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Can you effectively "pacifist run" the gane by being diplomatic/nonviolently handling enemies?
Can you effectively "pacifist run" the gane by being diplomatic/nonviolently handling enemies?
Did you find it challenging at all to keep the games quests and side quests not repetitive and fresh so you dont feel like you are playing the same quest with a new name all the time?
World building is a key factor of the making of a given gaming experience. Engaging player's curiosity and will to discover original ways of approach as well as detailing a set piece of environment, a scenary capable to tell a story in silence; so the question is: when do you draw the line that separate a properly developed level with the right amount of stimulations and details, from instead giving an overwelming amount of informations, leading further from the actual purpose of a set mission?
How has the medium of being a game changed or influenced the story that you are all trying to tell?
will there be underground levels in the game? Sewers, abandoned subway stations, basements and labs?
I'm loving the characters I'm seeing so far and I can't wait to see more! They all seem to have really unique character designs (I really love Sasquatch! They are one of the most interestingly designed characters I've ever seen) and such different personalities. I just wanted to ask about the process that goes behind designing all the different main characters and how you go about deciding their different roles.
(Miles got a little bit too excited here - Cyberpunk 2077 will actually come with 10 VO localizations, not 16. ;) )
Can you tell us the degree at which the city, the environment, will be interactive ?
what kinds of atmospheres can we expect from inside some of the high rise mega towers down to the underbelly of the slums?
In the most dangerous megacity of the future, the real you is not enough. Become V, a cyber-enhanced mercenary outlaw going after a one-of-a-kind implant — the key to immortality. Customize your cyberware and skillset, and explore a vast city of the future obsessed with power, glamour and body modification. The choices you make will determine the story and shape the world around you.
Cyberpunk 2077 is set in the same universe as Mike Pondsmith's classic pen & paper RPG system, Cyberpunk 2020.
Find out more at: www.cyberpunk.net