Hardcore Gaming 101

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A screenshot of the game Parasol Stars.ALT

Parasol Stars

Like its subtitle states, Taito’s Parasol Stars is a spinoff of Bubble Bobble, much like Rainbow Islands before it. You take on the role of Bubby and/or Bobby, here in human form, as they clear the screen of enemies, while gobbling up treats to score points. Rather than bubbles or rainbows, the chubby little heroes use their parasols to knock out the enemies. You can stun weaker foes by whacking them, which can then be juggled and tossed across the screen at other enemies. This is important, because stronger foes can’t be directly attacked, so you need toss at least a few other baddies at them before you can dispose of them. In some of these ways, it’s a little more like Don Doko Don, another similar platformer developed by Taito a few years prior. Unlike Bubble Bobble, many stages scroll horizontally back and forth, though they’re still quite small. Each stage is filled with hidden score items, many revealed by tossing things across the screen. With the umbrella extended, you can also float down slowly between platforms.

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A screenshot of the DS version of Legend of Kay.ALT

Legend of Kay (DS)

Out of the blue, a second Legend of Kay game was released for the Nintendo DS in 2010. It was handled by Firehazard Studio, a German developer that only worked on a handful of DS titles, and seems to act as a companion piece to the console game despite the five-year gap. The same premise is reused, along with the FMV cutscenes and a handful of Jake Kaufman’s music cues, and things play out through a fully 3D game. 

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A screenshot of the game Hit Back.ALT

Hit Back

This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!

Tomy, a long-running toy company that also published plenty of Naruto and Zoids games, took a crack at game development on the PS1 with Hit Back in 1999. The game begins in Mimil and with Princess Mimiru reading a book to four of her friends. Storytime is quickly interrupted by a Shinigami that kidnaps the princess and retreats inside the book. The four friends give chase, enlist the help of a fairy that turns into a ball, and begin to work their way through the book’s scenarios in order to rescue the princess, starting with living hieroglyphics and culminating in a fight against Satan himself.

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A screenshot of Legend of Kay.ALT

Legend of Kay

After years of developing handheld games, German studio NEON Software jumped to consoles with what became their final title. Legend of Kay is an ambitious Asian-inspired action-RPG, with plenty of charm, depth and solid gameplay that make it worth a look for fans of the genre. 

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A screenshot of Advanced Variable Geo 2.ALT

Advanced Variable Geo 2

The first Advanced V.G. game is a very mediocre take on Street Fighter II formula, with some Fatal Fury thrown in for good measure. Of course, it’s  understandable that it’s very hard to exceed the industry veterans in their field, especially when your prior experience was mainly adult games for Japanese PCs. TGL surely learned their lesson and focused their effort on the sequel, Advanced Variable Geo 2, released in 1998 exclusively for the Sony PlayStation. But is this one still another run of the mill fighter featuring a cast of pretty gals, or maybe there’s more than meets the eye?

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A screenshot of the game Exector.ALT

Exector

This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!

Exector is notable for being the first original game developed by Arc System Works and the first to have Guilty Gear creator Daisuke Ishiwatari credited on it. He’s listed under “3D Modeling Assistant Designer”, but Ishiwatari himself says that his role was limited to drawing characters for the game’s homepage and a bit of debugging. Despite this, Exector exhibits some of the defining qualities of Guilty Gear’s first installment, such as multiple references to rock bands and gameplay that’s unpolished but endearing.

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