode.
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46 | .TP
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47 | .B \-autostart-ip=IP
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48 | Multiplayer client: connect to this host IP.
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49 | .SS Random maps only
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50 | .TP
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51 | .B \-autostart-random
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52 | Random map.
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53 | .TP
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54 | .B \-autostart-random=SEED
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55 | Random map with SEED value (default 0, use \-1 for random).
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56 | .TP
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57 | .B \-autostart-size=TILES
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58 | Random map SIZE in tiles (default 192).
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59 | .TP
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60 | .B \-autostart-players=NUMBER
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61 | NUMBER of players on random map.
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62 | .SS Configuration
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63 | .TP
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64 | .B \-conf:KEY=VALUE
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65 | Set a config value (overrides the contents of system.cfg).
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66 | .TP
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67 | .B \-g=F
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68 | Set the gamma correction to 'F' (default 1.0).
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69 | .TP
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70 | .B \-nosound
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71 | Disable audio.
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72 | .TP
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73 | .B \-onlyPublicFiles
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74 | Force game to use only the public (default) mod.
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75 | .TP
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76 | .B \-shadows
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77 | Enable shadows.
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78 | .TP
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79 | .B \-vsync
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80 | Enable VSync, i.e. lock FPS to monitor refresh rate.
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81 | .TP
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82 | .B \-xres=N
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83 | Set screen X resolution to 'N'.
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84 | .TP
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85 | .B \-yres=N
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86 | Set screen Y resolution to 'N'.
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87 | .SS Advanced / diagnostic
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88 | .TP
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89 | .B \-dumpSchema
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90 | Creates a file entity.rng in the working directory, containing
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91 | complete entity XML schema, used by various analysis tools.
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92 | .TP
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93 | .B \-replay=PATH
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94 | Non-visual replay of a previous game, used for analysis purposes.
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95 | PATH is system path to commands.txt containing simulation log.
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96 | .TP
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97 | .B \-writableRoot
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98 | Store runtime game data in root data directory (only use if you
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99 | have write permissions on that directory).
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100 | .SS Archive builder
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101 | .TP
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102 | .B \-archivebuild=PATH
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103 | System PATH of the base directory containing mod data to be
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104 | archived/precached.
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105 | .TP
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106 | .B \-archivebuild-output=PATH
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107 | System PATH to output of the resulting .zip archive (use with
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108 | archivebuild).
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109 | .TP
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110 | .B \-archivebuild-compress
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111 | Enable deflate compression in the .zip (no zip compression by
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112 | default since it hurts compression of release packages).
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113 |
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114 | .SH "FILES"
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115 | .TP
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116 | .B ~/.config/0ad/config/local.cfg
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117 | User specific settings. You may put in this file any user specific
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118 | settings using the same syntax of the default settings file.
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119 | .PP
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120 | 0 A.D. also uses the
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121 | .B ~/.cache/0ad/
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122 | ,
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123 | .B ~/.config/0ad/
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124 | and
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125 | .B ~/.local/share/0ad/
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126 | directories for other user specific files, such as texture cache,
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127 | screenshots and saved games.
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128 |
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129 | .SH SEE ALSO
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130 | .TP
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131 | .B http://wildfiregames.com/0ad/
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132 | 0 A.D. main web site.
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133 | .TP
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134 | .B http://trac.wildfiregames.com/
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135 | 0 A.D. wiki and developer web site.
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136 |
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137 | .SH AUTHOR
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138 | 0ad was written by the 0 A.D. Team.
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139 | .PP
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140 | This manual page was written by Fabio Pedretti <fabio.ped@libero.it>,
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141 | for the Debian project (and may be used by others). Permission is
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142 | granted to copy, distribute and/or modify this document under the
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143 | terms of the GNU General Public License, Version 2 or any later version
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144 | published by the Free Software Foundation.
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145 | .PP
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146 | On Debian systems, the complete text of the GNU General Public License
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147 | can be found in /usr/share/common-licenses/GPL-2.
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