Fact sheet

Developer:
Fellow Traveller Games
Based in Melbourne, Australia

Founding date:
July 17, 2013

Website:
fellowtraveller.games

Press / Business contact:
press@fellowtraveller.games

Game code requests:
ftg@doublejump.com.au

Social:
Twitter: FellowTravellr
Facebook: FellowTravellerGames
Discord: Fellowtraveller
YouTube: Fellow Traveller

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Description

Fellow Traveller is an indie games label exploring what narrative games can be. Passionate about the vast and untapped potential of games as a story-telling medium, its mission is to seek out pioneering game developers working on unusual games with narrative at their core, help these developers bring their creations to the world and to connect them with players looking for something different.

You may know them from the tabletop-inspired RPG set in the ruins of interplanetary capitalism (Citizen Sleeper), the polar exploration survival story riddled with life or death decisions (The Pale Beyond), the noir adventure set before, during, and after the Big Bang (Genesis Noir),  or the murder mystery with a cast of otherworldly suspects (Paradise Killer).

History

Fellow Traveller was founded by Chris Wright and originally launched in 2013 under the name of Surprise Attack Games. Inspired by the independent record labels Chris had grown up listening to, and the developers who were leaving the AAA world behind to create small, nimble independent studios, the company was established to be a new kind of indie games label.

Earning an early reputation for games with weird and unusual concepts, largely through the success of games such as Hacknet, Screencheat and Orwell, the label has increasingly been attracted to signing games that use narrative in compelling and unusual ways.

In 2018 the decision was made to rebrand the label to Fellow Traveller Games to better reflect the motivation of working in very close partnership with developers and its mission to explore the uncharted space of what narrative games can be.


LudoNarraCon

LudoNarraCon is a digital games festival celebrating narrative games and the people that make them. Organized by Fellow Traveller, an independent games label focused on innovative narrative games, LudoNarraCon is a pioneering event, and was essentially the first “Steam Festival”, created to replicate many of the aspects of conventions like PAX or Eurogamer Expo but through a digital format and hosted on the Steam platform.

An annual event, the inaugural LudoNarraCon was held over four days in May 2019 and it has been held in April or May every year since this time.

The initial motivation was to create a platform for indie narrative games to promote themselves and discuss ideas about storytelling in games whilst also providing a place for fans of these games to discover new ones. Physical conventions are not the best fit for narrative games that usually need longer demos and a less noisy / hectic / distracting environment compared to a local multiplayer or action game. With the global nature of the indie game audience and small budgets, a digital event on Steam would allow small teams to reach a large audience in a cost and time efficient way. Since then, the concept of Steam festivals exploded during the pandemic and has become a foundation of indie game promotion and discovery.

All the panel and fireside chat content from LudoNarraCon is available at the Fellow Traveller YouTube channel and more information on the event is available at the LudoNarraCon website.


Videos


Logos & Icon

Download Fellow Traveller logos here.

 
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Selected Articles

“Surprise Attack Games has relaunched under the name Fellow Traveller, shifting its focus toward "unusual games" with a narrative bent in the process.”
- Matthew Handrahan, Game Industry

“Eight years on from the collapse of Blue Tongue, Wright finally has his indie record label.”
- Matthew Handrahan, Game Industry

“In late 2018 we at Fellow Traveller asked ourselves a question: What would we do if game conventions didn't exist?”
- Chris Wright, Game Industry

“LudoNarraCon is proof that the future of gaming conventions is to go digital”
- Rachel Watts, PC Gamer


Team

Chris Wright
Managing Director

Marla Fitzsimmons
Head of Marketing

Stephen Gray
Finance Director

Fiona Murray
Finance Officer

Louis Li
Producer

Laure Bruyère
Producer

Spencer Hayes
Scout

Christopher Wulf
Business Development

Ben Kosmina
Channel Marketing Executive

Lisa Villaume
Product Manager

Ben Pollock
Product Manager