A guide on how to use the Event Log is planned. |
- See also: Server Configuration.
The Event Log shows what changes are made on the server by players (building / destroying structures, opening containers) and the stability / decay system (structure decayed, stability lost). It can be accessed through the Main Menu.
Using sliders, events can be displayed from
- 10 - 10000 foundations around you (radius, circular area). Default: 1000 foundations.
- 1 - 21 days ago (starting from the current local time). Default: 7 days.
Event IDs[]
Found researching the game_events table in the database.[1] Using a modding blueprint (or custom Rcon command), EGameEventType
can also be datamined.[2]
ID | Event | Filter | Notes |
---|---|---|---|
0 | Server Started | Server | |
1 | Server Shutdown | Server | |
85 | CHARACTER BEGIN | - | Category marker. 85+ are in the "Characters" category. |
86 | Thrall Killed | Thrall / Pet | |
87 | Buildable Destroyed Damage | Building System | Buildable: Building with an inventory (storage, crafting stations, trebuchets, etc.) |
88 | Building Component Destroyed Damage | Building System | Building Component: Snappable building (foundation, wall, etc.) |
89 | Thrall Returned Home | Thrall / Pet | When a follower returns after exploring / combat when aggroed. |
90 | Thrall Hunger State Change DEPRECATED | Deprecated, since they removed the need for thralls to eat to stay alive. This event ID should only appear in saves which predate this change. | |
91 | Unauthorized Placeable Inventory Access | Placeable: Building which does not snap. | |
92 | Friendly Placeable Inventory Access | Friendly Inventory Access | |
93 | Unauthorized Actor Inventory Access | Unauthorized Inventory Access | |
94 | Friendly Actor Inventory Access | Religious Warfare | |
95 | Avatar Summoned | Religious Warfare | |
96 | Dome Summoned | Religious Warfare | |
97 | Altar Tier Three Crafting Started | Religious Warfare | Unused. |
98 | Altar Tier Three Crafting Ended | Religious Warfare | Unused. |
99 | Building Component Dismantled | Building System | |
100 | Buildable Dismantled | Building System | |
101 | Buildable Demolished | Building System | |
102 | Thrall Stolen | Thrall / Pet | |
103 | Character Death Damage | Player | |
104 | Character Death Hunger | Player | |
105 | Character Death Temperature | Player | |
106 | Thrall Deleted | Thrall / Pet | |
107 | Character Death Undermesh | Player | |
170 | SYSTEMS BEGIN | - | Category marker. 85+ are in the "Systems" category. |
171 | Buildable Decay State Change | Building System | |
172 | Buildable Destroyed Stability Lost | Building System | Stability is checked on server boot and when a building is removed or destroyed. If any piece is at 0% stability during the check, it will be removed. |
173 | Buildable Destroyed Decay | Building System | |
174 | Building Component Destroyed Stability Lost | See 172 above. | |
175 | Purge Started | Purge | |
176 | Purge Ended | Purge | |
177 | Lootbag Decayed | Lootbag | Item Lost to decay Message. |
178 | Lootbag Destroyed | Lootbag | Copy of Decayed Message.[citation needed] |
179 | Thrall Decayed | Thrall / Pet |
Improved logging commands[]
Using the below commands, the server logs catch everything that is going on.
Note: use with caution - the size of the log files can nearly triple, which may cause severe stress on the server.
Server load processes, especially recreating buildings and placeables can be logged.
To do this, edit the Engine.ini under the [/Script/ConanSandbox.SystemSettings] section.
Events logged | Command | Notes |
---|---|---|
Buildable Collision Detection | dw.LogBuildableCollisionDetection |
Overlap with other assets. Usually not needed. |
Buildable Decay | dw.LogBuildableDecay = 1 |
Decay events for buildings and placeables. |
Buildable Destroy | dw.LogBuildableDestroy = 1 |
Sources of building destruction. |
Buildable LOD | dw.LogBuildableLOD = 1 |
Global LOD changes for buildings and placeables. |
Placeable Attachment | dw.LogPlaceableAttachment = 1 |
How placeables attach to buildings. |
Placeable Stability Lost | dw.LogPlaceableStabilityLost = 1 |
When placeables lost their stability during attachment to buildings. |
Media[]
References[]
- ↑ Sixxgunz, CE:AU discord (#script-snippets) - December 16, 2018
- ↑ Crystal#8169 CE:AU discord (#general) - February 2, 2020