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    • Hi. Can anyone help with some advice? After 3-4 game days, the game begins to freeze significantly near individual buildings and settlements. In this case, the overall FPS can be even higher than 60.9
    • Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapons' mod JCA - Gen 4 Weapon Family (Workshop link).
      Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). 5.56x45mm ammunition from ACE3 Ghitub: "B_556x45_Ball", standart 5.56x45mm NATO ball (SS109 / M855). 7.62x51mm ammunition from ACE3 Ghitub: "ACE_762x51_Ball_Mk316_Mod_0" according to Sierra datas: 7.62mm HPBT MatchKing 175gr, ASM G1 BC 0.496 between 2800 fps (853m/s) and 1800 fps (549m/s) converted to ICAO G1 BC 0.489. Knight's Armament Company Mk 11 MOD 0 20" barrel twist 1:11.25", SR10 13" barrel twist 1:10". M4A1/A4 11", 14.5" barrels twist 1:7". AtragMx presets and accurate mRad reticle calibration added. "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf" for all optics added 5.56x45mm ammunition Dual Purpose underwater subsonic added (zeroing 100m recommanded). 7.62x51mm ammunition Subsonic Lapua 200gr B416 ICAO G1 BC 0.518 added. All mass according to Ace3 and manufacturers datas. Github repository for more information.   Tested Single Player only (no MP), all feedback welcome.   Download: Link Steam Workshop Link Mega   License :
      Arma Public License Share Alike (APL-SA)   Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team for the Debug Reticle Script. Bohemia Interactive and the Arma3 community.
    • @singis tinge if still actual, please contact me via discord DM
    • Addition (feel free to delete this message): Stuartfield, Scotland.
      https://steamcommunity.com/sharedfiles/filedetails/?id=3135855138
    • _variable1 is undefined at start:   [_Object, _Variable1], and stays undefined. why? when you write:
      _Recruit_Args params ["_Object", "_Variable1"];
      you could write as well:
      _Recruit_Args params ["_Obj", "_Var1"];
      You are passing the array _Recruit_Args  as new parameters (more exactly: parsing input argument into array of private variables), no matter what you are doing with stand alone _variable1 before or after. You are just using the same name for 2 local variables (and sometimes you can crush them without intention, the reason why private and params are fine, but it's another topic and that could cause confusion)

      So, in your code: params ["_Object"]; _Object addaction ["First Title", { params ["_target", "_caller", "_actionId", "_Recruit_Args"]; _Recruit_Args params ["_Object", "_Variable1"]; // useful if you are working with defined variables, in or from this scope! _Variable1 = "Test"; // useless, nothing to do with _Recruit_Args. Just a toxic variable doublon _Recruit_Args execVM "Scripts\Testing\Test2.sqf"; }, [_Object, _Variable1] // where _variable1 comes from? UNDEFINED ];   Write instead: params ["_Object"]; _Object addaction ["First Title", { params ["_target", "_caller", "_actionId", "_Recruit_Args"]; _Recruit_Args set [1,"Test"]; _Recruit_Args execVM "Scripts\Testing\Test2.sqf"; }, [_Object] ];   or, for the same result: params ["_Object"]; _Object addaction ["First Title", { params ["_target"]; [_target,"TEST"] execVM "Scripts\Testing\Test2.sqf"; }];   So, writing _Recruit_Args params ["_Object", "_Variable1"]; makes sense if you work with defined passed variables in the same scope.  One more link to read!   Try to think about where _variable1 comes from.  
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