Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Kaldaien Jan 18, 2016 @ 5:39pm
Agnostic Dragon - Render Fixes - (v 0.1.1 - Long long ago)
Please refer to this thread instead:

http://steamcommunity.com/groups/SpecialK_Mods/discussions/10/2741975115064752815/

I will not be posting in the public forums until Valve hires more professional moderators and/or implements an ignore button to make them obsolete.
Last edited by Kaldaien; May 11, 2017 @ 10:45pm
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Kaldaien Jan 19, 2016 @ 12:42pm 
UI Aspect Ratio Correction Is Implemented

I have implemented UI aspect ratio correction (with centering) for menus and the world. I hope to release 0.0.2 tonight.

It's still a work in progress and I cannot get nametags projected in screenspace correctly while the UI is centered horizontally. The game isn't playable like that - you should not have to decide between nametags in the right location or UI elements on the wrong monitor.

I will add a key binding to switch between UI centering, however. If you don't need it (e.g. 21:9), then 0.0.2 is actually a functional product. If you're running 3-monitor wide setup, it needs more work.


I will also setup a GitHub project specifically for this fix in the coming days.
Vaijor Jan 19, 2016 @ 1:11pm 
This fix will support 21:9 monitors?
Kaldaien Jan 19, 2016 @ 1:20pm 
Originally posted by Vaijor:
This fix will support 21:9 monitors?

Yes, the version available for download right now is just for stability testing (the UI is not properly scaled). I want to know if it causes any crashes at startup before I put much more work into it.

Ctrl + Shift + A will switch between aspect ratio correction on/off so you can see the difference.
Nater Jan 19, 2016 @ 1:27pm 
Okay when I put the files into my game folder the game will not start. This is on windows 10.
Kaldaien Jan 19, 2016 @ 1:32pm 
Originally posted by fangnfx:
Okay when I put the files into my game folder the game will not start. This is on windows 10.

Can you paste a copy of logs/tzfix.log, logs/d3d9.log and logs/steam_api.log to pastebin.com and link them here so I can debug it?
Kaldaien Jan 19, 2016 @ 1:34pm 
Originally posted by Vaijor:
You can see here some screenshots. Some bugs in the UI and double images: ...

Yeah, you need to turn Depth of Field off if you run at a resolution wider than 16:9 for now. I will fix Capcom's vertex shader in a future version.

The mini-map is giving me a LOT of trouble right now, I can't get the bottom of it to move. Certain menu items will also be squished, but that is fixed in 0.0.2 and I will be releasing that for download tonight.
Last edited by Kaldaien; Jan 19, 2016 @ 1:34pm
Nater Jan 19, 2016 @ 1:37pm 
d3d9- http://pastebin.com/qRdqN11u
steam_api- http://pastebin.com/cJPZgpDc
tzfix- http://pastebin.com/r3JzXYE5

edit: maybe I need to update my nvidia drivers?
Last edited by Nater; Jan 19, 2016 @ 1:38pm
Kaldaien Jan 19, 2016 @ 1:48pm 
Originally posted by fangnfx:
d3d9- http://pastebin.com/qRdqN11u
steam_api- http://pastebin.com/cJPZgpDc
tzfix- http://pastebin.com/r3JzXYE5

edit: maybe I need to update my nvidia drivers?

No, I think I see what the problem is for you. It's with Steam - I'll upload 0.0.2 now for testing.

Are you using GeDoSaTo by any chance? That has been causing Steam related problems for a few versions now.


Either way, I think this version has a workaround for that:

https://github.com/Kaldaien/TZF/releases/download/tzf_130/ddfix_002.zip


That version also has proper UI centering support. You can switch that feature on/off while the game is running by pressing Ctrl + Shift + Z.
vaer Jan 19, 2016 @ 1:51pm 
Hi Kaldaien,

Thanks for your hard work, we all appreciate it.

Right now, I am running into the following issues (other than the UI, which you are working on):

1. Launching the game fails (most of the time). I have to launch it repetitively in order for it to succeed.
2. When entering the Rift, the game crashes (interacting with a Riftstone, checkpoint occurs, but as the Rift begins to load the game crashes.)

Removing the .dll files appears to solve both issues, so it doesn't appear to be a problem with DDDA.

My logs are here:
d3d9 — http://pastebin.com/bjGhn6Zr
steam_api — http://pastebin.com/ZPp2nGhZ
tzfix — http://pastebin.com/6GnBuPys

Here are event viewer instances of when the game fails to launch:
http://puu.sh/mC0vA/0a789b3acf.evtx

I'll see if I can grab a report on the crash as well.
Kaldaien Jan 19, 2016 @ 1:56pm 
I think that 0.0.2 has fixed the launching failing to work issue. There was a Steam API problem, which I believe is caused or at least made worse by GeDoSaTo.
DAOWAce Jan 19, 2016 @ 1:58pm 
Happy to see this; fixing up yet another game!

Turning into the new Durante, I'd say.

I'll be following this and picking up the game when you've got this finalized. Until then.. good luck, and thank you.
vaer Jan 19, 2016 @ 2:01pm 
Originally posted by Kaldaien:
I think that 0.0.2 has fixed the launching failing to work issue. There was a Steam API problem, which I believe is caused or at least made worse by GeDoSaTo.
I have deactivated GeDoSaTo and have swapped in your 0.0.2 files and am still running into the aforementioned problems; I can run the game right after I delete the files.

Here is the event log and the crash report, if they can be of any help: http://pastebin.com/a6phV727
Kaldaien Jan 19, 2016 @ 2:11pm 
Originally posted by vaer:
Originally posted by Kaldaien:
I think that 0.0.2 has fixed the launching failing to work issue. There was a Steam API problem, which I believe is caused or at least made worse by GeDoSaTo.
I have deactivated GeDoSaTo and have swapped in your 0.0.2 files and am still running into the aforementioned problems; I can run the game right after I delete the files.

Here is the event log and the crash report, if they can be of any help: http://pastebin.com/a6phV727

Which problem in particular? The failure to launch or the crash? GeDoSaTo was causing some weird issues with failing to launch, and in my own testing I had to click Deactivate and then click Activate again.

Crash related issues _after_ the game has started, however, would be a different matter. I have only been focusing on startup because the rest of the code has been pretty well tested in a lot of other games. It's startup that's sort of rocky right now :-\
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